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Showing results for tags 'problema', 'optimización', 'error' or 'crash'.
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<!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Nova Metropole</servername> <!-- The rule parameters are optional settings that the server will make public for the server browser/list. A brief description of the server. --> <rule name="description" value="" /> <!-- A comma separated list of languages that the server supports (e.g. en). --> <rule name="languages" value="" /> <!-- A comma separated list of tags that describe the server (e.g. freeroam,roleplay). --> <rule name="tags" value="" /> <!-- The URL of the server's website. --> <rule name="website_url" /> <!-- A social media URL #1 (e.g. Discord). --> <rule name="social_url_1" /> <!-- A social media URL #2 (e.g. YouTube). --> <rule name="social_url_2" /> <!-- A social media URL #3 (e.g. Facebook). --> <rule name="social_url_3" /> <!-- This parameter specifies the contact email addresses for the owner(s) of this server. The email addresses will not be publicly available, and only used by MTA administrators to contact the server owner. Note: Missing or incorrect owner_email_address can affect visibility in the master server list. Values: Comma separated list of email addresses --> <owner_email_address></owner_email_address> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left at the default value otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If set to auto, it will automatically detect and use the server's standard local IP address. Values: auto or x.x.x.x ; default value: auto --> <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <serverip>auto</serverip> <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>10</maxplayers> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. If not set (or the external URL files are incorrect), resource downloads are switched to the internal http server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits. e.g. 88.11.22.33,101.2.3.4 --> <http_dos_exclude></http_dos_exclude> <!-- By default, the server will block the use of locally customized gta3.img player skins This setting can be used to allow such mods. Not recommended for competitive servers. Values: none, peds ; default value: none --> <allow_gta3_img_mods>none</allow_gta3_img_mods> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for usually harmless game modifications and blocking certain software. Competitive servers may wish to enable certain special detections, but most servers should leave this setting on its default. For details and SD codes, see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide Available values: special detection (SD) codes ; (e.g. To enable special detection #15 use: 15) --> <enablesd></enablesd> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> <minclientversion>1.6.0-9.22890.0</minclientversion> <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. Keeping <minclientversion> updated can help reduce cheating. Note: The instant setting (2) is only recommended for competitive servers. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. --> <minclientversion_auto_update>1</minclientversion_auto_update> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: http://nightly.mtasa.com/ver --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 1. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. Values: 0 - broadcast , 1 - do not broadcast ; default value: 0 --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password>1234</password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> <!-- Player sync interval. Default: 100 --> <player_sync_interval>100</player_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <lightweight_sync_interval>1500</lightweight_sync_interval> <!-- Camera sync interval. Default: 500 --> <camera_sync_interval>500</camera_sync_interval> <!-- Ped sync interval. Default: 400 --> <ped_sync_interval>400</ped_sync_interval> <!-- Ped far sync interval. Used when peds are far away. Default: 2000 --> <ped_far_sync_interval>2000</ped_far_sync_interval> <!-- Unoccupied_vehicle sync interval. Default: 400 --> <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <keysync_analog_sync_interval>100</keysync_analog_sync_interval> <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 1. --> <bullet_sync>1</bullet_sync> <!-- This parameter specifies the radius in which any contact with a vehicle will turn the player into its syncer. Available range: 0 to 130. Default - 30 --> <vehicle_contact_sync_radius>30</vehicle_contact_sync_radius> <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> <vehext_percent>0</vehext_percent> <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if <vehext_percent> is greater than zero. Available range: 50 to 500. Default - 150 --> <vehext_ping_limit>150</vehext_ping_limit> <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms). Due to the impact this may have on shot lag compensation, it should be considered experimental. Values: 0 - disabled , 1 - enabled ; default value: 1. --> <latency_reduction>0</latency_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- Specifies the location and name of the file used to log loadstring function calls. If left blank or not set, no logging is done. --> <!