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Everything posted by Faw[Ful]
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Logfile.txt [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CCommands::CCommands [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CCore::CCore [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CDirect3DHookManager::CDirect3DHookManager [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CDirectInputHookManager::CDirectInputHookManager [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CMessageLoopHook::CMessageLoopHook [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CSetCursorPosHook::CSetCursorPosHook [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CDirectInputHook8::CDirectInputHook8 [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CDirect3DHook9::CDirect3DHook9 [DEBUG EVENT] 01-27-2011 @ 00:04:55 # Direct3D9 hook applied [DEBUG EVENT] 01-27-2011 @ 00:04:55 # DirectInput8 ANSI Interface Created. [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CProxyDirectInput8::CProxyDirectInput8 [DEBUG EVENT] 01-27-2011 @ 00:04:55 # CProxyDirectInputDevice8::CProxyDirectInputDevice8 [DEBUG EVENT] 01-27-2011 @ 00:04:55 # Network loaded. [DEBUG EVENT] 01-27-2011 @ 00:04:56 # Game loaded. [DEBUG EVENT] 01-27-2011 @ 00:04:56 # Multiplayer loaded. [DEBUG EVENT] 01-27-2011 @ 00:04:56 # XML loaded. [DEBUG EVENT] 01-27-2011 @ 00:04:56 # GUI loaded. [DEBUG EVENT] 01-27-2011 @ 00:04:56 # CProxyDirect3D9::CProxyDirect3D9 [DEBUG EVENT] 01-27-2011 @ 00:04:56 # CProxyDirect3D9::CProxyDirect3D9 [DEBUG EVENT] 01-27-2011 @ 00:04:56 # CProxyDirect3D9::~CProxyDirect3D9 [DEBUG EVENT] 01-27-2011 @ 00:04:56 # CProxyDirect3D9::CreateDevice [DEBUG EVENT] 01-27-2011 @ 00:04:58 # CProxyDirect3DDevice9::CProxyDirect3DDevice9 [DEBUG EVENT] 01-27-2011 @ 00:04:58 # CDirect3DEvents9::OnDirect3DDeviceCreate [DEBUG EVENT] 01-27-2011 @ 00:04:58 # GUI initialized. [DEBUG EVENT] 01-27-2011 @ 00:04:58 # Creating renderer wrapper... [DEBUG EVENT] 01-27-2011 @ 00:04:58 # Loading font texture... [DEBUG EVENT] 01-27-2011 @ 00:04:58 # Font texture load successful! [DEBUG EVENT] 01-27-2011 @ 00:04:58 # Font data load successful! [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsConsoleVisible() called, but CLocalGUI::CreateObjects() isn't! [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsMainMenuVisible() called, but CLocalGUI::CreateObjects() isn't [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsConsoleVisible() called, but CLocalGUI::CreateObjects() isn't! [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsMainMenuVisible() called, but CLocalGUI::CreateObjects() isn't [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsConsoleVisible() called, but CLocalGUI::CreateObjects() isn't! [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsMainMenuVisible() called, but CLocalGUI::CreateObjects() isn't [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsConsoleVisible() called, but CLocalGUI::CreateObjects() isn't! [DEBUG EVENT] 01-27-2011 @ 00:04:58 # WARNING: CLocalGUI::IsMainMenuVisible() called, but CLocalGUI::CreateObjects() isn't [DEBUG EVENT] 01-27-2011 @ 00:05:03 # WARNING: CLocalGUI::IsConsoleVisible() called, but CLocalGUI::CreateObjects() isn't! [DEBUG EVENT] 01-27-2011 @ 00:05:03 # WARNING: CLocalGUI::IsMainMenuVisible() called, but CLocalGUI::CreateObjects() isn't [DEBUG EVENT] 01-27-2011 @ 00:05:03 # CProxyDirect3DDevice9::Reset [DEBUG EVENT] 01-27-2011 @ 00:05:03 # CDirect3DEvents9::OnInvalidate [DEBUG EVENT] 01-27-2011 @ 00:05:04 # CDirect3DEvents9::OnRestore [DEBUG EVENT] 01-27-2011 @ 00:05:34 # CProxyDirect3DDevice9::Reset [DEBUG EVENT] 01-27-2011 @ 00:05:34 # CDirect3DEvents9::OnInvalidate [DEBUG EVENT] 01-27-2011 @ 00:05:35 # CDirect3DEvents9::OnRestore [DEBUG EVENT] 01-27-2011 @ 00:05:36 # CProxyDirect3DDevice9::Reset [DEBUG EVENT] 01-27-2011 @ 00:05:36 # CDirect3DEvents9::OnInvalidate [DEBUG EVENT] 01-27-2011 @ 00:05:36 # CDirect3DEvents9::OnRestore [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCore::~CCore [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCore::DestroyNetwork [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCore::DestroyMultiplayer [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCore::DestroyGame [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCommands::~CCommands [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CSetCursorPosHook::~CSetCursorPosHook [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CDirect3DHookManager::~CDirect3DHookManager [DEBUG EVENT] 01-27-2011 @ 00:07:02 # Direct3D9 hook removed. [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CDirect3DHook9::~CDirect3DHook9 [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CDirectInputHookManager::~CDirectInputHookManager [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CDirectInputHook8::~CDirectInputHook8 [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CMessageLoopHook::~CMessageLoopHook [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCore::DestroyGUI [DEBUG EVENT] 01-27-2011 @ 00:07:02 # CCore::DestroyXML CEGUI.log 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'default-normal' using the font file 'C:\WINDOWS\fonts\tahoma.ttf' and a size of 9. