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Faw[Ful]

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Everything posted by Faw[Ful]

  1. It is unstable alot when you replace gta objects with custom IDE options -alpha objects -destructible objects -objects that explode -physic objects unstable on the COL of your custom things and it breaks the default collision on some gta sa obj
  2. Faw[Ful]

    Racer's Nrg

    yup ! ok if you mad it, because we d'ont care about the carmods made by someone else. the work on the texture is not very good and you did not edit the shape.
  3. the game d'ont lag on the DFF , but on the COL, its possible to create colshape and save polys from COL.
  4. Faw[Ful]

    Racer's Nrg

    You , Dude ! Make it ???
  5. I heard that a guy is working on this , if you d'ont want to wait you can create it
  6. add scripts or new objects ... people d'ont buy a very small .txt file (I like to said that , a .txt file with some position and rotation in it)
  7. IPL are just sa solo map, but in IDE you have some objects properties if I'm not wrong.
  8. Well , I d'ont see a way to share the effectPC texture, but maybe yu have another idea ?
  9. BUMP : This will be possible in 1.1 using lua, so its better , because you can change it when you want it. https://wiki.multitheftauto.com/wiki/Shader_examples
  10. Le top times a été créé pour les courses avec des checkpoints seulement.
  11. Orange : 2) You can REPLACE BLOCKS with groups of them. Are you on the ground? Use 2x2 group of blocks, that's pretty easy to do If you're on a flat green area, you can mix them into 3x3, which makes the view as large as 81x81, AWESOME THING LULZ. HA yes ! but how can you script that ? I d'ont think MTA have script on the custom object collision event or the player need to place them
  12. There a way to give to them a default movement like the burger shoot burger in 3ds max with deniska script , but I d'ont think MTA will read it, samp can't of course , samp get their client things by changing the default files of gta and every players need to do it. Why I post this , probably to show an alternative that will add to your knowledge even if you do not understand lol.
  13. Yea , you can't do a minecraft map with only little blocks , you will have blocks under your player and and everything will be as nothing, other players front of you will fly , because your objects (elements) limit is not high enough + The lod object limit is small without lod for custom objects , Just play a custom race DM map in the air or above water to see the objects appearing front of you. In the end you will get a gta sa map mixed with some blocks of Minecraft ! In minecraft graphic for MTA I success with a poor dynamic lightening like in minecraft alpha , now minecraft beta got a better. This thing work for small objects only , I'm lucky : Some minecrfat blocks with dynamic shadow that sux, because of limit ... AGAIN ! http://img87.imageshack.us/img87/2921/minecrafti.png and you can't make the blocks become dark in night , because I can't use dynamic lightening + vertex color painting day/night at the same time so I make a normal block and same block, but more dark , so you can attach a torch on the player and enjoy the dynamic lightening in the night. A yes ! , You can't make blocks become dark when you lock yourself in a cave (minecraft shadow system) old topic , old good times, The Kid left. : viewtopic.php?f=108&t=30336&hilit=minecraft
  14. search in the forum first and on youtube or on google : https://forum.multitheftauto.com/viewtopic.php?f=98&t=33367:] tutorial on gta material and texture (TXD workshop , alpha channel ...) many things can crash the client , I write them somewhere on the forum.
  15. ................................................................................................................................................... Yea , but if the grid values can be edited it can fit on each models and the gta sa default models also vcarshade example : vcarshade is for example in x (width) and y (length) only (View from the Top) -width : 4.7 -length : 12 __________________________12____ | .......................................... | |........................................... | 4.7 |______________________________ | use accuracy grid 12 and place the vcarshade object on the length to make your bridge and after use accuracy grid 4.7 to make another thing on the width like a floor and quickly. .................................................................................................................................................... good script idea BUT this is a little bit more complicated to script For my simple script : Someone think get current object position and set object position x + 10 and add a bindkey will be a good start ?
  16. no, just passing another alpha in pixel shader, and enabling alpha blending technique. Ok ! Well, I will make test and add my bugs on the mantis. For now (MTA 1.0.5) it work if the alpha is on the current object, current object will be visible behind the alpha of this object.
  17. FALSE , samp is too poor to do this.
  18. Hey , you know track mania or minecraft , in the two games you build with a 3D grid , so you d'ont place object with decimal values like this 0.00456 , this values can be in your .map file like position x = 0.00456 In the two games you place objects with values like this position x = 10 or 20 or 30 , not 10.73245 yes it is interesting to place objects with exact location, but it takes time when placed one at a time. since it is possible to give the form that we want to this object (DFF), then import it, we can ensure they are placed on the grid and by cloning, each object will touch each other without penetrating or space between them, in short, they will be placed perfectly. Best example a cube : black lines = grid red square = cube first position blue square = cube second position each grid square are 10 X 10 unit so I press buttons to move my cube by 10 unit on x y z , now it is x for example. I can move my red square at the place where my blue square is by pressing two times a imaginary button. one time and I can fill up the hole between the red square and blue square. and they will fit together perfectly and quickly. This is mapping with a grid , think about it with complexe objects AND you use many times the same object so less MB to download for the client. I try this by using f3 in the editor (object property) , because you can set the position of an object, so I can set my 10 unit position ... -30 , -20 , -10 , 0 , 10 , 20 , 30 , 40 , 50 , 60 , 70 ... I can assemble pieces and use many times the same piece The objects fit together perfectly so I can put them quickly in the map editor to build a map from scratch. But this technique is silly, because it can be even faster. I know it is possible to do it with a script. I can hit the arrows on my keyboard or other buttons and immediately the objects will be placed perfectly by making leaps of 10. I don't script , but I think this resource can be usefull to every mappers. I just need some help to make it. Can somebody put me on the right path to this script ?
  19. You think this will work with the alpha texture or opacity on a custom model, to be able work with all the visual possibility on this ? In single player I heard that is due to object parameters 4 and 8 ('Alpha Transparency 1' and 'Alpha Transparency 2' respectively).
  20. Yea objects can be invisible , but not semi-transparent easy way : give an interior to the object in the editor.
  21. Learn 3D or scripting or programming or all of them
  22. I d'ont think the problem is slow objects.
  23. You sure the stream fix will help with the custom objects lag ? The pain is on the collision file , too many polys on it = lag and more more polys = crash.
  24. You can make a custom vehicle , like a ball and edit the handling of this vehicle in MTA 1.1 Replacing special objects like dynamic objects or explosive objects like the gaspump can kill easily the MTA Collision client. Ye I agree the physics engine is pretty basic, I make a big door and replace the default dynamic door and my car go through the collision, but not my ped ...
  25. good ! Ghosts use a killing collision with script ? Look like they dont. It will be nice to attach a custom sound to the Ghosts.
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