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game speed bug


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  Donterror said:
i found a better way like blokker said:

mtaax216cw.jpg

and then select 1 CPU to run on san andreas ->

mtaax229zp.jpg

the only problem is: everytime i start mta i need to minimize mta to set this

in english its Set Affinity, and it works :D

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If setting the thread's (threads' ?) processor affinity is really the solution, then why doesn't MTA set that itself? To my knowledge it's just a single Windows API call per thread. Though it might degrade overall game performance on high-end systems, you still have to ensure equal racing conditions for all players! And, just to satisfy my curiosity: what's the problem actually? Is it the imprecise (performance?) timer on dual-cores, or something else?

Anyway, I hope this gets fixed soon.

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  Semi-retired said:
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If setting the thread's (threads' ?) processor affinity is really the solution, then why doesn't MTA set that itself?

Because the problem only came to light after release.

I see - thanks for explaining. And, I'm sorry if I appeared a bit hostile in my previous post.. I've had a bit of a rough day. :roll:

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I'm not absolutely certain but I believe the bug was in Windows, and had to do with dynamic processor speed scaling for dual core AMD chips. But I could just be talking out of my ass.

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