-- <loadstringfile>logs/loadstring.log</loadstringfile> --> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. --> <filter_duplicate_log_lines>1</filter_duplicate_log_lines> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 32767. Default: 74. You can also use 0 for uncapped fps. --> <fpslimit>200</fpslimit> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval may be much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <!-- This parameter specifies when the internal sqlite databases should be defragmented. http://www.sqlite.org/lang_vacuum.html Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 --> <compact_internal_databases>1</compact_internal_databases> <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ. Values: 0 - Off, 1 - On. Default - 1 --> <crash_dump_upload>1</crash_dump_upload> <!-- This parameter lists the ACL groups that are protected by serial authorization. Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via the authserial command. For more info see: https://mtasa.com/authserial Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list. Values: Comma separated list of ACL groups. Default - Admin --> <auth_serial_groups>Admin</auth_serial_groups> <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface. Protected account login attempts to the http interface will only succeed if the IP address matches one recently used by the account holder in-game For more info see: https://mtasa.com/authserialhttp Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list. Values: 0 - Off, 1 - Enabled. Default - 1 --> <auth_serial_http>1</auth_serial_http> <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks. Values: Comma separated list of IP addresses --> <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions> <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql. The extra measures are: - Script files cannot be accessed with fileOpen() - meta.xml is read only *NOTE* This only protects resources which use dbConnect with mysql Values: 0 - Off, 1 - Enabled. Default - 1 --> <database_credentials_protection>1</database_credentials_protection> <!-- Enables extra protection for element data. When this option is enabled, the server ignores element data sync packets from the client, except for allowed keys. Values: 0 - Off, 1 - Enabled. Default - 0 --> <elementdata_whitelisted>0</elementdata_whitelisted> <!-- This parameter determines that the server checks when the players connect that there are no other players with the same serial number. Note that this may break compatibility with virtual machines. Not guarantees that the player cannot manipulate their serial. Values: 0 - Off, 1 - Enabled. Default - 1 --> <check_duplicate_serials>1</check_duplicate_serials> <!-- These parameters specify the maximum amount of events that can be triggered by the client (via triggerServerEvent) within the given interval. Note: The interval is given in milliseconds Interval range: 50 to 5000. Default: 1000 Max events per interval range: 1 to 1000. Default: 100 --> <player_triggered_event_interval>1000</player_triggered_event_interval> <max_player_triggered_events_per_interval>100</max_player_triggered_events_per_interval> <!-- This parameter determines if resource client files that end in PNG, DFF and TXD should be checked for errors; Values: 0 - Off, 1 - Enabled. Default - 1 --> <resource_client_file_checks>1</resource_client_file_checks> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="helpmanager" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="performancebrowser" startup="1" protected="0" /> <resource src="ipb" startup="1" protected="0" /> <resource src="reload" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="speedometer" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <resource src="playercolors" startup="1" protected="0" /> <resource src="ic_login" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" /> </config>
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It happens like this when a update today came up then i update it then it became like this i hope the developers will notice this and fixed it today. this is my files to where the vorbisFile.dll is at
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When I enter MTA: San Andreas I get five errors in a row: Error loading netc.dll module! (Error 126: The specified module could not be found.) then I get: MTA:SA needs Administrator access for the following task: "Update Install settings" Please confirm in the next window. then I get another same netc.dll error two times, then I get: Loading core failed. Please ensure that the latest DirectX is correctly installed. When I say No to that last error, it just exits the program. I did the MTADiag thing and heres the link: https://pastebin.multitheftauto.com/7880170392 I hope you help me cuz I want to play this! actually this is my first time playing MTA :D
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Take a look at this: After 10 minutes playing, this blessed game crashed again for like the tenth time. It's not because of the GTA SA directory it's based on, because I put a clean copy right before this and it crashed the same way. Take a look at the logfile.txt I got from the crash: 22:00:49 - [DEBUG] CCrashDumpWriter::HandleExceptionGlobal 22:00:49 - [DEBUG] Version = 1.6-release-22789.0.000 Time = Sun Dec 15 22:00:49 2024 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x003F0BF7 EAX=00000000 EBX=00B1AD54 ECX=A87DA190 EDX=A87DA190 ESI=00000000 EDI=A87DA1A0 EBP=25D6D634 ESP=0177F294 EIP=007F0BF7 FLG=00210246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B 22:00:49 - [DEBUG] CCrashDumpWriter::DumpMiniDump 22:00:49 - [DEBUG] CCrashDumpWriter::DumpMiniDump - MiniDumpWriteDump succeeded Please resolve this!