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'default-normal_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'default-small' using the font file 'C:\WINDOWS\fonts\tahoma.ttf' and a size of 7. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'default-small_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'default-bold-small' using the font file 'C:\WINDOWS\fonts\tahomabd.ttf' and a size of 8. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'default-bold-small_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'clear-normal' using the font file 'C:\WINDOWS\fonts\verdana.ttf' and a size of 9. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'clear-normal_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'sa-header' using the font file 'cgui/saheader.ttf' and a size of 26. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'sa-header_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'sa-gothic' using the font file 'cgui/sagothic.ttf' and a size of 47. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'sa-gothic_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Font 'sans' using the font file 'cgui/sans.ttf' and a size of 9. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset 'sans_auto_glyph_images' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to load Scheme from file 'cgui/CGUI.xml'. 27/01/2011 00:04:58 (InfL1) Attempting to create an Imageset from the information specified in file 'cgui/CGUI.is.xml'. 27/01/2011 00:04:58 (InfL1) ===== Falagard 'root' element: look and feel parsing begins ===== 27/01/2011 00:04:58 (InfL1) ===== Look and feel parsing completed ===== 27/01/2011 00:04:58 (InfL1) No window factories specified for module 'CEGUIFalagardBase' - adding all available factories... 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Button' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Checkbox' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/ComboDropList' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Combobox' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Editbox' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/FrameWindow' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/ListHeader' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/ListHeaderSegment' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Listbox' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Menubar' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/MenuItem' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/MultiColumnList' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/MultiLineEditbox' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/PopupMenu' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/ProgressBar' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/RadioButton' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/ScrollablePane' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Scrollbar' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Slider' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Spinner' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/StaticImage' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/StaticText' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/SystemButton' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/TabButton' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/TabControl' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/TabPane' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Thumb' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Titlebar' windows added. 27/01/2011 00:04:58 (InfL1) WindowFactory for 'Falagard/Tooltip' windows added. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/Titlebar' using base type 'Falagard/Titlebar' and LookN'Feel 'CGUI/Titlebar'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/Button' using base type 'Falagard/Button' and LookN'Feel 'CGUI/Button'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/FrameWindow' using base type 'Falagard/FrameWindow' and LookN'Feel 'CGUI/FrameWindow'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/Editbox' using base type 'Falagard/Editbox' and LookN'Feel 'CGUI/Editbox'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/VerticalScrollbarThumb' using base type 'Falagard/Thumb' and LookN'Feel 'CGUI/VerticalScrollbarThumb'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/VerticalScrollbar' using base type 'Falagard/Scrollbar' and LookN'Feel 'CGUI/VerticalScrollbar'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/HorizontalScrollbarThumb' using base type 'Falagard/Thumb' and LookN'Feel 'CGUI/HorizontalScrollbarThumb'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/HorizontalScrollbar' using base type 'Falagard/Scrollbar' and LookN'Feel 'CGUI/HorizontalScrollbar'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/StaticImage' using