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Destroying Native SA Objects


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Posted

That'd be difficult. However, you can always use interiors and dimensions instead, or you can map your stuff above the existing map.

Posted

MTA doesn't have any functions that deal with native SA objects, and neither, apparently, has the game itself.

Use interiors or map above the existing game world.

Posted

it could be possible. somehow, - and if you figure out how, the devs will definitely be happy to implement such a feature.

you don't know much about how this modification works, do you?

Posted

What's wrong with using an interior? These give you 99% clear worlds which really should be good enough!

Posted
What's wrong with using an interior? These give you 99% clear worlds which really should be good enough!

Well, they lack weather effects, and water is present but invisible, which causes problems with water based maps.

The main issue is that all interior worlds have the SA map collisions loaded.

  • 1 month later...
Posted
How come you don't let servers destroy native san andreas objects so they can build their own maps in the place of the native objects???

thanks for answering

Yep, I want that too :)

Already reported @ http://bugs.mtasa.com/view.php?id=4796

Just wait till it's fixed.

Lol, some people really need to get themselves googles.

Well just select another dimension, and then just build your own map, just use seabed objects and the "CreateWater" function and you'll have your own world.

  • 1 month later...
Posted

there are more than enough unused object ids (by unused i mean objects that you don't find anywhere anyways)

yeah, but ppl that creates resources with custom models idk why uses actually used objects.. :/

Posted

there are more than enough unused object ids (by unused i mean objects that you don't find anywhere anyways)

yeah, but ppl that creates resources with custom models idk why uses actually used objects.. :/

  • 3 months later...
Posted

if you want to delete the main map, just download MED and load the map, then start removing elements and save it.

Should work, dont know if it causes crashes in mta, dont know why it could cause crashes either :|

Posted

Considering that the map files are in GTA SA\Data\Maps (inside it were map placement codes), we could only do that IF we could toggle to have GTA map or no. :roll:

  • 2 weeks later...
Posted

This is one of the features I've always wanted, I hope it will become true, if possible.

If it's not possible at all to destroy or not load a specific object, maybe a -crappy- solution would be to make clients download customized ipl's that the mta server will use, then once downloaded, silently restart their game and tell the game to use those custom ipl's instead of original ones.. But that is probably not as simple as this lol

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