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  • Posts

    • Using custom physics, maybe. Dynamic objects use whole body colliders too just like the wheel in the video. But you'd have to find a way to use those dynamic objects as your vehicle's wheels instead of its default wheel model and collider
    • For Documentation and Installation - GITHUB ⭐ Main Features 🧰 Player Inventory System Weight-based inventory Drag-and-drop UI Add / remove items Auto-saving to SQLite Custom item definitions (name, image, weight) 🏪 Shop System Static shops from config Press E to open shop Refill by owners and Admins if out of stock Stock system with customizable prices Shop ownership support Admin commands to set owner, refill, and view shop ID Shop purchase logs (DB) 👀 InvSee (View Other Player Inventory) Command: /invsee [accountName] Opens target inventory on the right side Your inventory on the left ACL-based permissions Perfect for admins & RP policing 🏠 House Storage System Create unlimited house storages Each storage has: Unique ID Capacity limit Saved to DB Player UI: press B near storage Drag-and-drop between personal & house storage Admin commands: /hstorage [capacity] /delhstorage [id] 🚗 Vehicle Trunk & Glovebox Support Alternate inventory system reused for: Vehicle trunk Glovebox Other storage types All synced & saved [IMAGES] 1) https://public-files.gumroad.com/iwlttrf0n2crebjsh88zei8bc234 2)https://public-files.gumroad.com/b6gdc2rhsgokkrrcgqq6e9wttc1q
    • VIDEO TUTORIAL: Documentation from Github: https://github.com/sairamkishan300/Advanced-Drug-Production-System-for-MTA-SA Features : 1. NPC Drug Dealer Interact with an NPC to sell produced drugs. Supports multiple reward types: Normal money Black money Item-based rewards Fully configurable in settings.   2. Cocaine Plantation System Plant cocaine seeds in allowed areas. Add water and fertilizer to grow the plant. Includes growth stages with visual representation. Harvest system once the plant is mature. Optimized for performance to avoid lag.   3. Custom Nokia-Themed Phone UI In-game illegal dealer contact system. Old-school Nokia UI style. Clean and immersive for roleplay environments.   4. Custom Items and Configuration Support Allows buying and using custom items defined in configuration. Easily extendable to add new drug types, seeds, or tools. Compatible with external inventory systems.   Current Progress Cocaine plantation is fully implemented. NPC dealer system is functional. Nokia-themed UI is integrated. Planned Additions Additional drug types (weed, meth, etc.) Screen effects and drug side-effects. Criminal missions and delivery tasks. More UI improvements.
    • GITHUB LINK FOR DOCUMENTATION AND PURCHAISE: https://github.com/sairamkishan300/Advanced-Vehicles-System-Vehicle-Repair-Shop-for-Roleplay?tab=readme-ov-file 1. Features 1.1 Vehicles Resource ([vehicles]/Vehicles) Persistent vehicle ownership stored in vehicles.db (SQLite). Admin vehicle creation via /buyVehicle (and alias /bv). Garage system Create/delete garage markers via ACL-protected commands. Store / retrieve vehicles from garage (HTML UI). Impound system Admin-controlled impound yards and vehicle impound / release. Car shop / dealership Configurable car list in config.lua (CarShopData). Vehicles spawn at configured vehicleSpawnLocations. Mechanics / speedometer Vehicle fuel, speedometer, damage tracking. Extra commands like /rotate, /rot, /getfuel, /vseat, /hl (see Commands section). Car panel In‑game panel (HTML UI) for managing and selling vehicles. Vehicle documents panel HTML panel for viewing vehicle‑related info/documents. Neon integration ready haveNeon and neon fields in DB (you can connect them with your own neon resource). Data persistence On resource start: loads all vehicles from DB and respawns them. On resource stop / player exits vehicle: updates position, fuel, health, damage states, handling, colours, etc.   1.2 Vehicle Repair Shop ([vehicles]/vehiclerepair) Mechanic shop markers Configure one or more repair shop locations. When a mechanic (ACL group) drives into the marker, a HTML UI panel opens. Repair system Dynamic repair price based on vehicle health: REPAIR_BASE_PRICE and REPAIR_HEALTH_FACTOR in server.lua. Fixes vehicle and sets health to 1000. Upgrade system Shows all compatible upgrades with prices (per slot). Purchase and install upgrades directly from the HTML panel. Trial mode (preview upgrades before paying) in the advanced tuning window. Handling packages & custom handling Predefined packages: stock, sport, race. Custom slider-based handling (max speed, damage multiplier, acceleration multiplier). Storage upgrades Increase trunk and glovebox capacity per vehicle model. Integrates with the storage system used by Vehicles (base values are taken from/configured like the vehicle system). Colour & paintjob tuning Change vehicle primary/secondary/tertiary/quaternary colours and headlight colour. Change paintjob (IDs 0–3) via UI and pay once when confirmed. HTML UI + color picker Clean browser-based repair UI in ui/index.html. Integrated color picker (colorpicker/) with live preview.     