base type 'Falagard/StaticImage' and LookN'Feel 'CGUI/StaticImage'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/StaticText' using base type 'Falagard/StaticText' and LookN'Feel 'CGUI/StaticText'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/MultiLineEditbox' using base type 'Falagard/MultiLineEditbox' and LookN'Feel 'CGUI/MultiLineEditbox'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/MultiColumnList' using base type 'Falagard/MultiColumnList' and LookN'Feel 'CGUI/MultiColumnList'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ListHeader' using base type 'Falagard/ListHeader' and LookN'Feel 'CGUI/ListHeader'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ListHeaderSegment' using base type 'Falagard/ListHeaderSegment' and LookN'Feel 'CGUI/ListHeaderSegment'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/TabButton' using base type 'Falagard/TabButton' and LookN'Feel 'CGUI/TabButton'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/TabControl' using base type 'Falagard/TabControl' and LookN'Feel 'CGUI/TabControl'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/TabPane' using base type 'Falagard/TabPane' and LookN'Feel 'CGUI/TabPane'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ProgressBar' using base type 'Falagard/ProgressBar' and LookN'Feel 'CGUI/ProgressBar'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/Checkbox' using base type 'Falagard/Checkbox' and LookN'Feel 'CGUI/Checkbox'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/RadioButton' using base type 'Falagard/RadioButton' and LookN'Feel 'CGUI/RadioButton'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ScrollablePane' using base type 'Falagard/ScrollablePane' and LookN'Feel 'CGUI/ScrollablePane'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ComboDropList' using base type 'Falagard/ComboDropList' and LookN'Feel 'CGUI/ComboDropList'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ComboEditbox' using base type 'Falagard/Editbox' and LookN'Feel 'CGUI/ComboEditbox'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/Combobox' using base type 'Falagard/Combobox' and LookN'Feel 'CGUI/Combobox'. 27/01/2011 00:04:58 (InfL1) Creating falagard mapping for type 'CGUI/ImageButton' using base type 'Falagard/Button' and LookN'Feel 'CGUI/ImageButton'. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset '1' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset '4' with texture only. 27/01/2011 00:04:58 (InfL1) Attempting to create Imageset '7' with texture only. 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\locked.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\magnfglasssmall.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\static.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\mta_filler.png does not exist 27/01/2011 00:04:58 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\mta_header.png does not exist 27/01/2011 00:05:10 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\static.png does not exist 27/01/2011 00:05:26 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\info.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\mta\cgui\images\16-message-warn.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\1.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\2.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\3.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\4.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\5.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\6.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\7.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\8.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\9.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\10.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\1.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\2.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\3.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\4.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\5.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\6.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\7.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\8.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\9.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\transferset\10.png does not exist 27/01/2011 00:05:27 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\info.png does not exist 27/01/2011 00:05:28 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\MTA/cgui\images\static.png does not exist 27/01/2011 00:05:35 (InfL1) Attempting to create Imageset '192' with texture only. 27/01/2011 00:06:39 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\mods\deathmatch/resources/scoreboard/colorpicker/palette.png does not exist 27/01/2011 00:06:39 (Error) Exception: DefaultResourceProvider::load - C:\Jeux non installés\MTA\MTA (multitheftauto)\mods\deathmatch/resources/scoreboard/colorpicker/alpha.png does not exist 27/01/2011 00:06:39 (Error) Exception: FontManager::getFont - A Font object with