DaGanjaMan Posted September 30, 2007 Share Posted September 30, 2007 I was thinking, after looking at the raining hay picture posted today, I thought What about implementing a tornado feature? I know it sounds weird, but i think it would be cool if a tornado was implemented and it could pick up objects that the user has put into the map eg. hay would fly around in circles and you'd see a grey tornado spinning, and it could pick up objects that are close to it, a "escape the tornados" gamemode would be cool, There would be more than one tornado and you have to try and escape it, Anyways, hope you like my suggestion... DaGanjaMan Link to comment
norby89 Posted September 30, 2007 Share Posted September 30, 2007 that would require some insane scripting skills (well to make it as realistic as possible) Link to comment
lil Toady Posted September 30, 2007 Share Posted September 30, 2007 Yeh, possible with mta scripting You just have to be a good scripter to do this but uh, nuke and ion cannon in the tutorials is something similar Link to comment
Dark Dragon Posted October 1, 2007 Share Posted October 1, 2007 1000 hours of hard working for a realistic tornado sounds insane. but would it be possible to make the tornado able to pick up the players too? Link to comment
[FMJ]ParadoX Posted October 1, 2007 Share Posted October 1, 2007 Not sure about picking them up but, it probably could be implemented somehow, almost everything is Link to comment
lil Toady Posted October 1, 2007 Share Posted October 1, 2007 1000 hours of hard working for a realistic tornado sounds insane. but would it be possible to make the tornado able to pick up the players too? who said 1000 hours of hard work? could be done for a few hours/days, depends on how skilled you are. And yes, it can pick players, objects, vehicles, anything Link to comment
x16 Posted October 1, 2007 Share Posted October 1, 2007 what a cool idea! being warped up by a tornado ingame first one to get away wins Link to comment
Dark Dragon Posted October 2, 2007 Share Posted October 2, 2007 i just think making it realy good would take much more time maybe not 1000 hours but in fact i would never get finished with such a difficult thing. but that makes me ask another question, is it possible to rescript the waves? we saw that its already possible to change the height of the water and the tallness of the waves but is it possible to make the waves for instance go around in some kind of circle? Link to comment
Clerlic Posted October 2, 2007 Share Posted October 2, 2007 It could be implemented with some kind of "invisible" magnetic cranes, like in port where you buy/sell cars and in that other place. Like the crane is in the middle and is spinning really fast with objects attached on invisible strings, and some kind of tornado model spinning around. It would be hard to sync accurately though, or it would take a lot of bandwidth. Nice idea btw! Link to comment
x16 Posted October 2, 2007 Share Posted October 2, 2007 i think LUA is the birth of RPG well better than MIRC scripting Link to comment
DaGanjaMan Posted October 2, 2007 Author Share Posted October 2, 2007 I'm just happy no ones said "Thats a stupid idea" yet Thanks for the replies and for the information on whats possible and what isn't much apreciated. Link to comment
xGj Posted October 7, 2007 Share Posted October 7, 2007 It sounds nice to me, but I can imagine you can only make it realistic with adding new textures/models and such to the game and it would still be hard and a lot of work. If someone implements this I would be rather happy tho Link to comment
Leviathan Posted October 7, 2007 Share Posted October 7, 2007 Textures? How can you see wind anyways? Mostly the dirt and other that are moved are clearly visible. Link to comment
DaGanjaMan Posted October 8, 2007 Author Share Posted October 8, 2007 Well, using the idea of when teh weather goes into a sand storm, then you could use those textures but make it change direction so it spins instead. but i guess that would be too hard to tell it to do a diferent movemet method. Link to comment
DarkGX Posted October 12, 2007 Share Posted October 12, 2007 Sounds like a step away from a dream... But a very good idea. Link to comment
paul527 Posted November 12, 2007 Share Posted November 12, 2007 I was hoping that GTA would have tornadoes and cloud-to-ground lightning, but er, Rockstar never did it. So if someone could script tornadoes to touch down during thunderstorms at random intervals (like 1 or 2 per thunder storm) that would be awesome, and players should see the tornado as a red dot on their GPS. This script may add realism to RPG servers. Also, if scripters are worried about the particle limit, they can always make one of those tornadoes that are primarily visible near the ground, such as this tornado: can you imagine seeing this in SA? only a good scripter can make these massive "wedge" tornadoes: PS: to prove that this pic isn't fake, watch this (the whole thing lazy bones!) I think this tornado script is a good idea, and when MTA:DM comes around, I'll try to make it too. Link to comment
Chicano_18 Posted November 13, 2007 Share Posted November 13, 2007 A goood good idea and the wave 1 too,but i know that wolud take a lot of time porbably butother thatn that its goooood Link to comment
paul527 Posted December 19, 2007 Share Posted December 19, 2007 I always wondered why Rockstar didn't put Tornado Sirens in SA Link to comment
TIMMEH! Posted December 23, 2007 Share Posted December 23, 2007 Tornadoes would be really funny in MTA. If they add that, they should work on putting in some like 75 foot tsunamis that hit the edges of the map too. And how about lightning that randomly strikes players? That would be funny to watch one of those spawn campers get hit by an act of god. lol Link to comment
Kent747 Posted January 7, 2008 Share Posted January 7, 2008 if you wanted to do this, one thing i'd suggest is creating a custom 3d model (look at the pickup code in race), for the tornado, and move it around while rotating it. Picking up players could be simple enough there are math formulas that describe a helix, that could be adapted to deciding waht kind of force needs to be placed on the element that is within a given range... I like the idea though **EDIT** with regards to the math.. an easier way of thinking about it, is you always want to apply a verticle force updwards, and a sideways force tangential to a circle from the player relative to the center of the tornado. Link to comment
paul527 Posted January 10, 2008 Share Posted January 10, 2008 if you wanted to do this, one thing i'd suggest is creating a custom 3d model (look at the pickup code in race), for the tornado, and move it around while rotating it.Picking up players could be simple enough there are math formulas that describe a helix, that could be adapted to deciding waht kind of force needs to be placed on the element that is within a given range... I like the idea though **EDIT** with regards to the math.. an easier way of thinking about it, is you always want to apply a verticle force updwards, and a sideways force tangential to a circle from the player relative to the center of the tornado. thanks Link to comment
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