andeh Posted October 26, 2004 Share Posted October 26, 2004 Connecting...Connected. lt.had: wtf col888: were kickin ass timmm killed lt.had. (NightStick) timmm killed lt.had. (NightStick) timmm killed lt.had. (NightStick) timmm killed lt.had. (NightStick) Mark timed out. Yenza has joined the game (IP = '81.79.235.108'). lt.had: teh killed lt.had. (Hammer) teh killed lt.had. (Hammer) [VCTc]Seppe: wtf? Yenza has left the game. James: scripts are off until new ones are made and debugged fully teh killed lt.had. (Brass Knuckle) *Aj*: timmm spawn as sailer col888: i need health teh killed lt.had. (Screwdriver) *TLR*\{JJ}/ killed lt.had. (Golf Club) *TLR*\{JJ}/: some one is hacking *Aj* killed lt.had. (NightStick) *Aj* killed lt.had. (Cleaver) 04-taxi-04: il help u*AJ* *Aj* killed lt.had. (Knife) Gline: me to*Aj* killed lt.had. (Baseball Bat) *Aj* killed lt.had. (Hammer) DiVaS>Shadow: yep timmm: i'm in as a *Aj* killed lt.had. (Cleaver) *Aj* killed lt.had. (Machete) *Aj* killed lt.had. (Katana) gully666 has joined the game (IP = '172.189.248.29'). [VCTc]Seppe killed 04-taxi-04. (Stubby Shotgun) *Aj* killed lt.had. (Chainsaw) teh: feck off *Aj* killed lt.had. (Grenade) lt.had has been kicked from the game. (this log was something like 10 secounds long) Ok im not shure what "It.had" was doing hacking of some sort. I was wondering is there a way MTAMA can stop this? Iknow there Punk Buster but that bans everyone, including me . Link to comment
Oli Posted October 26, 2004 Share Posted October 26, 2004 thatsht e MTA exploit panel. Punk Buster bans it cos it fails to return a ping to a serevr.. but if u fail to return 1.. itll ban u too... Link to comment
andeh Posted October 26, 2004 Share Posted October 26, 2004 thatsht e MTA exploit panel. Punk Buster bans it cos it fails to return a ping to a serevr.. but if u fail to return 1.. itll ban u too... anyway you can stop it banning non bots? Link to comment
andeh Posted October 29, 2004 Share Posted October 29, 2004 I have stupid question to ask, so here goes . Would it be possible that a server could load scripts?? Link to comment
Guest Posted October 29, 2004 Share Posted October 29, 2004 thatsht e MTA exploit panel. Punk Buster bans it cos it fails to return a ping to a serevr.. but if u fail to return 1.. itll ban u too... Punkcatcher picks up on a certain packet it sends and says (banned :MTA exploit panel), if you just dont send a ping then it says (banned: MTA Chat Bot) or something similar, but obviosuly people have got round it and so punkcatcher is useless for the panels which have been edited. If you wanna stop it banning people just dont turn it on, its easy to find bots yourself if you know what to look for. Link to comment
andeh Posted October 29, 2004 Share Posted October 29, 2004 thatsht e MTA exploit panel. Punk Buster bans it cos it fails to return a ping to a serevr.. but if u fail to return 1.. itll ban u too... Punkcatcher picks up on a certain packet it sends and says (banned :MTA exploit panel), if you just dont send a ping then it says (banned: MTA Chat Bot) or something similar, but obviosuly people have got round it and so punkcatcher is useless for the panels which have been edited. If you wanna stop it banning people just dont turn it on, its easy to find bots yourself if you know what to look for. what should you be looking for?? Link to comment
Guest Posted October 29, 2004 Share Posted October 29, 2004 Well, for the classic MTA exploit panel and its variations the best way to fidn them is to be ingame, look around for a person in a car, varies where but mosly at the junk yard i've seen. The car will be indestructable and you can't jack it. For one of bloods weapons, the only way you can find out who it is is to use a script which reports the car that someone enters, when its used the person will seem to enter allthe cars one after another very quickly. But this is mostly caught my punkcatcher. I'm sure he has other variations on this but i haven't seen them used yet. Also watch out for someone with a ping that spikes alot, or someone who times out alot, and then reconnects quickly, no 5 second delay. Just what i can remember for now, Link to comment
darkdreamingdan Posted December 10, 2004 Share Posted December 10, 2004 ok this is nothing to do with ur conversation at all but it is a script suggestion. could u make a DM script? now that does sound stupid, but i'll explain. there is a 30min time limit. the scoreboard is reset before hand. ppl kill, mtama monitors it like the scoreboard. at the end of the round there is a 'champ', who got the most kills and every1 is slapped to death for the next round, and scores reset. the 'champ' gets a 'champ point' for winning the round. in the next round, the name of the champ is randomly spammed (just to give him sum glory). and after say...2hrs the person with the most 'champ points' wins the...ermm.. the...set? ok so the champ points idea isnt realy needed, but i reckon this will give thecurrent gamemode a much better, and fun effect. ty Link to comment