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Hi! MTA is crashing on a specific server (Hungary Life V3) after 5-6 minutes. Firstly I reinstalled San Andreas then MTA, but it didn't solve my problem. Now i switched to Nightly version because Hungary Life's developer recommended it, but it also didn't solve my problem. I've tried many things, like turning off my antivirus software, optimize MTA settings and viewing my PC's stability through the resource monitor. My specs: i5-12400F 2x8GB DDR5 4070 Super Samsung 870 Evo 1TB SSD - The game and MTA are installed on this. I think other components doesn't matter in this case. Usually client.dll or (in Nightly version) netc.dll crashes. Stable version crash: Module = C:\Program Files(x86)\Games\MTA San Andreas 1.6\mods\deathmatch\client.dll Code = 0xE06D7363 Offset = 0x003F5B84 Nightly version crash: I didn't screenshot the netc.dll crash, I only have the offset code. Hopefully it's enough. Offset = 0x004C2978 Thank you for your help
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Я скачал сегодня Лаунчер игры, основанной на базе MTA, а точнее "MTA Province", это игра на российских серверах. После установки и при попытке запуска я получил ошибку "AC 4 TURN OFF VPN"... Обратившись к поддержке этой игры, я выяснил, что проблема в Анти-Чите МТА, поэтому, собственно, я здесь. Я очень прошу помощи в решении этой ошибки, поскольку из-за неё я попросту не могу даже подключиться к серверу. Странно, что с такой проблемой из своего окружения столкнулся только я, а вот мой товарищ, на компьютере и аккаунте которого я играл буквально пару часов назад, может спокойно использовать игру вместе с ВПН. Хочу обратить внимание, что играть без ВПН попросту невозможно, поскольку я нахожусь на территории Украины, а здесь заблокированы все сервера как-либо связанные с Россией, а сервера МТА Провинции находятся именно в России. Скриншот ошибки в игре
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I get this error when I play the game for 20-30 minutes; my system; rtx 4060 16gb ram ryzen 5 5600
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Good morning everyone. I wanted to show you a bug. I am using Parallels, a program to virtualize Windows on my MacBook Pro M1PRO. I was able to download the MTA, download GTA too. But when, I go to open the mta, it shows the GTA start screen and then crashes. I already installed the mta again, I tried many things. I want help please. This is the bug: Version = 1.5.9-release-21024.0.000 Time = Mon Nov 8 13:42:37 2021 Module = C:\WINDOWS\SYSTEM32\D3D9.DLL Code = 0xC000001D Offset = 0x0004DAA0 EAX=00000000 EBX=00000000 ECX=00000000 EDX=00000000 ESI=00000000 EDI=00000000 EBP=0577FA50 ESP=0577F38C EIP=718FDAA0 FLG=00000000 CS=3A643A64 DS=3A643A64 SS=3A643A64 ES=3A643A64 FS=3A643A64 GS=577F6B0
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Hi guys, I downloaded mta recently but after I finish setup then start game crashing causing MTA couldn't start GTA SA. I use steam version of GTA SA and I downgrade to 1.0 version but MTA still crashing. Error : https://imgur.com/aasjbuH How can i fix that problem?
