Talco Posted January 22, 2007 Share Posted January 22, 2007 Nice map, but the video is no sense Link to comment
Ace_Gambit Posted January 22, 2007 Share Posted January 22, 2007 Nice map, but the video is no sense It's a quick preview video...nothing more, nothing less . btw. forgot to mention that there's no way players can "escape". The entire area is surrounded by an invisible wall. You can't swim underneath the island or fly over the barriers . Link to comment
Talco Posted January 22, 2007 Share Posted January 22, 2007 Nice map, but the video is no sense It's a quick preview video...nothing more, nothing less . ok, but half video is only freeroam with the plane Link to comment
The Beyond Posted January 22, 2007 Share Posted January 22, 2007 Nice map, but the video is no sense It's a quick preview video...nothing more, nothing less . btw. forgot to mention that there's no way players can "escape". The entire area is surrounded by an invisible wall. You can't swim underneath the island or fly over the barriers . You can also just use the shark script Link to comment
Obelix Posted January 22, 2007 Share Posted January 22, 2007 lol! sharks? they cant stop boats. can they? Link to comment
Ace_Gambit Posted January 22, 2007 Share Posted January 22, 2007 You can also just use the shark script Well, not exactly because I don't want to restrict swimming/moving through water. Link to comment
Talco Posted January 23, 2007 Share Posted January 23, 2007 Preview video of my second map Warehouse S&D - TDM - DM https://www.youtube.com/watch?v=MoSZ3t_INTE soon the .map Link to comment
Ace_Gambit Posted January 24, 2007 Share Posted January 24, 2007 I can't connect to http://mta-stats.com/maps/upload.php ...is it down? Because I was about to upload my map. Link to comment
lil Toady Posted January 24, 2007 Share Posted January 24, 2007 I can't connect to http://mta-stats.com/maps/upload.php ...is it down? Because I was about to upload my map. nope, it works here P.S: about a month ago i've banned an ip which i suspected in spoiling the maps, so if you have probs and you think i could ban you by mistake pm me your ip Link to comment
Ace_Gambit Posted January 24, 2007 Share Posted January 24, 2007 It was probably just my connection because it's working again. The map with DM syntax: http://mta-stats.com/maps/upload/Okinaw ... ze_TDM.map The only thing I'm not sure of is the vehicle rotation. I have: 360 [..] 178 While some other maps I've seen have the syntax like this: 0 0 0 My syntax should be like this? 360 0 0 [..] 178 0 0 Link to comment
Dark Dragon Posted January 25, 2007 Share Posted January 25, 2007 "" Vehicle spawn pickups are similar to spawnpoints: Code: 148.384476 1390.962280 10.345938 0 0 0 468 "" but i think that doesnt matter Link to comment
Azu Posted January 27, 2007 Share Posted January 27, 2007 I can wait till we get to play our maps lmao. Link to comment
Magus1724 Posted January 28, 2007 Share Posted January 28, 2007 I have a question about glue and such (because I have an idea for a DM map). 1-How well can you link a bunch of items together using glue (so they move together) 2-How well can you make something move? can it be done client side(with a script)? Can you set a certain path for the objects to take? I had an idea of making a map called Flying Fortress where theres some big castle in the sky for 1 team and the other is a fleet of small airships that tries to attack the castle. would be cool if the ships could be controlled, or even if they had their own set path. I think it would be a fun map, playing as pirates in the air instead of water and if you fall, it'll be painful Link to comment
norby89 Posted January 28, 2007 Share Posted January 28, 2007 I had an idea of making a map called Flying Fortress where theres some big castle in the sky for 1 team and the other is a fleet of small airships that tries to attack the castle. would be cool if the ships could be controlled, or even if they had their own set path. I think it would be a fun map, playing as pirates in the air instead of water and if you fall, it'll be painful heh, exactly my thoughts I'd really love to play a map like that, I wonder if we can use special FX like colored fog, sparks, lights etc.. you could give the place a magical kinda feel, if you know what I mean.. Link to comment
Magus1724 Posted January 28, 2007 Share Posted January 28, 2007 yeah that would be pretty awesome I'd get started on it ASAP, but i wanna know if I can move the objects well before I put a lot of time into making it. Maybe you can change the color of the fog machines with scripts? Link to comment