https://private-user-images.githubusercontent.com/76491740/522576142-0a6cc340-380d-4287-b02f-f0604ec8f7f6.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjUyMTY5OTQsIm5iZiI6MTc2NTIxNjY5NCwicGF0aCI6Ii83NjQ5MTc0MC81MjI1NzYxNDItMGE2Y2MzNDAtMzgwZC00Mjg3LWIwMmYtZjA2MDRlYzhmN2Y2LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTEyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMjA4VDE3NTgxNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWEwZTllOTM4MDc3Yzk4ZDgzMzA0ZmU0N2I1YmIyOTNmYmFmMDAzOGMzNGY2ZDA5ZDJjZjk2YjMxZTMyYTY3N2EmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.CSW0Oz5A_68ZvyC-k7HJILfO6POixgFu3TAguWEFLow https://private-user-images.githubusercontent.com/76491740/522576912-e7731752-e56d-432f-958c-05071904c240.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjUyMTY5OTQsIm5iZiI6MTc2NTIxNjY5NCwicGF0aCI6Ii83NjQ5MTc0MC81MjI1NzY5MTItZTc3MzE3NTItZTU2ZC00MzJmLTk1OGMtMDUwNzE5MDRjMjQwLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTEyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMjA4VDE3NTgxNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWVhY2I2MjhmN2VkYjM0ZTk0MGVlODJmOTIzNzQ2Y2U3OGEzNTAzNDBjNGM3ZmMyMzAwMjdiOGQ5OWI1OTlmYWYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.Fb-ly_hpDJRpS4QeOz5Jx8jBQuP9y3wh76603Cg7aAI https://private-user-images.githubusercontent.com/76491740/522576613-d001d104-8207-4ddb-8692-6b7361bda085.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjUyMTY5OTQsIm5iZiI6MTc2NTIxNjY5NCwicGF0aCI6Ii83NjQ5MTc0MC81MjI1NzY2MTMtZDAwMWQxMDQtODIwNy00ZGRiLTg2OTItNmI3MzYxYmRhMDg1LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTEyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMjA4VDE3NTgxNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTU1MTJlM2VkYTM1OTRhMjMzOTI3NmM1MDMzZTFkMjRiMTY4Nzg4YTc0ZTNhOWZkNmNmYWY2NDlkODUxZmY1ZjQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.KyYJsgUCyieBPh0zG7IuJapnIP8fAUiQuc4uj04uR5A
    • Dear MTA:SA Development Team, I would like to respectfully present some suggestions that, in my opinion, could significantly improve the experience for both players and server administrators. These proposals are based on daily use of the platform and on the need to stay aligned with more modern standards in multiplayer game environments. I am reopening a suggestion similar to one I submitted over a year ago because I truly believe these improvements are useful, necessary, and beneficial for the community as a whole. ### **1. Visible support for domain names instead of numeric IP addresses** Although it is currently possible to connect to servers using domain names, when adding them to the favorites list, the client replaces the domain with its numeric IP address. It would be very helpful if the client could preserve and display the domain name after saving it. This would improve clarity, organization, and professional identity for servers, while making management easier for users. ### **2. Performance improvements and bug fixes for HTML-based interfaces** In the latest update, some issues have appeared with HTML-based panels, especially with components such as dropdown menus, which no longer expand properly. Since HTML interfaces represent a modern and flexible standard for building in-game panels and systems, it would be extremely valuable to optimize their performance and address these current bugs. This would support more advanced interface development and provide a smoother user experience. ### **3. Robust improvement of the server list system** The server list would greatly benefit from faster refresh times and more stable synchronization. Additionally, I would like to propose the implementation of official support for domain names configured through *mtaserver.conf*, allowing server owners to set a “server domain name” (e.g., *tridentsky.net*) that appears publicly in the server list instead of only showing the numeric IP address. If the server owner chooses not to configure a domain, the IP address would be displayed as it is now. This system is common in other games, such as Minecraft, and would provide a more modern, organized, and user-friendly approach. Thank you in advance for taking the time to read these suggestions. I strongly believe these improvements would bring significant value to the community and to the overall MTA:SA server ecosystem. I remain available for any questions or clarifications you may need. Kind regards.

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