Razor70538 Posted February 19, 2020 Share Posted February 19, 2020 Hello, i'm working on editing IFP animations from GTA San Andreas, using Blender and the GTAToolsForBlender Addon, but I have a enoying problem. When I try to export my IFP file, an error message appears to me: https://imgur.com/gallery/1zINVGK It's an error from the addon or there is a step that I'm not seeing? Link to comment
Administrators Tut Posted February 19, 2020 Administrators Share Posted February 19, 2020 (edited) I recommend against use of Blender for exporting straight to GTA formats. Something's bound to go wrong or there's a very long response time for support due to its small GTA modding community. If you want to use the app for modeling, animating I'd say go for it, but would strongly recommend that you export as FBX and load into 3ds Max to do the GTA formats export phase. You can do 99% of the workflow on Blender the rest bit in Max if you so desire. I know it's intimidating to learn a new application, but it's fairly simple and we can lead you to great tutorials if you need help on the way, be it video examples to follow through or what not. Edit: I just reminded myself of DragonFF tool, which is still in development but it may be worth checking out if you dread Max. https://gtaforums.com/topic/925364-dragonff-blender-gta-io/#comments Edited February 19, 2020 by Tut Link to comment
MTA Anti-Cheat Team Dutchman101 Posted February 20, 2020 MTA Anti-Cheat Team Share Posted February 20, 2020 On 19/02/2020 at 02:22, Razor70538 said: It's an error from the addon or there is a step that I'm not seeing? Looking at your picture, I'd say there is a bug in the plugin or Blender, or it may be a compatibility issue (check what the plugin page says about the version of Blender it's designed for). If you want to spare yourself the pain of finding out and then knocking on the right door to report the issue, then Tut's advise will help. 1 Link to comment
Henryh Posted October 3, 2020 Share Posted October 3, 2020 (edited) To be clear, there are two versions of GTATools, the one for a previous Blender version, and one with a updated API for 2.79. I had this issue way back too, but i learned how to properly edit GTA SA animations this way: When you're done doing a pose for the animation, add the pose to the timeline via the Key "i" , you can either add it as "Rotation", "BBone Shape" or "Available" (Available only appears if you're doing a pose on top of a existing frame, which will not cause any errors as well) adding a pose with any other option from that menu that isnt the three i mentioned makes the error appear. Be careful, if you get animation bugs in-game like; CJ with no mouth and eyebrows and/or other skins having their belly messed up, you need to add start and end frames to the Jaw, Eyelids, Toes and Belly because their timeline of frames are separate from the rest of the bones, they have their own timeline. You dont need to pose them, just select the bones i told you and add their frames to their timeline via one of the three methods i mentioned and you're good to go. If you still have any questions, dont hesistate to ask. PS: Delete a keyframe you added with other options that were not added with "Available", "BBone shape" or "Rotation" or else you'll still get the error 252, you can select all bones via pose mode and copy paste the pose so you wont have to redo it from scratch. PS(2): You can also view GTA Vice City animations with GTATools and export them to GTA SA. Here's a picture with my own custom pose in-game. Edited October 3, 2020 by Henryh 2 Link to comment
iNugget4Life Posted January 16, 2022 Share Posted January 16, 2022 When I Do Location Rotation It Gives Me that Kind of error Again Too Please help! Link to comment
Administrators Tut Posted January 16, 2022 Administrators Share Posted January 16, 2022 Closing this as it's starting to show its age! 2 hours ago, iNugget4Life said: When I Do Location Rotation It Gives Me that Kind of error Again Too Please help! Please create a new thread and show the issue you're having Link to comment
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