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[Blog] Internal Beta 16 released to the QA team


MAD_BOY

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The QA team has just this minute got their greasy paws on beta 16. We've fixed 49 issues in this beta. Beta 16 took a surprisingly long time to get out - this is because we want it to be as close to Release Candidate (RC) standard as possible, and we think we've done this. RC for those of you not aware of the term is like a beta build - in that it’s tested with a group of people, but it is intended to be complete - all the features are there, all known major issues that are practical to fix are fixed. It is intended to catch any last minute "show stopper" bugs, rather than fix minor issues which is what beta builds are for.

We hope to have a RC out to our beta team over the next few days, assuming beta 16 is well received. We'll also be expanding the QA team for the RC stages to some extent. As usual do not ask if you can beta test, its a sure way to not get a place.

In this beta we've also added some new name tags as the previous ones were causing some issues behind the scenes and didn't look too good, as well as the aforementioned anti-cheat system.

Edit: Kent has just informed us that he is now engaged to the (we assume lovely) Emily. I think he's pretty excited about it (I'd be damned scared!) - so wish him luck!

Ed

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The QA team has just this minute got their greasy paws on beta 16. We've fixed 49 issues in this beta. Beta 16 took a surprisingly long time to get out - this is because we want it to be as close to Release Candidate (RC) standard as possible, and we think we've done this. RC for those of you not aware of the term is like a beta build - in that it’s tested with a group of people, but it is intended to be complete - all the features are there, all known major issues that are practical to fix are fixed. It is intended to catch any last minute "show stopper" bugs, rather than fix minor issues which is what beta builds are for.

We hope to have a RC out to our beta team over the next few days, assuming beta 16 is well received. We'll also be expanding the QA team for the RC stages to some extent. As usual do not ask if you can beta test, its a sure way to not get a place.

In this beta we've also added some new name tags as the previous ones were causing some issues behind the scenes and didn't look too good, as well as the aforementioned anti-cheat system.

Edit: Kent has just informed us that he is now engaged to the (we assume lovely) Emily. I think he's pretty excited about it (I'd be damned scared!) - so wish him luck!

Ed

Good luck Kent :) I hope you will get happy together.

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hmm...

i dont want to sound disappointed but:

So, what’s left to do?

Well, we've got quite a big list of bugs - thankfully, almost all are small bugs. We do have one frustrating bug that causes some graphical corruption on some graphics cards (we think, at this stage we're not 100% sure). We know the cause of it, but we're not sure quite how to fix it yet. We've also got quite a few minor bugs to fix, we're going to be going through these and deciding which have to be fixed before release 1, and which can wait. In an ideal world, we'd fix them all first, but we know you all want to get your sweaty paws on MTA:SA sooner rather than later (plus we're really looking forward to seeing what you think of it!).

theese ar the news from beta 13.

arent all theese bugs fixed? :?

if yes so what left to do?

and can you see that u r trying to get "perfect" release...

nothing can be made perfect... :(

and dont try to understand from it more an it means like everybody does with my posts. :x

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/me wrote:
dont try to understand from it more an it means like everybody does with my posts.

this was supposed to be for you specially Spitfire! :x

You cant expect someone to answer on your posts like how you want it.

Spitfire didn't agree with your comment and replied, and actually, he's right I think, but that's a matter of opinion.

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