Hey everyone, friendly bump.
For a full changelog of V1.3 and V1.4, find them here:
V1.3 Changelog
Added VIP Carshop (Ingame cash + GameCoins, for donator vehicles).
Added fingerprint scanner item, added fingerprint button to player rightclick and removed /fingerprint command.
Also removed /emp command and instead added a 2nd item that is connected to the bait vehicle system, so now you click item to activate bait vehicle instead of command.
Optimized my old diesel smoke script and implemented it.
Implemented Maybach bounce feature for Maybachs.
Added Discord Rich Presence for Discord activity (Shows server on your profile when playing).
Added a variable in TM:O globals to change between MPH or KMH server-wide.
Added a variable in TM:O globals to easily set starter cash and bank money.
Removed old snow driving physics and moved it to TM Vehicle Realism.
Added interior icons from URP, removed old ugly pickups.
Added optimized hunger, thirst and stamina system.
Created new toggle-able HUD (F10 setting), displays health, armour, hunger, thirst, stamina and oxygen.
Added BMX stunt script to skateparks.
Done a bunch more optimization, replacing outdated variables and functions.
Updated police radar detector to detect police faction vehicles, rather than police "models".
Updated CK bodies to have rightclick menus, this will be expanded on.
It's now possible to /giveitem using the item name rather than ID.
Updated and added URP Fishing script, removed old fishing.
Entirely removed "Supporter" staff.
Added togglable ATM Robberies with a crowbar item, these can be done once per player every 12 hours. ATM's will refresh themselves.
Added togglable illegal trader who spawns around Los Santos in random places and sells random illegal items.
Added "dirty money", this will be used as a currency obtained from illegal trades, to be expanded on...
The currency for the entire gamemode can now be changed using 1 single variable. £/$/€ etc
Added Controls tooltip on logging into a character.
Added Pizza Delivery Job, faction and mapping from URP.
Added Business Card print shop from URP.
Added TM Gym system.
Added Gold Exchange system.
Players nametag will now be hidden as "Unknown Male/Female" when masked.
Fixed trailer synchronization.
Added the ability to add vehicles that can tow car trailers.
Added custom parts resource for mechanics to fit custom parts(objects) to vehicles.
Towing system converted to newer URP Towing.
Added the ability to remove VIN tag and license plate from mechanic menu.
Added my smoking script to replace the original Owl one.
V1.4 Changelog
Staff manager patch.
Fix for custom vehicles in vehicle shops.
Fix for BMX "ignitions".
Fix for BMX descriptions.
New minimap to suit the HUD and replace the GTA:SA one.
Converted Interior Purchase UI to DGS.
Converted Gates Manager UI to DGS.
Converted /itemlist UI to DGS.
Converted element inventories to DGS.
Added new environmental mods to Seville.
Converted Pay 'n Spray UI to DGS.
Converted /look UI to DGS.
Added hover colours to the inventory UI grid.
Small fix in MOTD manager.
Disabled wheels in /addupgrade.
Added more E-Scooter Rental locations.
Optimized weapon sounds.
Added "Edit Clothing" button to inventory ready for clothing system to replace artifacts.
Added new "Default" weapon models to replace the originals. This is for custom weapon support.
Added the ability to add custom weapon models that can be used for weapons in shops, faction drops etc.
Added new tips and tricks script, can be toggled in F10 > notifications. Outputs tips and tricks randomly every 5-15 minutes.
Updated /makecivveh to support /vehlib ID's and custom models.
Updated /veh to support /vehlib ID's and custom models.
Added gear display to speedo.
Fixed a few small UI inconsistencies in old scripts.
Added support to fuelling UI for electric chargers.
Removed TM Marijuana Buyers.
Ported the URP drug/weapon dealers and drug buyers.
Converted ped system UI to DGS.
Implemented another ped type, money launderer. For dirty money exchanging.
Added the ability to add physical objects for speed cameras so they can be seen.
Used vehicles will now spawn with their maintenance parts health relative to their age.
Electric Chargers are now a green coloured version of the fuel pump.
Added referral username field to register panel.
Adjusted chat bubbles above players heads(chat, /ame, /ado etc) to not intefere with player nametags.
Adjusted and re-organized F10 settings, added "Staff Settings" tab.
Added custom weapon support to the illegal weapon dealers.
Converted City Hall UI to DGS.
Added GameCoin rewards for special hours played milestones.
Referrers for new players will receive 1/4 of their GameCoin reward per milestone.
Made some small changes to the weather system to keep consistency, and added a /weather command to get a reminder of the current weather.
Recovered and implemented the Toll Booths map.
Fixed a small error where invisible utility trucks were appearing.
Fixed a small error where winches were losing their collision.
Added a new skybox shader and added a toggle option in F10 > Graphics.
Added 3D laptop and animation when using the MDC/MDT.
Updated my MDC/MDT and implemented it.
Converted Shop System to DGS UI.
Re-enabled high bike stat in the skatepark to allow players roleplaying on a BMX to do tricks and higher jumps.
Fixed a few things in NPC/shops.
Small fix in vehicle handling editor.
Added the ability to bury (Hide, not "/bury"(funeral burial)) a CK corpse using a shovel.
Updated all default weapon models(Minus banned ones, flamethrower, rpg etc) to support the custom weapon model system.
Added the ability to snatch a phone from a players hand via the right click menu.
Re-scripted fuel cans to work much better and suit the gamemode/fuel system better.
Entirely rewrote Integration resource and how staff levels are managed.
Added a anticheat trigger for players attempting to hack old style admin levels.
Created new Staff Manager, much lighter and more optimized.
Re-added supporter role for those who missed it.
Updated NPC resource and fixed a few things.
Nametag now updates when using /changename
Fixed elevator loading.
Removed use of depreciated bcrypt module for native MTA bcrypt functions.
Added FAA(Pilot) licensing to the MDC.
Implemented a couple of changes to the LCD signs. (Thank you Portside)
Made a few fixes regarding custom uploaded skins.
Made it possible to add custom skins to faction duty.
Updated faction F3 slightly to be cleaner and fixed some spacing.
V1.4 coming in the next week
TM