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Everything posted by TMTMTL
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Hey. That's amazing man. I wish I could say the same, though I have now expanded into other languages and begun working on my first ever real game, so I guess I could say because of MTA I pursued becoming a solo game dev? Originally I begun playing with Lua in Garry's Mod around 2008-2009, but I was a big samp player, when a friend told me about MTA and that it used Lua that was it for me lol. Nearly 15 years later here I still am, with a bit of a hiatus in-between lol. Kids for ya. Take it easy man, glad you're keeping well.
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Hi, I feel like this requires a little more information for this to pass as a legitimate sales post. As someone who has both bought and sold resources, I would recommend you add a little more description, explaining the capabilities of the script, maybe some screenshots and a video, it would go a long way. @Tut may be able to shed a little better light from an administration perspective. TM
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Hey! Going back to this, here's something cool I watched recently. May even give you some ideas how to do it!
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Hey, I've just finished up and published V1.4 of TM+! Server owners are currently receiving their updates, and work will begin on the next update after my holiday in a few weeks. V1.4 Changelog: https://pastebin.com/raw/s0EZJXCk Thank you, TMTMTL
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Hi, I was requested to make this, and the hardest thing I could think of, was how the hell the sphere is mapped for the seamless videos
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Hey everyone, friendly bump. For a full changelog of V1.3 and V1.4, find them here: V1.3 Changelog Added VIP Carshop (Ingame cash + GameCoins, for donator vehicles). Added fingerprint scanner item, added fingerprint button to player rightclick and removed /fingerprint command. Also removed /emp command and instead added a 2nd item that is connected to the bait vehicle system, so now you click item to activate bait vehicle instead of command. Optimized my old diesel smoke script and implemented it. Implemented Maybach bounce feature for Maybachs. Added Discord Rich Presence for Discord activity (Shows server on your profile when playing). Added a variable in TM:O globals to change between MPH or KMH server-wide. Added a variable in TM:O globals to easily set starter cash and bank money. Removed old snow driving physics and moved it to TM Vehicle Realism. Added interior icons from URP, removed old ugly pickups. Added optimized hunger, thirst and stamina system. Created new toggle-able HUD (F10 setting), displays health, armour, hunger, thirst, stamina and oxygen. Added BMX stunt script to skateparks. Done a bunch more optimization, replacing outdated variables and functions. Updated police radar detector to detect police faction vehicles, rather than police "models". Updated CK bodies to have rightclick menus, this will be expanded on. It's now possible to /giveitem using the item name rather than ID. Updated and added URP Fishing script, removed old fishing. Entirely removed "Supporter" staff. Added togglable ATM Robberies with a crowbar item, these can be done once per player every 12 hours. ATM's will refresh themselves. Added togglable illegal trader who spawns around Los Santos in random places and sells random illegal items. Added "dirty money", this will be used as a currency obtained from illegal trades, to be expanded on... The currency for the entire gamemode can now be changed using 1 single variable. £/$/€ etc Added Controls tooltip on logging into a character. Added Pizza Delivery Job, faction and mapping from URP. Added Business Card print shop from URP. Added TM Gym system. Added Gold Exchange system. Players nametag will now be hidden as "Unknown Male/Female" when masked. Fixed trailer synchronization. Added the ability to add vehicles that can tow car trailers. Added custom parts resource for mechanics to fit custom parts(objects) to vehicles. Towing system converted to newer URP Towing. Added the ability to remove VIN tag and license plate from mechanic menu. Added my smoking script to replace the original Owl one. V1.4 Changelog Staff manager patch. Fix for custom vehicles in vehicle shops. Fix for BMX "ignitions". Fix for BMX descriptions. New minimap to suit the HUD and replace the GTA:SA one. Converted Interior Purchase UI to DGS. Converted Gates Manager UI to DGS. Converted /itemlist UI to DGS. Converted element inventories to DGS. Added new environmental mods to Seville. Converted Pay 'n Spray UI to DGS. Converted /look UI to DGS. Added hover colours to the inventory UI grid. Small fix in MOTD manager. Disabled wheels in /addupgrade. Added more E-Scooter Rental locations. Optimized weapon sounds. Added "Edit Clothing" button to inventory ready for clothing system to replace artifacts. Added new "Default" weapon models to replace the originals. This is for custom weapon support. Added the ability to add custom weapon models that can be used for weapons in shops, faction drops etc. Added new tips and tricks script, can be toggled in F10 > notifications. Outputs tips and tricks randomly every 5-15 minutes. Updated /makecivveh to support /vehlib ID's and custom models. Updated /veh to support /vehlib ID's and custom models. Added gear display to speedo. Fixed a few small UI inconsistencies in old scripts. Added support to fuelling UI for electric chargers. Removed TM Marijuana Buyers. Ported the URP drug/weapon dealers and drug buyers. Converted ped system UI to DGS. Implemented another ped type, money launderer. For dirty money exchanging. Added the ability to add physical objects for speed cameras so they can be seen. Used