troyBORG Posted August 10, 2005 Share Posted August 10, 2005 I have the 4x Draw Mod on and the CJ Garage Skin Mod. Will I have to have another install of San Andreas or will it work with those? Draw: CJ Garage: Link to comment
Gamefreek Posted August 10, 2005 Share Posted August 10, 2005 It depends on the cheat protection with Blue..it might allow texture mods or it might not Link to comment
ChrML Posted August 10, 2005 Share Posted August 10, 2005 I can't see any downside with texture modifications, but any geometric changes (that are outside the mod's knowledge) would be catched by the cheating prevention because they will caused trouble with the sync as other people won't see the changes. Link to comment
l2ebel Posted August 10, 2005 Share Posted August 10, 2005 will mod devs be able to specify which files are checked and which not? i mean for example if i made a mod and wanted all to be checked exept the crosshair texture Link to comment
Ransom Posted August 10, 2005 Share Posted August 10, 2005 I dont think its a good idea not to check files Link to comment
ChrML Posted August 10, 2005 Share Posted August 10, 2005 l2ebel said: will mod devs be able to specify which files are checked and which not?i mean for example if i made a mod and wanted all to be checked exept the crosshair texture Ofcourse! MTA will only check the mod dll and make sure it's MD5 hash, version and name matches the server (the mod can be protected against everything but itself). It's up to the mod developer to implement cheat detection and verification of the rest of the files. Link to comment
ChrML Posted August 10, 2005 Share Posted August 10, 2005 Also, forgot to say. A mod can redirect files so it doesn't have to change the GTA dir (which is a bad idea). Lets say the mod wants to change a few fonts and thus changing models/font.txd, it could put the modified font.txd in mta/mods/mymod/gtafiles/models/font.txd, then make MTA redirect models/font.txd to mta/mods/mymod/gtafiles/models/font.txd, and whenever GTA tries to load that file, MTA will make sure it actually loads the modified file in the mod folder. Ofcourse a mod could add a verification to the font.txd in the mod directory to prevent users changing them. This could also be done with handling.cfg for example, allowing a mod to have unique handling without changing any GTA files if wanted. Link to comment
troyBORG Posted August 10, 2005 Author Share Posted August 10, 2005 So your saying I should be fine with just those 2 things. But things like new houses where they are not suppost to be or having vehciles go really fast is out of the question. Man what is blue not going to be able to do. Link to comment
Ransom Posted August 10, 2005 Share Posted August 10, 2005 Sexual favors. Thats about it. Link to comment
ChrML Posted August 10, 2005 Share Posted August 10, 2005 troyBORG said: Man what is blue not going to be able to do. Wash your clothes, buy your food etc... Link to comment
Oyst3r Posted August 26, 2005 Share Posted August 26, 2005 Im sure mods will work. After all, MTA SHOULD be able to support your mods RIGHT? Link to comment
kaboom Posted August 27, 2005 Share Posted August 27, 2005 Oyst3r said: Im sure mods will work. After all, MTA SHOULD be able to support your mods RIGHT? You haven't read through this topic, have you? Link to comment
Oyst3r Posted August 31, 2005 Share Posted August 31, 2005 Yes ive read it. I was just saying that since thats been the story since blue was announced, then that if someone is interested in using blue, then they should be able to use their mods. Link to comment
l2ebel Posted August 31, 2005 Share Posted August 31, 2005 Oyst3r said: Yes ive read it. I was just saying that since thats been the story since blue was announced, then that if someone is interested in using blue, then they should be able to use their mods. might wanna read it again Link to comment
Noobi3 Posted September 7, 2005 Share Posted September 7, 2005 I just hope MTA:SA Works with the white CJ mod Link to comment
Jigga Posted September 7, 2005 Share Posted September 7, 2005 Noobi3 said: I just hope MTA:SA Works with the white CJ mod no racism Link to comment
Noobi3 Posted September 7, 2005 Share Posted September 7, 2005 Jigga said: Noobi3 said: I just hope MTA:SA Works with the white CJ mod no racism That isnt racism and you cant gimme rules because u have 2 warnings Link to comment
s0beit Posted September 7, 2005 Share Posted September 7, 2005 why not just suggest the mod dev include the 4x draw distance mod in thier mod? (upon request.) then you can go to that server all the time Link to comment
=BDC=Kenny Posted September 7, 2005 Share Posted September 7, 2005 Heh, I take precautions before i install mods just to make sure it could work with MTA:SA and SA-MP Noobi3 said: Jigga said: Noobi3 said: I just hope MTA:SA Works with the white CJ mod no racism That isnt racism and you cant gimme rules because u have 2 warnings It happens to be related to racism, and atleast I think it is. [offtopic]He may have 2 warnings, but you happened to be banned once.[/offtopic] Link to comment
troyBORG Posted September 24, 2005 Author Share Posted September 24, 2005 Ok... Since you guys are closer to release date. Do you have any new info about will it work with this? Link to comment
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