Jump to content

erorr404

Retired Staff
  • Posts

    1,995
  • Joined

  • Last visited

Everything posted by erorr404

  1. I don't know what you're talking about but it seems fine.
  2. Nope.. it won't blow at all... World of Warcaft... need I say more?.. so without further ado, *bitchSLAAAAAAAAAAP* ... of course i didnt mean that it's gonna explode.. don't compare WoW and SA.. SA wasn't even supposed to be an online game, and imagine that 32 players in mta race servers already make most people lag, their pings grow a little coz of their connection.. DM sends even more packets, most people's connections just wont handle that, there will be a great packet loss and that will be really :~. (Dont compare MTA:SA DM to sa-mp also, mta has a way more features that take bandwith) MTA streams everything out when the player gets a certain distance away though, so regardless of the number of people in the server players will only get data on elements that are near them.
  3. Post a new thread about it in the help section and we'll try to help you out. Also try to be a bit more specific.
  4. MTA:SA should be 1.1.1, GTA:SA should be 1.0, mods are any modifications you make to your GTA install. You have to have a clean install of the game to play MTA.
  5. Wow.. turn off the caps and post in a relevant thread. In short, you can create custom objects using MTA's map editor and race on them online. Do not reply in this thread.
  6. Is your GTA:SA version 1.0 and do you have any modifications installed other than MTA?
  7. Where does it say GTA VC? Get version 1.1 of GTA3 if you don't already have it: http://www.take2games.com/index.php?p=s ... on=patches
  8. press alt+tab a few times untill it works again. Or if that fails do ctrl+alt+del, g, del, enter to close the game.
  9. erorr404

    Stunt video

    I liked the maps.
  10. erorr404

    A walk in grove

    actually i have played a map where the spawnpoints are made under ground all 32 of them and we all spawned at the same place and we could see each other walking around and slap and kick each other so i guess only walking ppl can see each other. hey ehm hunja can you give me the position of the spawnpoints in that map or make a pic of it. t.i.a It detects key inputs from players and move the characters accordingly. They are not synchronized.
  11. The video card is more then capable of running it, but the processor and lack of RAM may be an issue.
  12. There were topics on this issue before, this is what my search came up with: http://mtavc.com/forum/viewtopic.php?t= ... me++server edit: it's actually for MTA:SA, but the solution at the bottom might still help..
  13. Unfortunately this idea won't work since the ball isn't synchronized between players. It will end up in a different place on everyone's screen.
  14. So what exactly is the problem? Why can't you connect? Give us more details on how it's set up.
  15. Testing will probably be required to see how many MTA can handle, the limit is not known right now.
  16. No, they DON'T know the release date, nor do they have an accurate estimate.
  17. All you do is put the maps you want in your server/maps folder. You don't need RSS to download them if you already have them on your hard drive.
  18. I don't think this is a big enough issue to ruin the site with annoying red letters.
  19. erorr404

    Fix You

    Great video, I really enjoyed it.
  20. Nice Hydra video, especially the upside down stunts.
  21. Nope. ok; so then is it possible? They aren't synced.
  22. It shouldn't work with MTA.
×
×
  • Create New...