vehicles will now spawn with their maintenance parts health relative to their age. Electric Chargers are now a green coloured version of the fuel pump. Added referral username field to register panel. Adjusted chat bubbles above players heads(chat, /ame, /ado etc) to not intefere with player nametags. Adjusted and re-organized F10 settings, added "Staff Settings" tab. Added custom weapon support to the illegal weapon dealers. Converted City Hall UI to DGS. Added GameCoin rewards for special hours played milestones. Referrers for new players will receive 1/4 of their GameCoin reward per milestone. Made some small changes to the weather system to keep consistency, and added a /weather command to get a reminder of the current weather. Recovered and implemented the Toll Booths map. Fixed a small error where invisible utility trucks were appearing. Fixed a small error where winches were losing their collision. Added a new skybox shader and added a toggle option in F10 > Graphics. Added 3D laptop and animation when using the MDC/MDT. Updated my MDC/MDT and implemented it. Converted Shop System to DGS UI. Re-enabled high bike stat in the skatepark to allow players roleplaying on a BMX to do tricks and higher jumps. Fixed a few things in NPC/shops. Small fix in vehicle handling editor. Added the ability to bury (Hide, not "/bury"(funeral burial)) a CK corpse using a shovel. Updated all default weapon models(Minus banned ones, flamethrower, rpg etc) to support the custom weapon model system. Added the ability to snatch a phone from a players hand via the right click menu. Re-scripted fuel cans to work much better and suit the gamemode/fuel system better. Entirely rewrote Integration resource and how staff levels are managed. Added a anticheat trigger for players attempting to hack old style admin levels. Created new Staff Manager, much lighter and more optimized. Re-added supporter role for those who missed it. Updated NPC resource and fixed a few things. Nametag now updates when using /changename Fixed elevator loading. Removed use of depreciated bcrypt module for native MTA bcrypt functions. Added FAA(Pilot) licensing to the MDC. Implemented a couple of changes to the LCD signs. (Thank you Portside) Made a few fixes regarding custom uploaded skins. Made it possible to add custom skins to faction duty. Updated faction F3 slightly to be cleaner and fixed some spacing. V1.4 coming in the next week TM
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Hey everyone, thought I'd drum up some activity and maybe produce a little inspiration. What's something you've always wanted to see in MTA? Why? Has anyone ever done it? For me it was the idea of an MMO built on MTA, and this year @Danihe made it happen and I really can't wait to try it. Here's what I'm talking about:
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Looking forward to seeing how this turns out, you know I love me some newmodels
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Hey, that's pretty cool man, good work!
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Hi. Why would you need to do that exactly? A little more context is required.
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Hi, I'd recommend using DGS DX Library.
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Hi everyone, with the looks of V1.4 being such a huge update for the gamemode in terms of new features and fixes, how about we celebrate a little? Especially with summer around the corner, the perfect time to launch a new server. So with that, the next 3 copies of TM:O+ will be available for $150! Why miss out, when you could be the best? Heavily Optimized Consistent FPS, No Drops! 60+ New Resources Theme Driven Server Wide UI Discord Rich Presence Implemented Custom ADDED Vehicles, Weapons, Objects, Skins etc - Both via script and uploaded from an in-game uploader(Vehicles & Skins) Features for LEGAL, ILLEGAL and LAW Roleplayers! Simple variables to change name, Discord, Website, Speed between MPH/KMH, Currency Type etc! Option to create a Payhip.com store to connect to the gamemode for automatic PayPal donation processing and claiming in-game. Contact me now via Discord with any enquiries or to arrange a live tour inside the gamemode.
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Friendly bump, v1.3.1 with a few fixes and UI changes will be ready this week
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Hi there, and nice interior! Good work. First off, how are you going about creating interiors in your server? Is it a specific gamemode like Owl Gaming or Paradise? TM
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Bump please lol
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Friendly bump, V1.3 of the gamemode will be out this week
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It would have been at the time, as was Valhalla still considered stolen, but that too has since been open sourced. But the post you dug up is 6 years old lol.
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Hi everyone, I've recently gone to do some work on one of my servers, and I'm not receiving any debug messages on my client? I get them on the server(Console), but not in my client debug. I've searched for onDebugMessage and onClientDebugMessage to be sure it wasn't being cancelled anywhere, and it wasn't. So now I am just left stumped to be honest? Thank you
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Hi, you can get it here now: https://payhip.com/b/7VILM
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Solid reply. I think the biggest priority right now is fixing the issue with Lua injectors, with this people will be able to play uninterrupted again. This has caused no-end of problems for community and server owners as well as players alike unfortunately, as well as shutting down a lot of communities and servers, this would of drove players away.