the specified name 'clear-normal-normal' does not exist within the system 27/01/2011 00:06:39 (Error) Exception: FontManager::getFont - A Font object with the specified name 'clear-normalnormal' does not exist within the system 27/01/2011 00:06:53 (Error) Exception: There is no Property named 'HorzImageFormatting' available in the set. core.log ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Sat Jan 15 15:40:20 2011 Module = C:\WINDOWS\system32\RPCRT4.dll Code = 0xC0000005 Offset = 0x000142A2 EAX=01583388 EBX=00000000 ECX=015832F0 EDX=00000000 ESI=000000FE EDI=00000000 EBP=0022ED84 ESP=0022ED6C EIP=77E842A2 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Sun Jan 16 20:31:03 2011 Module = C:\WINDOWS\system32\RPCRT4.dll Code = 0xC0000005 Offset = 0x000142A2 EAX=01583388 EBX=00000000 ECX=015832F0 EDX=00000000 ESI=000000FE EDI=00000000 EBP=0022ED84 ESP=0022ED6C EIP=77E842A2 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Tue Jan 18 00:48:14 2011 Module = K:\storage\JEUX\MTA\D3D9.DLL Code = 0xC0000005 Offset = 0x0000EE8C EAX=00000000 EBX=026F3BD0 ECX=0022FC34 EDX=0022FCF4 ESI=00000016 EDI=0022FD74 EBP=00000000 ESP=0022FAF0 EIP=026BEE8C FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Tue Jan 18 19:07:56 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1292745C ECX=1292745C EDX=129274B0 ESI=1292743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Tue Jan 18 20:52:19 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1085745C ECX=1085745C EDX=108574B0 ESI=1085743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Tue Jan 18 23:08:04 2011 Module = C:\WINDOWS\system32\RPCRT4.dll Code = 0xC0000005 Offset = 0x000142A2 EAX=01583070 EBX=00000000 ECX=01582FD8 EDX=00000000 ESI=000000FE EDI=00000000 EBP=03BDFDD0 ESP=03BDFDB8 EIP=77E842A2 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Tue Jan 18 23:23:36 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1105745C ECX=1105745C EDX=110574B0 ESI=1105743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Wed Jan 19 23:47:33 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1105745C ECX=1105745C EDX=110574B0 ESI=1105743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 00:00:04 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1105745C ECX=1105745C EDX=110574B0 ESI=1105743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 00:02:10 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1105745C ECX=1105745C EDX=110574B0 ESI=1105743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 00:04:58 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1105745C ECX=1105745C EDX=110574B0 ESI=1105743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 00:29:29 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1025745C ECX=1025745C EDX=102574B0 ESI=1025743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 11:12:58 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1014745C ECX=1014745C EDX=101474B0 ESI=1014743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 11:16:37 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1044745C ECX=1044745C EDX=104474B0 ESI=1044743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 11:18:40 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1014745C ECX=1014745C EDX=101474B0 ESI=1014743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 11:28:18 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=1014745C ECX=1014745C EDX=101474B0 ESI=1014743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Version = 1.0.4-release-2106.3.004 Time = Thu Jan 20 11:36:13 2011 Module = K:\storage\JEUX\MTA\gta_sa.exe Code = 0xC0000005 Offset = 0x000A2CF3 EAX=00000000 EBX=0FED745C ECX=0FED745C EDX=0FED74B0 ESI=0FED743C EDI=00004008 EBP=02CA7764 ESP=0022FB8C EIP=004A2CF3 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
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Normally I dont have problems with MTA, but I just reinstall my windows XP and now I have this when I start MTA : Of course I have installed Microsoft Visual C++ 2008 Redistributable Package (x64) and the 2010 also. but this dont solve my problem. I can play gta sa solo and MTA also, but I have some strange things ingame in MTA.Take a Look to my MTA menu : the MTA Server.exe show errors on all the resource , the main error is there : yea that is not client but it go with this problem MTA is in the gta sa folder. The gta_sa.exe is at the good place(in gta sa foler). There is something very weird in this : The game works Great on my external hard drive, but on my Local Disk C: I got this problem and it is exactly the same game folder. *Gta sa is cracked. I dont need to install it, I just need to copy paste the game folder and its work.
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This is the only missing thing in MTA race gamemod on MTA 1.x if I compare it to the old MTA race, good job.
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Nice scripts Dude.
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??? I would like to tell you the ID, but I dont know wich object. Use a picture.
