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Skills/Attributes


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Posted

sorry if this question was already asked, i couldnt find anything on it...

im sure everybody knows in San Andreas you can gain skill levels with all types of guns which makes you shoot better etc...etc...

-so i was wondering if you start up with full skill or none or maybe the server chooses the sill level for you becuase there is a dramatic difference between 100% and 0%

i think it would probably to always have it at 100% so cheaters dont have anythink to cheat if everybody has full skill.

Posted

I'm pretty sure that won't matter. From what I've seen, the lock on feature won't be in DM, and weapon skill only applies to lock on. I may be wrong though.

Posted

I remember that there was discussion about that amongst the QA team. Some people wanted maximum stats, whilst others wanted mid-range stats in order to balance the game more and give more of a challenge.

In the end, they discarded both ideas and went for something else. [/mystery]

Posted

I think it would be best if by default they would be full, or whatever most people prefer, but when writing the script you can change them.

Even better if you could add and save someone's current skill for next time they login (registration on servers is inevitable, the SDK uses C++, when SAMP's gamemode coding is done from PAWN, which is a dubbed down version of C++, most SAMP servers have registration so I can only assume it'll be a big thing in MTA:DM)

Posted

Btw, just to clarify, the SDK will not be released at the same time as MTA:SA DM. It will be released at some point afterwards, but no-one knows when at this stage.

Posted
Btw, just to clarify, the SDK will not be released at the same time as MTA:SA DM. It will be released at some point afterwards, but no-one knows when at this stage.

Pretty much possible that it won't even release i suppose..

Posted
Btw, just to clarify, the SDK will not be released at the same time as MTA:SA DM. It will be released at some point afterwards, but no-one knows when at this stage.

Pretty much possible that it won't even release i suppose..

No.

Posted
weapon skill only applies to lock on

Actually it effects a few things, damage the weapon does per shot, ability to move and speed of movement whilst firing it, wether one can wield two of the weapons at once

Posted

i think if it is like you gain skill,

once you get to the top you should be able to choose your skill level

i mean:

in GTA SA i got to the highest lvl so i had dual sawdoff shotys and dual pistols

and maybe some ppl would like to have 1 instead

so that would be cool to choose

Posted
i think if it is like you gain skill,

once you get to the top you should be able to choose your skill level

i mean:

in GTA SA i got to the highest lvl so i had dual sawdoff shotys and dual pistols

and maybe some ppl would like to have 1 instead

so that would be cool to choose

Just the fact that you have full skills in everything makes dual weapons overpowered. You can already run full freakin' speed with em, now let's give you two!

Posted

tru

but sometimes i dont like the dual,

l just dont like how the dual sawd off shotguns look

but i guess that would be better to leave that alone

Posted
I remember that there was discussion about that amongst the QA team. Some people wanted maximum stats, whilst others wanted mid-range stats in order to balance the game more and give more of a challenge.

In the end, they discarded both ideas and went for something else. [/mystery]

I think they let you choose weapon skill in config file.

Posted

no then you have to work at it and it will make you want to play more

and you have something to look forward to like leveling up

that makes it more fun

Posted
no then you have to work at it and it will make you want to play more

and you have something to look forward to like leveling up

that makes it more fun

That would make it more world of warcraft like, where you have to work your way up. I dont like someone starts at low level and keeps getting beaten cause of his characters crappy skill. Everyone should be equal in skill all the time. And dont make it full, it does make dual weapons overpowering, and rifles bad for value.

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