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I have a server bulit on 1.6.0 MTA version, it works well, no lags etc, but it has many cars and maps, the problem is that you can play it well for 30 - 40 minutes, then game unfortunately crash, or else, freeze. It happens not only to me as host, but also for players who just join and play their sessions in solo, is there a way to make car/map models unload when player is away from them? or atleast when player goes into carshop, garage, to make models reload and extract them from buffer memory? Im not so skilled at coding such things, i want to see if its possible, because i played on few servers that maybe uses it, through Loading-Screens, which is i think makes all the job behind, unloading-loading txd/dff. IF i delete the car resource, it runs good, up to hours of playthrough, but when i boot resource up, it will start like a countdown. Resource is nearly 400 - 500 MB, and reaches somewhat 45 cars.
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Öncelikle selamlar, bugün sizlerden yardım istemek için yazıyorum oyuna giriyorum bir kaç saniye içinde bu crash hatası ortaya çıkıyor ne yapmalıyım düzeltmek için? Şu ana kadar denediğim yöntemler: Bilgisayarı sıfırladım , MTA ve GTA:SA sil yükle , MTADiag denedim ama anlamadım nasıl yapacağımı. Bu kadar bilgisi olan lütfen yazsın. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- First of all, greetings, today I am joining the game to ask for your help. This crash error appears within a few seconds, what should I do to fix it? Algorithms I've tried so far: I reset the computer, deleted and reinstalled MTA and GTA:SA, tried MTADiag but I didn't understand how to do it. If anyone has this much information, please write. Version = 1.6-release-22628.0.000 Time = Fri Jul 19 19:29:12 2024 Module = C:\Program Files (x86)\MTA San Andreas 1.6\MTA\netc.dll Code = 0xE06D7363 Offset = 0x0048C3D4 EAX=0177F690 EBX=19930520 ECX=00000003 EDX=00000000 ESI=00989680 EDI=6D84C3D4 EBP=0177F6EC ESP=0177F690 EIP=76F20D72 FLG=00200216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
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Hello, when I open the game, it crashes after a few seconds, can you fix it? I did a lot of things and it didn't work, thank you Version = 1.6-release-22505.0.000 Time = Mon Jun 17 17:29:35 2024 Module = C:\Program Files (x86)\MTA San Andreas 1.6\MTA\netc.dll Code = 0xE06D7363 Offset = 0x00488E34 EAX=0177F690 EBX=19930520 ECX=00000003 EDX=00000000 ESI=00989680 EDI=70BA8E34 EBP=0177F6EC ESP=0177F690 EIP=77489132 FLG=00200216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
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After I updated MTA to version 1.6.0 when I try to start it I get this error message: Could not start Grand Theft Auto: San Andreas. Please try restarting, or if the problem persists,contact MTA at www.multitheftauto.com. [Error 5: Access is denied. (ShellExecute)] I tried disabling anti-virus, checking/modifying permissions to files and folders both MTA and GTA SA and nothing seems to work. However when I try to perform an update from 1.5.9 from inside of MTA to 1.6 and launch the updated version it works fine, but when I try to join a server it prompts me to update MTA and after the update the game spits this error. My result from MTADiag: https://pastebin.multitheftauto.com/8476050800
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https://github.com/OwlGamingCommunity/MTA i wanted to learn scripting to make an rp server i downloaded this server but the login panel didnt work plz help me
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Version = 1.6-release-22388.0.000 Time = Fri May 3 17:41:49 2024 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x0034DBCA EAX=00000000 EBX=00000000 ECX=FF00FF3C EDX=00000000 ESI=7BA641A8 EDI=FF00FF3C EBP=004C8840 ESP=0177F504 EIP=0074DBCA FLG=00210286 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Anyone can help me??
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Version = 1.6-release-22388.0.000 Time = Sun Feb 25 13:55:32 2024 Module = C:\Windows\SYSTEM32\TextShaping.dll Code = 0xE0000008 Offset = 0x00060000 EAX=0177EF00 EBX=00000000 ECX=00000001 EDX=00000000 ESI=E0000008 EDI=20202020 EBP=0177EF58 ESP=0177EF00 EIP=764CFA72 FLG=00200216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Hello anybody know why i crash?