Guest Posted December 10, 2004 Share Posted December 10, 2004 ok this is nothing to do with ur conversation at all but it is a script suggestion.could u make a DM script? now that does sound stupid, but i'll explain. there is a 30min time limit. the scoreboard is reset before hand. ppl kill, mtama monitors it like the scoreboard. at the end of the round there is a 'champ', who got the most kills and every1 is slapped to death for the next round, and scores reset. the 'champ' gets a 'champ point' for winning the round. in the next round, the name of the champ is randomly spammed (just to give him sum glory). and after say...2hrs the person with the most 'champ points' wins the...ermm.. the...set? ok so the champ points idea isnt realy needed, but i reckon this will give thecurrent gamemode a much better, and fun effect. ty Wrong place, should be in 'MTAMA scripting' Link to comment
MrJax Posted December 10, 2004 Share Posted December 10, 2004 like the idea though, /me gets to work on it Link to comment
darkdreamingdan Posted December 12, 2004 Share Posted December 12, 2004 ok sorry, didnt think before i posted. didnt relise that it was sugestions for mtama for itself. /me runs before aeron notices Link to comment
Gareth Posted January 3, 2005 Share Posted January 3, 2005 how about a $mta.speed($1,$2) identifier to tell the speed of a user if in car! Link to comment
XcR Posted January 3, 2005 Share Posted January 3, 2005 if this was made, it would be exactly the same as oli's speed script in GRS; im sure he'd let u extract it, and its easy to make ur own identifier. Link to comment
Gareth Posted January 3, 2005 Share Posted January 3, 2005 im not just thinking of it in that case, it would be just easier to have it in MTA:MA for the sake of scripting it. for many other ppl who are just starting out it would be nice to have a speed identifier in the script already Link to comment
Oli Posted January 4, 2005 Share Posted January 4, 2005 the speed script is a bit messy and complex to say the least.. its not something aeron would want to add Link to comment
Aeron Posted January 4, 2005 Author Share Posted January 4, 2005 im not just thinking of it in that case, it would be just easier to have it in MTA:MA for the sake of scripting it. for many other ppl who are just starting out it would be nice to have a speed identifier in the script already Imagine ur a processor Calulate this formula 3200 times per second: sqrt((x2-x1)^2+(y2-y1)^2+(z2-z1)^2) I think you will be busy. but 90% is a bit TO much But, there willbe a speed indeitefr in mtaa 4.0 Link to comment
Gareth Posted January 4, 2005 Share Posted January 4, 2005 thanx aeron and keep up the good work m8! Link to comment
Jani Posted January 16, 2005 Share Posted January 16, 2005 please add a !shitlist script. thanks. Link to comment
Scorp Posted January 16, 2005 Share Posted January 16, 2005 I think It would be silly, to add the shitlist script to the admin itself. This script is old, so the alias might be wrong, someone just edit it if its incorrect/bugged. ;NOTE: set all or your forbidden/banned/whatever names in shitlist.txt in the same dir as mirc.exe on *:SIGNAL:mta.join:{ if ($read(shitlist.txt,w,$mta.name($1,$2))) { mta.say $1 $mta.name($1,$2) Kicked Reason: bad-nick mta.kick $1 $2 } Link to comment
Jani Posted January 16, 2005 Share Posted January 16, 2005 no i mea an actual command in game for lv5 client admins, so say theres some like uber haxor like going superfast around teh map, and then you go to !ban them but they leave or something, so then you do !shitlist and use the haxors name and then it shitlists them so then if they come back in it bans them right off thanks Link to comment
Mike Posted January 16, 2005 Share Posted January 16, 2005 Here's my nameban script that I use: on *:signal:mta.join:{ if ($read(nameban.txt, w, $mta.name($1,$2)) == $mta.name($1,$2)) { mta.say $1 $mta.name($1,$2) auto-banned (Name-ban system) mta.ban $1 $2 Name-ban } } on *:signal:mta.command:{ var %a = $readini(%dir $+ $1.ini,ID $+ $2,level),%b = $iif($4 == $null,$2,$mta.findid($1,$4))) if (%a > -1) { if (%a >= 5) { if ($3 == !nameban) { var %n = $iif($5 isnum,$5,$mta.getid($1,$5)) if ($4 == in) { if ($mta.name($1,%n) != Unknown) { !write nameban.txt $mta.name($1,%n) mta.say $1 Nameban successful on: " $+ $mta.name($1,%n) $+ " mta.ban $1 %n Name-ban } else mta.say $1 Failed ID/Name } elseif ($4 == out) { if ($5 !isnum) { !write nameban.txt $5 mta.say $1 Nameban successful on: " $+ $5 $+ " } else mta.msg $1 $2 Incorrect syntax; !nameban out } else mta.msg $1 $2 Incorrect syntax; !nameban in/out } if (($3 == !unnameban) && ($4 != $null)) { !write -dw $+ $4 nameban.txt mta.say $1 Un-name-ban successful on " $+ $4 $+ " } } } } on *:signal:mta.admin:{ if (($2 == !unnameban) && ($3 != $null)) { !write -dw $+ $3 nameban.txt mta.say $1 Un-name-ban successful on " $+ $3 $+ " } } Commands: !nameban !unnameban in/out is whether they are in the server or not - if they are it will ban them. Link to comment
Jani Posted January 27, 2005 Share Posted January 27, 2005 maybe you could add an auto-login, it would greatly conveniance us out there with static ip's. thanks Link to comment
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