Kemeros Posted January 15, 2008 Posted January 15, 2008 Don't know if you guys look at the changelog sometimes but MrJax writed this: Mon 01/14 - MrJax: Dramatically improved map loading speed Can't wait to see how fast it is! Edit: oh... he writed this too: Mon 01/14 - MrJax: Fixed attaching functions for peds Kemeros
Stevvo Posted January 15, 2008 Posted January 15, 2008 Edit: oh... he writed this too:Mon 01/14 - MrJax: Fixed attaching functions for peds Kemeros Future MTA versions will support peds (npcs)
Kemeros Posted January 16, 2008 Author Posted January 16, 2008 Just thinking about going into a rampage trough town with a bunch of people makes laugh. Mta are really outdoing themselves. Kemeros
Axis Posted January 16, 2008 Posted January 16, 2008 OMG NIIICE ! I've REALLY Been wondering how it would be possible to include NPCs. I just imagine a Zombie Mode... on MTA The only thing I fear, is that there's allready some sync problems + lag when the servers are too populated, so I don't know how its gona look with a bunch of syncronised NPCs <.<
Kemeros Posted January 17, 2008 Author Posted January 17, 2008 We,ll see soon enough. And they keep making the synch better so i don't think it's gona be a problem.
FIRESTARTER Posted January 17, 2008 Posted January 17, 2008 THIS means a very big thing, LAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGG im sure of that at least at older computer, mine....
Axis Posted February 8, 2008 Posted February 8, 2008 In the case of "Syncronising NPCs" the BIG Thing about LAG will probably not even be related to your PC, but mostly to the Speed of the Host's Internet Connection + Your own
[DDC]4:20 Posted February 20, 2008 Posted February 20, 2008 I think your misreading that comment. He probably means players. But just maybe....
Capsinurass Posted February 20, 2008 Posted February 20, 2008 well i dont know about you guys but i think this says a lot about the ped issue ...... http://development.mtasa.com/index.php?title=Template:Client_ped_functions
KillFrenzy Posted February 20, 2008 Posted February 20, 2008 If someones good enough, they now can write an AI in LUA But anyways, this is indeed extremely useful for like RPG, or Zombie modes.
Ace_Gambit Posted February 20, 2008 Posted February 20, 2008 If someones good enough, they now can write an AI in LUA But anyways, this is indeed extremely useful for like RPG, or Zombie modes. I did some A* programming .
Axis Posted February 20, 2008 Posted February 20, 2008 well i dont know about you guys but i think this says a lot about the ped issue ...... http://development.mtasa.com/index.php?title=Template:Client_ped_functions YAYYY !!! GREAT ^^ Now I'm Dead Impatient for DP3 !!! Awsome ^^
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