MISTO Posted January 6, 2007 Share Posted January 6, 2007 There are somme little things that I didn't understood... Will the map editor be used to only make maps and then, the spawnpoints, guns and gamemodes be setted with scripts? Link to comment
Robix Posted January 7, 2007 Share Posted January 7, 2007 Ofcource you will select it in map editor and guns to!It's just pontless to remake a map editor then. Link to comment
erorr404 Posted January 7, 2007 Share Posted January 7, 2007 There are somme little things that I didn't understood...Will the map editor be used to only make maps and then, the spawnpoints, guns and gamemodes be setted with scripts? The map editor is just for placing items (spawnpoints, pickups, vehicles, etc), everything else you'll have to script. Link to comment
MISTO Posted January 7, 2007 Author Share Posted January 7, 2007 To script=A lotta lines to write+a lotta positions (xyz) to know+435486 errors when we try the map? I don't know about you but every time I (as an non experienced guy with that stuff) heard the "script" word, I get afraid... Link to comment
erorr404 Posted January 7, 2007 Share Posted January 7, 2007 I don't think anything can be done about that. You can't make your own game modes without scripting. There will however be plenty of completed scripts that you can use with your map. Link to comment
kevuwk Posted January 7, 2007 Share Posted January 7, 2007 you dont have to have scripts for a map, just it might be a little boring without them Link to comment
Dark Dragon Posted January 7, 2007 Share Posted January 7, 2007 i think easy things like teleports will be created in editor too. perhaps the mta team will give us some of the xmasvid features as an option like "shark on/off" or "computer controlles missiles on/off" Link to comment
SDK Posted January 7, 2007 Share Posted January 7, 2007 and when will the scripts be downloaded then? when we play the map on a server or we'll have to install them first? Link to comment
Dark Dragon Posted January 7, 2007 Share Posted January 7, 2007 the maps+scripts will be downloaded from the community center or you make an upload for everyone to allow everyone to upload his/her maps on your server Link to comment
kevuwk Posted January 7, 2007 Share Posted January 7, 2007 they will be on the center website as usual Link to comment
LiLF27 Posted January 7, 2007 Share Posted January 7, 2007 thats pretty crazy, since you can upload your own maps nd stuff, can you also upload your own cars and weapons or anything like that? Link to comment
The Beyond Posted January 7, 2007 Share Posted January 7, 2007 thats pretty crazy, since you can upload your own maps nd stuff, can you also upload your own cars and weapons or anything like that? Mods aren't allowed, so custom cars won't be there I think Link to comment
Vicer/Spitfire Posted January 7, 2007 Share Posted January 7, 2007 Mods aren't allowed, so custom cars won't be there I think The Blue Core is supposed to support mods, but I think it's still in development when the first release of MTA:SA DM is out. Link to comment
The Beyond Posted January 9, 2007 Share Posted January 9, 2007 whats the blue core? The blue core is the main thing where MTA is build upon. MTA 3 & VC didn't have the Blue Core, it's just shooting around. MTA SA uses the Blue core, and it allows a lot of options as you know. 4 September 2004The new core, internally known as "Blue", is announced. This was the result of over a year's-worth of work. It finally offered many of the features requested from the very beginning of MTA's existence, such as synced boats, synced projectile weapons and support for modifications. Link to comment
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