Jump to content

Axis

Members
  • Posts

    47
  • Joined

  • Last visited

Everything posted by Axis

  1. Wow, congradulations guys! That's quite impressive...
  2. I also did "yum update" and made sure every package in my installation was up-to-date. Still didn't help, I get the same error about "libcurl.so.4" not being found... So I tried this method: And now I get this error: And since I've seen this error elsewhere in the Forum, I kept hunting for more steps. I found the same error for Firefox 4 on CentOS and tried to apply the same fix: And TADA!!!!!!! Server's up and running JUST FINE! Haha, finally! Thanks alot to "jhxp" for trying to help me by running tests on his own virtual server!
  3. Thanks! Files uploaded to server's location. Upon server start ==> same error. So I copied both files in "/usr/lib" to test and it gets me this error:
  4. Thanks for the reply! I've managed to install "libstdc++" but the "curl" said it was already installed and up-to-date. Then Starting the server did the same error. So I did the second step and they both said (the i386 files) that the files were already installed and up-to-date... So I restarted the whole kit JUST IN CASE and yet, I still get the same error So I checked in "/usr/lib" and couldn't find "libcurl.so.4" Any idea?
  5. I've searched (yum search libcurl) and installed "curl-devel.i386" but didn't change anything. I've also tried copying "libcurl.so3" as "libcurl.so4" but then I end up with the error...So undone that and back at the libcurl.so.4 error... I really don't know what to do, I'm running CentOS 5 (32 bits) Everything is brand new. The server is defaulted (hasen't been altered from default) and so is the CentOS VPS as well.
  6. The server is brand new, all taken and installed from: http://linux.multitheftauto.com Configs and resources are all in their correct folders, otherwise it wouldn't give that type of error anyway. **Edit: nice car on your display pic!!**
  7. Greetings! Me and my friend Noa are trying to host an MTA Server on CentOS 5 (32 bits) but we receive the following error after attempting to execute mta-server: We believe we have installed the server files correctly(installed to /var/games/mta/). We cd /var/games/mta/ before attempting to execute the mta-server. We are running CentOS 5 32bit, does anyone know the files we need to yum install?" **EDIT** Problem now solved! Had to manually update curl and stdc++ since "yum update" or other official CentOS listing reports them as already up-to-date (scroll down to SOLVED post for instructions)
  8. Maybe its not a general issue, because I used the GTA SA Single Player Resident Evil retexture files on MTA and it worked fine (I didn't edit my GTA files locally, I really used MTA to stream it to all players).
  9. How about the contrary? Can you allow HTTP access to individual resources in the ACL? That would be alot better security-wise. Because I found this information on a resource's comment page: Wich (modified) could make the Webmap show and yet restrict Admin Access. But that would also allow HTTP access to any other resource as well. It would require us to manually update the ACL file with any new resource we add in order to restrict HTTP Access.
  10. Axis

    Crashes 'silently'