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The price is in the main post Thank you!
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Made a 10 minute showcase video of it today, as I feel it helps to show it better than a handful of screenshots! TM
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Hi, here's something I've been working on for the last 6 months or so. Starting from a fresh Owl base I first begun by optimizing it to the best of my ability without compromising any parts of the gamemode, then from there I have been re-working and implementing a bunch of my features I have made over the years. This could be ideal for someone looking to get started in launching a community or owning a server with minimal hassle. Lots of interiors, NPC's etc are already created. Nicknamed "TM: Owl+". Stylized in green/grey with DGS, server name and logo etc is changed via a few variables. Converted to use only 1 database instead of 2, removed lots of old and unused database bloat. Removed all forums and UCP link from the script. Converted to pAttach over bone_attach for optimization. New, optimized and minimal HUD & Nametags. Heavily optimized item-system. Optimized element datas, removed old and unused element datas. Lots of QoL fixes, such as the correct spacing/grid pattern in the inventory. Synchronized traffic lights to allow for real use of road markings and lights. Vehicle & Skin server-side unique mod uploader integrated. Also possible to add new vehicles to newmodels and set them in vehicle library. As well as the complete samp objects library. Ability to set custom models on items. Create Payhip.com store and conenct it to the Donators resource via a few easy variables to easily process card and PayPal donations for codes to redeem for GameCoins in-game! TM Scripts: TM Bikelife - Allowing you to perform tricks on assigned bikes (Sanchez & Quadbike by default) TM Blackjack - Create different levels of blackjack tables where upto 3 players can play blackjack versus an NPC dealer. TM Controls - Creates modern and matching control glyph UI's for use by other scripts. TM Crosshair - A custom crosshair for weapons that adds recoil, sway, spread etc! TM Cursor - A custom cursor that changes when interacting with elements. TM Custom Wheels - Removes the need for original GTA upgrade wheels, and adds a library of 40 wheels(including the originals), that can be "edited" to have offset, camber, different sizes etc! TM Drone - Pilotable remote control drones that can be flown a limited distance for those who need to peep! TM E-Scooters - Rentable electric scooters placed around the city, that can be used for a selected amount of time. Connected to San Andreas Public Transport and they receive money from rentals. TM Foot SFX - Realistic footstep sound FX to replace the original GTA:SA footsteps, allowing you to hear yourself and other players better. TM Fun Fair - Bumper Cars, Punch Machine, RC Cars, Balloons - Connected to fair faction that receives money from sales. TM Fuel System - Realistic styled fuel system that adds the ability to set a fuel type in the vehicle library and require that fuel to fill it, showing visual fuel hose and pump nozzle when filling. TM Furniture - Adds an editor to interior properties for owners to buy and sell furniture and place it in their property how they please to decorate it. TM Grappling & Abseiling - Use grappling hooks to climb tall buildings, and use abseiling kits to get down from them, like true SWAT teams! TM LCD Signs - Business owners can add an LCD sign outside of their business to display a scrolling custom message, in a custom colour. TM Lowriders - Adds the ability to control lowrider vehicles with hydraulics from outside the vehicle! TM Marijuana Farming & Drug Buyers - The ability to grow marijuana without admin intervention, and sell it to NPC buyers! TM Phone - Phone written in DGS with many features such as an app store, calculator, games, marketplace etc! TM Ramps - Updated script of my original mechanic ramps from 2012! TM Restraints - Visible handcuffs, blindfolds and rope restraints on players. TM Scoreboard - New scoreboard with the option to view players stats etc from the scoreboard. TM Tints - Realistic style tints, stopping the front windshield from being tinted. TM Vehicle Maintenance - Gives vehicles realistic health stats for vehicle parts that requires mechanics to inspect and fix or replace them over time. TM Vehicle Realism - Adds many realistic features to vehicles, such as slow bike reversing, tucking on motorcycles, car crashes, bad offroad handling etc! TM Vending Machines - Add vending machines around the city and counties to allow players to top up on food and drink. TM Wheelclamp - Connected to towing faction, towing faction can clamp vehicles and get paid when people pay for unclamp. TM Zoomcam - Zoom your camera to see further in the distance and turn your head. TM Winch - Use controls to winch vehicles onto flatbed trucks. TM Roadblocks - A new and updated rendition of the emergency services roadblocks, allowing better objects and better placement. TM Motorsports - Drift & Drag racing track, fully scripted with dated tickets etc, faction receives money from ticket sales Some nice mapping and map fixes included. Fully uncompiled and unencrypted. Pictures: https://imgur.com/a/1XJc6AA Price: $200 - PayPal or Crypto. You can contact me on Discord @ tmtmtl, thank you.