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Faw[Ful]

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Everything posted by Faw[Ful]

  1. Haaaaaaa , I find the place where I see enabled/disabled mipmapping in MTA 1.1 on this topic : https://forum.multitheftauto.com/viewtop ... 92b6e71cdd I read this : added a possibility to change antialiasing and mipmapping setting within MTASA first time I think about a new feature , but I see after that gta sa have it, I d'ont know if the gta sa default texture with mipmaps work well in MTA, need more test and wait for the new release of course
  2. This is MTA collision (COL) fail it is a bug. Try to place your thing far away from the native object you have replaced.
  3. Faw[Ful]

    car mod trubble

    Well , you can use 32 bit non compressed texture , it works and thats good on gradient texture, because you have more colors pixels. compressed DXT 1 or DXT 3 = 16 bit color non compressed = 32 bit = 24 bit color + 8 bit for the alpha channel (black and white) 24 bit texture = 24 bit for the color and nothing for the alpha channel , strangely you cannot use 24 bit texture in the txd tools. invalid txd happened to me when I use G-txd for the first time. I open the invalid txd in txd workshope , save it and it worked.
  4. Faw[Ful]

    CJ bug.

    Posting pictures can help you know.
  5. This is a good video, you use your brain and take some time to make it.
  6. Well, add bump mapping on the specular reflection created by the road shine shader, look like the road shine create just a flat reflection. light environment bump map example : Specular reflection bump map example : http://zanir.wz.cz/programming/dx81/img/010_DOT3_bump_mapping.jpg or I found this also : https://www.youtube.com/watch?v=xZE2YBystFQ&feature=related good Lighting on the people. enb serie bump mapping on 1 : 37 in the video, look the road.
  7. Good work ! I hope all I see is scripted.
  8. Yea in G-txd you can generate mipmaps.
  9. I am sure it d'ont work in MTA at least on custom model , because when I enabled or disabled it , nothing change. No mipmap = You like it ?
  10. http://www.timezoneconverter.com/cgi-bi ... 2FMontreal http://www.timezoneconverter.com/cgi-bin/tzc.tzc ---------------------------------------------------------- I can't join , because I will be at my job
  11. Does MTA 1.1 will support mipmaps texture ? http://en.wikipedia.org/wiki/Mipmap I know that gta sa can support it !
  12. No d'ont work I just want to play a sound onClientMarkerHit, but I d'ont want to add all those objects position in the script, I have to take this step first, I will need to think about another way to do this. hm !
  13. You have to create the object with a colshape, you can get the object position and give the same position for the colshape and the event onColshapeHit + the onClientRender, you can do this with a marker also.
  14. function velocityArrow () local magnetMarker = createMarker ( 0, 0, 0, "cylinder", 3, 255, 255, 255, 255 ) for i,obj in ipairs (getElementsByType("object")) do if getElementModel(magnetObject) == 2846 then attachElements ( magnetMarker, obj, 0, 0, 0 ) end end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), velocityArrow) No marker on the object when testing in the editor.
  15. How the script can look in the .map file and detect the object model ID and give the event I script on each of them , otherwise I can create my pickup by script = create object, create marker, add the event on the marker ... , but if I add 80 pickups like this, I need to script the create object and create marker for all Someone know where to find the global idea of this and I can understand it, thanks in advance !
  16. Yea thats the problem. I want to create an Accessory object, like the race pickup , you script it only 1 time , but you can add many objects you want in the editor and they will trigger the same event on a certain object model (ID). It's advanced scripting I guess , I just know how to do it on a single object that you create with create object function, but it takes time to script the same event many times, because the object position change and the marker also or the colshape, it will be nice if other want to use this custom object and when they touch it (the marker or the zone) they will trigger the scripted event, they just need to place it in their .map file. I will ask an advanced scripter for this , just to understand how to create those Accessory object and after I can script alot of fun events with them.
  17. I want to attach a marker to all the same IDs of an object created by the map editor. So if I place an object in the map editor with this ID 2846 , it will have a marker on it. This is my first script , so og course it have alot of errors, but at least I try it in many ways. local magnetMarker = createMarker ( 0, 0, 0, "cylinder", 3, 255, 255, 255, 255 ) function velocityArrow () for i,obj in ipairs (getElementsByType("object")) do if getElementModel(magnetObject) == 2846 then attachElements ( magnetMarker, magnetObject, 0, 0, 0 ) end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), velocityArrow) I can set some properties on all the same object ID , like the alpha, but the attach d'ont work.
  18. Faw[Ful]

    My userbars.

    nice Dude ! You can also add a 2D artist , you know the work with PNG images , texture and other photoshop or other tools to make pictures.
  19. I can not say it's really my map , because these objects are residues of hipnoze 2 that I d'ont want to finish LOL ! So, I had to do something with these things. It will be better if you rotate the hipno**** sorry , the platform thingy.
  20. nice ! This is a real map , with scripts , but it need some deco. So your last map for all your entire life ?
  21. Or use ultra thing speed edge blur
  22. OMG ! Dude forget samp, the real Xtreme racing is in MTA So MTA mappers , just add scripts in your maps and samp guys can't convert the map.
  23. He wants texture , 3D and make 2D texture in photoshop or another tool it is digital visual, but not the same thing. (like custom FX , animation...) omg too many things to learn
  24. Faw[Ful]

    Bone attachments

    Good ! I would like to suck your knowledge of programming from Your Brain
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