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Buen día, recientemente he estado fabricando un script que básicamente es un remake del "Briefcase Race" del propio MTA-SA, pero como un evento ocasional en un servidor. El script funciona completamente normal, sin embargo, cuando ocurre un evento en especifico (robarle el maletín al usuario), el servidor crashea, tanto en el host como en el servidor local. El error que aparece (en el host) es el siguiente: /entrypoint.sh: line 13: 13 segmentation fault (core dumped) ./mta-server64 --port ${SERVER_PORT} --httpport ${SERVER_WEBPORT} -n En mi servidor local no muestra ningún error, solo se cierra la consola y ya. La función en cuestión que se ejecuta cuando el servidor crashea, es la siguiente: local function steal(p) if ( p ) and ( isElement(p) ) then if ( getElementType(p) == "player" ) then if ( p ~= BRIEF_HOLDER ) then detachElements(BRIEF_ELEMENT, BRIEF_HOLDER); attachElements(BRIEF_ELEMENT, p) --- setElementData(BRIEF_HOLDER, "haveBriefcase", false) BRIEF_HOLDER = p; setElementData(BRIEF_HOLDER, "haveBriefcase", true) --- end end end end ANOTACIONES: "BRIEF_HOLDER" es la variable que contiene al jugador que en ese momento sea el portador del maletín. "BRIEF_ELEMENT" es un ColSphere, que tiene attachado a su vez un marker y un blip Cuando se ejecuta dicha función, ocurre el crasheo del servidor. ¿Qué podría ser? ¿Un problema con los attach o algo así? Agradecido de antemano por el tiempo.
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hi pls help me ... pls --------------------------- MTA: San Andreas [CL22] (CTRL+C to copy) --------------------------- Could not start Grand Theft Auto: San Andreas. Please try restarting, or if the problem persists,contact MTA at www.multitheftauto.com. [Error 5: Access is denied. (ShellExecute)] Do you want to see some on-line help about this problem ? --------------------------- Yes No --------------------------- MTA Diag : https://pastebin.multitheftauto.com/6441191095 I did everything but it didn't work... how to fix it ...
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erro pelo qual você foi expulso do servidor (ac # 4 violação de segurança: genshin vunerable driver (mhyprotect.sys))
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Bom toda vez que eu abro meu jogo ele abre normalmente mais quando estou jogando ele vai de boa mais depois de um minuto jogando ele começa a crasha Erro: Version = 1.5.6-release-16068.3.000 Time = Thu Dec 27 17:20:10 2018 Module = C:\Users\D0WN\Desktop\GTA\gta_sa.exe Code = 0xC0000005 Offset = 0x003F5A3A EAX=FFFE1000 EBX=00001DEC ECX=00000001 EDX=00000000 ESI=1FD53020 EDI=0F719518 EBP=0022FBF8 ESP=0022FAFC EIP=007F5A3A FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 Se alguém saber solucionar me fala ae por favor to precisando arrumar meu servidor mais com esses crashs todinho não vou conseguir Edit Print Clique aqui Mod note: this crash means out of video memory, read in https://wiki.multitheftauto.com/wiki/Famous_crash_offsets_and_their_meaning So either remove your GTA mods if you have any (so that there's no heavy textures), upgrade to a better video card, or play on different servers that have more optimized mods / textures, so that your current video card can handle it without crashing.
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- mta com erro
- crashando
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Hi, I have this problem now, Whats wrong? dbconmy.dll could not find in mtaserver.exe {mysql Type DataBase} ! But this file is available....Whats Wrong?? MTA Version: 1.6 [Last Update Launcher]!
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- bug
- serverside
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please help me I HAVE the lastest version (1.5.8) and when i want to run for second time the mta show mw this error --------------------------- MTA: San Andreas (CTRL+C to copy) --------------------------- Failed to load: 'C:\Program Files (x86)\MTA San Andreas 1.5\mta\loader.dll' Error 998: Invalid access to memory location. Do you want to see some on-line help about this problem ? --------------------------- Yes No --------------------------- please help guys
- 19 replies
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- error
- loader.dll
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