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Faw[Ful]

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Everything posted by Faw[Ful]

  1. use the french section I speak french too and for the help, look in the .map file and see for a respawn time for the pickups. Old maps have this , I dont understand why the new map editor dont have this , but the old have this feature.
  2. Faw[Ful]

    TXD Model

    If you use win XP, you can download the Med editor (gta sa solo editor) and see the txd used by the model.
  3. Faw[Ful]

    [DD]Tube

    forthcoming PRO DFF in the signature of Hunterix
  4. Faw[Ful]

    [DD]Tube

    and txd workshop and maybe a tool to make/edit pictures, well I help him a little
  5. So they cant see the browse server and quick connect LOL.
  6. carshade track all the time = not a very awesome atmosphere, change their texture can help alot.
  7. Faw[Ful]

    clone

    This is one of the most important thing to add to the next release of the editor + the multi move (move many objects/Elements) in 1 time. Alot of games editor can do it , why not MTA map editor. For now you can use the Varez mass mover http://mta.dzek.eu/mmove/
  8. Faw[Ful]

    Microphone

    You can make one by yourselfe, its better you can choose how it will look
  9. ... Element can be an object , I can do this with a lot of standard object movement (script to move an object that follow a line), but there is another way ? Edit : Okay ! I want to make some particles with this and a particle follow an parabolic motion not a line.
  10. It is possible to move an Element like this ?
  11. Suggestion : Add an MTA map editor 3D grid which can be configured with decimal value to place the objects , marker ... neatly and quickly.
  12. Magnet wheels mega loop on the top of your video screen I see enb settings , but you dont enabled it .
  13. yea the limit of streaming need to be increased or a way to use the LOD models and have more MB to download . You will need to wait a year or more to have this feature. A friend that dont know MTA and see me playing this said : omg ! Objects appear close to you, I told him, yes you are right, you just make me remember.
  14. Ywa from left 4 green community find a way to convert a part of a vice city island ot other custom map working on gta single player with all the IDE and other files thingy, very very fast. Dont know how, but you can PM him on the left 4 green community. Ywa said : Well, I use a combination of a so called object streamer + GTASA ports of VC/LC. Then I read the IDE/IPL formats with my tool and it outputs lua files for MTA. Porting a part of the map is only 2 minutes work. 2 minutes omg !!!
  15. You can create an area with a colshape and the event is onColShapeHit to know if the player enters the colshape : https://wiki.multitheftauto.com/wiki/CreateColRectangle change the vehicle gravity vector on each colshape zone : https://wiki.multitheftauto.com/wiki/SetVehicleGravity This will change the vehicle gravity vector, fast, in 1 move, you can change it slowly with a timer I guess.
  16. Merci ! Je connais rien dans le language informatique. edit : account suspended en anglais en + sans bouton ni rien pour continuer sur le site , je pourrais trouver un moyen de me rendre invisible sur internet , mais la dernière fois cela m'a pris la moitié d'une journée... je vais me débrouiller seul jusqu'à une réponse , dommage sur le site du zéro il n'y a rien sur le lua.
  17. Now a competition of the best graphic can begin , joke ! But it can be good to get the graphic we like, fast. You know, enb have alot of parameters.
  18. it is strange for me to pay a .txt file with some lines in it, anyway good luck !
  19. ho ok ! But this effect dont work on custom maps.
  20. models reflection when it rain = This is only in gta 4 (well, this is for gta games) like this : http://i.ytimg.com/vi/pTBataRf_wM/0.jpg GTA sa use only a simple reflection picture system that work okay on round model, no cube map or bump...reflection system. I see corona effect when it rain in gta sa on the road, but I think this is only in gta sa 1.1 , not in version 1.0, maybe I am wrong for the version , but I am sure about the corona thingy.
  21. Johnline correct me for the opacity (btw this is a comment on youtube) : ............................................................................................................................................... nice tutorial with a vengeance :Ð the alpha type in failed because it was '80' gta is lame and cant work with values below 128, so it just draws them completely transparent, this is the same for greyscale values in alpha textures ............................................................................................................................................... You can also use greyscale values in the alpha channel texture to make an opacity mask.
  22. To add more information on this, gta sa use an FX (smoke pictures) attached to the car wheels when it rain. You can change this FX, but only solo , MTA cannot share the FX files.
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