vass69 Posted June 1, 2004 Share Posted June 1, 2004 well make a empty .mrc file and load it then ur other scripts will unload Link to comment
Oli Posted June 1, 2004 Share Posted June 1, 2004 thats not what he meant vass m8, he meant instead of going to "scripts" selecting the script and hitting "load" he wants to reload it instantly with a "reload" button for when he has made changes to the script. I agree it would be a nice feature too Link to comment
[FMJ]Regime Posted June 1, 2004 Share Posted June 1, 2004 (edited) No thats not what i meant... I mean in order to avoid having to click scripts 1st and then select the right script, and then click OK, a button to reload the current script would save me 3 clicks or so... I'm a lazy bastard but as i said... it is just a suggestion.. [EDIT] Hmmz... Oli seems you were faster then me here That's what I meant yea... [/EDIT] Edited June 1, 2004 by Guest Link to comment
Aeron Posted June 1, 2004 Author Share Posted June 1, 2004 No thats not what i meant...I mean in order to avoid having to click scripts 1st and then select the right script, and then click OK, a button to reload the current script would save me 3 clicks or so... I'm a lazy bastard but as i said... it is just a suggestion.. Don' t use Notepad for editing ur script. Use the Script-editor in mIRC it self. When you click the 'OK' button then the script is auto saved and 'reloaded'. Simply do: 1. Press Alt+R 2. Edit the script 3. Click 'OK' 4. Done !!!!!! Link to comment
[FMJ]Regime Posted June 1, 2004 Share Posted June 1, 2004 Hmmz Ok.. didnt know that.. Besides lazy I'm also old-fashioned.. I liiike notepad.. Just joking m8 i use visual studio.. Will try this 1 out tho.. Thx for the tip. Link to comment
Si|ent Posted June 22, 2004 Share Posted June 22, 2004 Ban history needs to be tied in to the servers ip, as placing a new server in slot one doesnt give you a clean empty banlist but rather the old servers banlist [edit] Perhaps an option popup when it detects ip change 'Do you wish to carry over the servers banlist' to cover for times when its simply an ip change yet the same server. I also just discovered that if mIRC isnt connected to IRC the MTAMA nicklist doesnt clear off names when they are kicked. Link to comment
Aeron Posted June 22, 2004 Author Share Posted June 22, 2004 Ban history needs to be tied in to the servers ip, as placing a new server in slot one doesnt give you a clean empty banlist but rather the old servers banlist[edit] Perhaps an option popup when it detects ip change 'Do you wish to carry over the servers banlist' to cover for times when its simply an ip change yet the same server. I also just discovered that if mIRC isnt connected to IRC the MTAMA nicklist doesnt clear off names when they are kicked. 1. Ok good idea. 2. MTA:mA has nothing to do with IRC Link to comment
Si|ent Posted June 22, 2004 Share Posted June 22, 2004 Maybe not, but the bug is repeatable, try it. Connect to irc with the mirc that runnign mtama and kick a player, hes removed from the nicklist, disconnect mirc from irc and try it, the name stays even tho the player is kicked. Link to comment
Harry Posted June 22, 2004 Share Posted June 22, 2004 Hm, i never connect mIRC, and the list is allways up-to-date. What version are you running? Link to comment
Aeron Posted June 22, 2004 Author Share Posted June 22, 2004 Maybe not, but the bug is repeatable, try it. Connect to irc with the mirc that runnign mtama and kick a player, hes removed from the nicklist, disconnect mirc from irc and try it, the name stays even tho the player is kicked. My MTA:mA works fine If a player is kicked its info is removed and the list refrshes. MTA:mA doesn't give a shit if mIRC is connect or not. Link to comment
Oli Posted June 22, 2004 Share Posted June 22, 2004 yeah i gotta say bump that iut works fine for me too... mine has not been connected since the irc for mta went down and its not had a single prob.. sounds like something wrong with ures Link to comment
Si|ent Posted June 22, 2004 Share Posted June 22, 2004 Very odd then, as it is doing it, maybe its connected with my scripts.mrc having echo which cant echo while not connected therefore causing other errors. who knows? Link to comment
Guest Posted July 12, 2004 Share Posted July 12, 2004 just wondering if at enypoint in eny of the updates of MTA , will there be an option or something that will make it so there is bot pedestrians/traffic and or bot police to manetain peace/fire men/other services such as in the single player, or is that only a dream? some peaple might ask why i ask this but i find it realy fun just to drive around in single player, i cant even imagine doing something like that with other players Link to comment
OpiuM. Posted July 12, 2004 Share Posted July 12, 2004 maybe MTAMA could pick up the MTA server's health and loss of health, and armor ect packets and make aliases with them, sorry, i dont fully understand how its not possible, also the MTA admin tool made by MTA would be possible to do this, if not MTAMA, just id take a little more programming is all. Link to comment
Harry Posted July 12, 2004 Share Posted July 12, 2004 Very odd then, as it is doing it, maybe its connected with my scripts.mrc having echo which cant echo while not connected therefore causing other errors. who knows? What kind of echo do you use? echo, echo -s, echo -... Use /help /echo to find out what option you need Link to comment
Aeron Posted July 22, 2004 Author Share Posted July 22, 2004 It may accure the the list is not updated because you halt the alias 'mta.kill'. If you halt it, it wil not process the code after it (which is delte info and refresh list). Link to comment
*SmartiE* Posted July 22, 2004 Share Posted July 22, 2004 If theres Capture the whoopie coming out does this mean MTA will be able to read co-ordinates Link to comment
*SmartiE* Posted July 22, 2004 Share Posted July 22, 2004 If theres Capture the whoopie coming out does this mean MTA will be able to read co-ordinates Link to comment
pH Posted July 27, 2004 Share Posted July 27, 2004 (edited) remove this post! Edited July 28, 2004 by Guest Link to comment
Oli Posted July 27, 2004 Share Posted July 27, 2004 sure ill chuck it together tomorrow or maybe tonight if i feel like it, unless any less experienced scripters wanna go for this one? Link to comment
SM xenex Posted July 27, 2004 Share Posted July 27, 2004 If theres Capture the whoopie coming out does this mean MTA will be able to read co-ordinates MTAMA can already read coordinates since Admin + knows player coordinates and some other info, admin + ( and then of course mtama) knows where a player is, what vehicle he gets into, so i think you can guess the rest. Link to comment
Posty Posted July 27, 2004 Share Posted July 27, 2004 and dont forget health That too. Oli, you should make a capture the whoopie script. You're definately skilled enough to do it It would be fun to actually have something that can keep real score and such without arguing if it got in or not. Link to comment
Si|ent Posted July 28, 2004 Share Posted July 28, 2004 mtama comes with a CTW script, at least mine did. And as i had it placed on the mirrors the hosted one should too Link to comment
OpiuM. Posted July 28, 2004 Share Posted July 28, 2004 im curious bump, in MTAMA, or MTA....whatever (lol) Admin+, how does that work ingame?, i mean, the point you have to get to......is it marked by a marker? sorry but i have no time to test it myself. Link to comment
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