    We're 4 often playing together in various servers. And we all get thoses "silent crashes" at least 2-3 times a night (sometimes worst). We all have different versions of Windows (Win7 x 2, WinXP x 2) and very different computer levels (2 gaming computer, an entry-level desktop and an old "barelly-can-run-GTA-SA" Laptop). Is that a common problem among other players? Didn't use to crash when on DP2 etc.
  11. I'm having a problem using the server function callRemote. The following error occures in my dedicated console: I've searched the Forum for possible issues and, based on the many admin.lua errors, I've came to the conclusion that it was some sort of permission error according to the .acl files. But no matter what I did (add new group, add the ressource to the admin group and even, changed the default value of the default ressources permissions to allow all remote and http functions + restart) the same error would remain. Has anyone had the same problem as me / had it working?
  12. I would like to know if this would be something possible? Or at least, any way to trick the max passengers of vehicles. I know that for some (like setting a bike to have 8 passengers) would be and look rather stupid <.<, but its more about as example, the A-400 who only takes 1 driver + 1 passenger >.<
  13. I would like to know if this would be something possible? Or at least, any way to trick the max passengers of vehicles. I know that for some (like setting a bike to have 8 passengers) would be and look rather stupid <.<, but its more about as example, the A-400 who only takes 1 driver + 1 passenger >.<
  14. Well in the mod I linked, when you raise the Water level, it actually does flood everything (even usually non-water areas) I know that the water isn't everywhere on the map, that its only like, (depending on the area) just a bit under the shore's lands. But I don't know how he managed to get water EVERYWHERE when you raise the Water Level. I don't know, but do you think that it would be possible to somewhat, Add one master Water level, wich would be unrelated to the rest of the water (maybe desactivate the rest if possible too) and have that water level cover the whole map. Unfortunatly I have no idea how the water works in this game. I don't know WHAT it is, like how much control we can have over it and etc.
  15. In a similar way to the "setWaveHeight( # )" but changing the Water's level Could be setWaterHeight ( # ) too <.< I know that its an as easy as the WaveHeight to do and I would greatly appreciate this addition in the future. I don't know if its normally ment in such ways, but in this mod: http://grandtheftauto.filefront.com/fil ... iser;82770 the water level is applied on the whole map (unlike Wave Height that only affects where Water initially is) wich I think is quite important to reproduce.
  16. Ahhhh thanks ^^ Then I can't wait for DP3
  17. I wonder, the picture on MTA's potd... ...it kindof means that scripting (or at least, spawning) NPC allready does work!? If so, even if its not supported/heavly buggy I'd like to know if ANYONE of you know how?
  18. Oh yes I see it! I simply never played on Stealth mode so I though the shield was of his creation or some sort Well thanks for the info! (Yes I found the files! Named "riot_shield", how all I have to do is learn how to use custom material in my scripts )
  19. But doesn someone know what the model ID is ? I wanna make my own Script about it, but I have no idea what its model ID is, and couldn't find it in any Model Lists
  20. I would REALLY like to know, how do you get that Police Shield thing working?
  21. Yes I know it can, I myself have many trains spawned at the same time. But GTA (Single Player) is not MENT to support many trains at the same time. And my theory is that its for that simple reason that the game hasen't included any type of collision function or interaction system between TWO Trains. Wich would explain why they run through each other like ghosts. And yes, I ment "X", "Y" & "Z"
  22. Yes like he said earlier, I have yet to understand why, but depending on where you spawn the train, you gain more or less access to the city. There is a position where you can spawn a train wich will do the Whole map without ever flying off-tracks. It just depends from where you spawn it. Also for your bug, I have myself trains that spawns in my Server and I have discovered that if your spawnpoint is too: 1) Angle not fitting 2) Distant from the rail you raise the chances of desyncronisation and even crash. The best thing is to spawn a car or something at the location until you are sure its near perfection (X, Y ANDD!!! Y and the Angle too). Then simply replace your car by the Train. Concerning the Trailers (Wagons), I have a theory: I believe that since the game isn't ment to spawn more than one train at the same time, neither be attached/detached to a trailer, the game doesn't have any function or system for dealing with train collision or in-game trailer interaction. I think the best way would be to copy the game's SP and try to find a way to spawn a train that is Allready attached to its trailers. I think it would be easier than trying to recreate the whole collision or interacting process of multi-trains.
  23. Axis

    Train Bug

    Woah, thanks alot for the experiments Matudo! And theses pics adds a instant visual understanding too, great work ^^ Now has anyone managed to make Wagons attach to a Train <.< ?
  24. Making an AutoRestart Script is very easy! Here it is: Just open NotePad and put this in it @echo off title MTA Server (AutoRestart) .\"MTA Server" .\Auto_Restart.bat Then save the file named "Auto_Restart.bat" And execute that file instead of the Server. It will run the server as usually but if it is ever Shutdown or Crashed, it will Auto-Restart.
  25. I would also appreciate that! I made a quick Auto-Restart for my Server using Batch files. I can type "Shutdown" in the dedicated console but never could directly from in game. A way to remote close/restart it would be a good addition!
×
×
  • Create New...