Ace_Gambit Posted January 28, 2007 Share Posted January 28, 2007 yeah that would be pretty awesome I'd get started on it ASAP, but i wanna know if I can move the objects well before I put a lot of time into making it. Maybe you can change the color of the fog machines with scripts? Judging from what I saw in the christmas video you can move objects. Link to comment
Magus1724 Posted January 28, 2007 Share Posted January 28, 2007 Yeah yeah, I know that but can you move smoothly on multiple axes at the same time etc... like rocking a boat is nice but can you make it rock slightly while advancing, and then turning. Link to comment
Ace_Gambit Posted January 28, 2007 Share Posted January 28, 2007 Yeah yeah, I know that but can you move smoothly on multiple axes at the same time etc...like rocking a boat is nice but can you make it rock slightly while advancing, and then turning. I don't have any code insight but if they can move objects I'm pretty sure you will be able to move it along a path (with multiple threads running different "animations"). And the snow tutorial shows the use of delay which you can somehow use to control the smoothness of objects in motion. But again, this is just a wild guess by looking at what they've shown so far. Link to comment
erorr404 Posted January 28, 2007 Share Posted January 28, 2007 I have a question about glue and such (because I have an idea for a DM map).1-How well can you link a bunch of items together using glue (so they move together) 2-How well can you make something move? can it be done client side(with a script)? Can you set a certain path for the objects to take? I had an idea of making a map called Flying Fortress where theres some big castle in the sky for 1 team and the other is a fleet of small airships that tries to attack the castle. would be cool if the ships could be controlled, or even if they had their own set path. I think it would be a fun map, playing as pirates in the air instead of water and if you fall, it'll be painful This was all in the scripting video - the RC planes were objects. Link to comment
Magus1724 Posted January 29, 2007 Share Posted January 29, 2007 Alright thanks I actually started working on it a bit, will post a picture when it has decent content to it. Link to comment
Obelix Posted January 29, 2007 Share Posted January 29, 2007 wip tdm_aztec: -weapons: melee - Brass Knuckles, Baseball Bat pistols - all smg - MP5 shotguns - SPAS-12 assault rifles - all long rifles - all thrown - Molotov Cocktail, Grenade, Tear Gas heavy artillery - RPG -vehicles: Sanchez, FCR-900, Club, Dinghy *map name is tdm_aztec, cause I tried to copy de_aztec, failed and here is what u'll get -screenshots: Link to comment
norby89 Posted January 29, 2007 Share Posted January 29, 2007 Alright thanks I actually started working on it a bit, will post a picture when it has decent content to it. if you agree we could make this map together, if we put our ideas together maybe we'll create something nice Link to comment
Magus1724 Posted January 29, 2007 Share Posted January 29, 2007 Sure, I'm alright with that (especially since I'm a map making noob). I'm at school right now, but my Aim is Gok1724. Not sure if you have that or not, but i'll check back when i get home Link to comment
norby89 Posted January 29, 2007 Share Posted January 29, 2007 Sure, I'm alright with that (especially since I'm a map making noob). I'm at school right now, but my Aim is Gok1724. Not sure if you have that or not, but i'll check back when i get home if you look right under my sig you can see that I have yahoo and MSN messenger, but let's remain on topic now.. Link to comment
Ace_Gambit Posted January 29, 2007 Share Posted January 29, 2007 (edited) I have a really crazy idea for a map too but at this point it seems a bit pointless to make because it's going to depend a lot on scripts. What I have in mind is a closed area big enough to hold 32 players which will start high in the air. The closed object will be set into motion along scripted paths with varying descending/ascending speed (approximately at a player's normal fall speed). Inside the area you will experience moments of weightlessness due to the fall speed of the surrounding "box". "RC bombs" (seen in the Christmas video I think) will randomly spawn inside the object and slam into the walls (the fall speed of the object and its direction will determine the wall). And players will have to avoid being hit or getting near to the spot of impact (it's like normal skydiving but inside a closed area). O, and the "box" will also rotate along the axis . I will call the map "Laundromat" so don't steal my idea j/k . Edited January 29, 2007 by Guest Link to comment
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