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Found 4 results

  1. Dears, it says: ERROR: Client triggered serverside event loginAccount, but event is not added serverside Can someone check it why? I couldn't find the error. client.lua : -- Create the login GUI local loginWindow = guiCreateWindow(400, 300, 300, 200, "Login", false) local usernameLabel = guiCreateLabel(20, 30, 80, 20, "Username:", false, loginWindow) local usernameEdit = guiCreateEdit(100, 30, 160, 20, "", false, loginWindow) local passwordLabel = guiCreateLabel(20, 60, 80, 20, "Password:", false, loginWindow) local passwordEdit = guiCreateEdit(100, 60, 160, 20, "", false, loginWindow) local rememberCheckbox = guiCreateCheckBox(20, 90, 200, 20, "Remember me", false, false, loginWindow) local loginButton = guiCreateButton(20, 120, 120, 30, "Login", false, loginWindow) guiSetVisible( loginWindow, false ) -- Create the registration GUI local registerWindow = guiCreateWindow(400, 300, 300, 250, "Registration", false) local regUsernameLabel = guiCreateLabel(20, 30, 80, 20, "Username:", false, registerWindow) local regUsernameEdit = guiCreateEdit(100, 30, 160, 20, "", false, registerWindow) local regPasswordLabel = guiCreateLabel(20, 60, 80, 20, "Password:", false, registerWindow) local regPasswordEdit = guiCreateEdit(100, 60, 160, 20, "", false, registerWindow) local regConfirmLabel = guiCreateLabel(20, 90, 80, 20, "Confirm:", false, registerWindow) local regConfirmEdit = guiCreateEdit(100, 90, 160, 20, "", false, registerWindow) local regEmailLabel = guiCreateLabel(20, 120, 80, 20, "Email:", false, registerWindow) local regEmailEdit = guiCreateEdit(100, 120, 160, 20, "", false, registerWindow) local registerButton = guiCreateButton(20, 150, 120, 30, "Register", false, registerWindow) guiSetVisible( registerWindow, false ) -- Show the login GUI when the resource starts and show cursor addEventHandler("onClientResourceStart", resourceRoot, function() guiSetVisible( loginWindow, true ) showCursor( true ) end) -- Login Event addEventHandler("onClientGUIClick", loginButton, function() local username = guiGetText(usernameEdit) local password = guiGetText(passwordEdit) local rememberMe = guiCheckBoxGetSelected(rememberCheckbox) triggerServerEvent("loginAccount", resourceRoot, username, password, rememberMe) end, false) -- Register Event addEventHandler("onClientGUIClick", registerButton, function() local username = guiGetText(regUsernameEdit) local password = guiGetText(regPasswordEdit) local passwordAgain = guiGetText(regConfirmEdit) local email = guiGetText(regEmailEdit) triggerServerEvent("registerAccount", resourceRoot, username, password, passwordAgain, email) end, false) -- Login Success Event addEvent("onAccountLoggedIn", true) addEventHandler("onAccountLoggedIn", resourceRoot, function() -- Handle login success end) -- Login Failure Event addEvent("onAccountLoginFailed", true) addEventHandler("onAccountLoginFailed", resourceRoot, function() -- Handle login failure end) -- Registration Success Event addEvent("onAccountRegistered", true) addEventHandler("onAccountRegistered", resourceRoot, function() -- Handle registration success end) -- Registration Failure Event addEvent("onAccountRegistrationFailed", true) addEventHandler("onAccountRegistrationFailed", resourceRoot, function() -- Handle registration failure end) server.lua : addEvent("loginAccount", true) addEventHandler("loginAccount", resourceRoot, function(username, password, rememberMe) local player = client if not isPlayerBanned(player) then if handleLogin(username, password, rememberMe) then triggerClientEvent(player, "onAccountLoggedIn", player) else triggerClientEvent(player, "onAccountLoginFailed", player) end else triggerClientEvent(player, "onAccountBanned", player) end end) addEvent("registerAccount", true) addEventHandler("registerAccount", resourceRoot, function(username, password, passwordAgain, email) local player = client local ip = getPlayerIP(player) local serial = getPlayerSerial(player) if handleRegistration(username, password, passwordAgain, email, ip, serial) then triggerClientEvent(player, "onAccountRegistered", player) else triggerClientEvent(player, "onAccountRegistrationFailed", player) end end) meta.xml: <meta> <info author="" name="Account system" version="1.0" type="script" /> <script src="server.lua" type="server" /> <script src="client.lua" type="client" /> </meta> mysq/server.lua: -- Create a function to handle database queries function queryHandler(query, ...) local query = dbQuery(connection, query, ...) if not query then outputDebugString("Can't do the request") return end local result, num_affected_rows, last_insert_id = dbPoll(query, -1) return result, num_affected_rows, last_insert_id end
  2. Hello. Reshade doesn't work. When entering the server and after a couple of minutes of the game, it kicks with a reason to delete the reshade. The project/server authors say reshade is allowed. But it doesn't work. Please correct. In the screenshot, the reason for the kick is as follows: Disconnection [CD46] Disconnection: (AC #4 SECURITY VIOLATION / UNINSTALL RESHADE) kicked you translated by google
  3. There's a server named FineMTA and I can not connect to it, but can to other servers. I tried to reinstall MTA, with original and cracked GTA:SA, but it's the same problem. My friend sent me his mods files but nothing changed. We talked with the admins and developers of the server but they had no idea what is the problem. Here is a picture of it: https://imgur.com/a/TJEikVU And here is an MTA diagnostic about my client, but I don't think it's the problem: https://pastebin.mtasa.com/506877440
  4. The resource starts, but the bot does not spawn. function bot () team = createTeam ("AngryBots", 255,255,255) exports [ "slothBot" ]:spawnBot ( 2002.5241699219,1546.9384765625,13.5859375, 90, 124, 0, 0, 29, "waiting", true ) end addCommandHandler("bots",bot) <meta> <info author="Falke" version="2.0.0" type="misc" name="angrybots" description="This script will add Silent Hill to San Andreas" /> <script src="server.lua" type="server" /> <include resource="slothbot" /> </meta> Why does not the bot spawn?? Please, help me! Neither the "nemesi1" script is working now (it worked when i played MTA years ago...). I don't know what is happening ;-; *nemesi1: https://community.multitheftauto.com/index.php?p=resources&s=details&id=5722
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