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This is interesting, I remember this thing now. This is not a mirror, it's a camera that show a gta sa environment, it have been integrated in the gta sa code. The MTA client have not removed this thing. It is impossible to do that in MTA, a custom one. This cant be done with anim UV. So MTA will need to implement a new feature for this, camera can be done in MTA, but not in a 3D environment, im not sure, maybe you can take a picture of the environment at each frames and display them on a TXD. reflection are already there, dynamic shadow also, but the limit sux. why option ? DFF : Kams script feature that work in MTA : - Reflection picture - color without texture - strange dynamic prelightning - level of transparency ... not working properly - I never try the alpha mask (this is not the alpha channel, alpha channel is a texture (TXD) feature) - vertex color = static prelightning Deniska feature that work in MTA : -day/night vertex color -bump map with enb serie I dont very understand it for the moment, I will like to see a video of that with an animated texture using only 1 texture. BTW anim UV can be a hard way to animate texture for alot of people, first you need 3ds max, but it will be just good if the custom object function can be improve. I can said a problem right now on them , the opacity level of transparency is buggy.
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Wheels are ok, maybe it is the reflection. The pictures are in a poor resolution and ouch my eyes. The DFF is made by milo34.
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It's actually a compliment to you both, but it can be read in different ways.
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I never said SA-MP was good or bad, I said I hate people posting unuseful comments like Benox.exe's. MTA is great but those kind of comments make the community look ugly. Ah! yes that comment, everyone has their good days and bad days and I say this in a bad day. I often hear that the big positives of samp, is the number of players and allows the emergence of servers RPG with many people, but this puts into context the total number of players on the mod and we know all that there are fewer players on MTA and much more on samp and the result = big RPG servers on samp, but MTA could have big RPG if there were more players. A Dude that know nothing about the 2 multiplayers mod and he goes on google and look for a gta san andreas multiplayer. He will write gta san andreas multiplayer = Samp I would be surprised if he writes Multi Theft Auto on google
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when I said the title of your topic it is supposed to be in this way : ST3REO PORTAL 10% (feat ?) become ST3REO PORTAL 20% (feat ?) if it is for a map I will PM you.
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It will be simply great if samp have never existed, can you imagine how many people will be joining MTA.
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I alway think that MTA use the custom col for vehicles , look like it doesnt work. models are good, good work , some of them are just too dark for a day time.
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Nice idea Update your topic title
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look nice I very like the zombie mod in CSS maybe you already know or not, but a server using this gamemod (not your of course) already exist , the name is http://www.GameNet.fi || 100% Zombie Mod 24/7!
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16 X 16 pixels LOL
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it looks like a resource that restart another with a timer isnt a good idea I found the problem ... this make the client very buggy, I remember when I use a script to restart a custom texture ingame with a marker , alot of the gta sa default objects have lost texture and they become white.
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I dont know where to post that , but I have a strange problem sometime when I make a moving object or when I load a map with moving objects, I make a rotating object with the omg tool (to make moving objects) and when I test the map theres a clone of the same object at the same place, I look in the script and I just see one moving object at this position. I just test another of my race maps in a new server with the latest resources and wtf theres clones of the same rotating objects , I test it after in my old server and its ok , same .map , same scripts, same meta.XML ... weird ... it already happened to you? or maybe I have ghosts in my computer.
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I have a picture created with guiCreateStaticImage and I have a text created with dxText:create it is in the race_client.lua But the text is behind the picture and I cant see it , I look on the wiki, but in the Required Arguments I cant find how to set the depth of the 2D picture ?
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Is there any way at all to remove the default map objects?
Faw[Ful] replied to chaosislife's topic in Support
The mod already exist http://www.gtasa.fr/download.php?act=view&id=1624 -
enable the vehicle weapons in the settings of the map or in the meta
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Dynamic rotating doors : removed link was too tempting to show !
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This can take a picture or text and write a txd, it is nice. This can creat complex animated texture ?
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MTA can attach things to players bones. hmmmm ! http://img88.imageshack.us/img88/4816/nowezdjecie.png = crowbar custom weapon DFF ? na ! samp cant do that , hmmm ...
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looks fun ! It will be nice to make a snake (or the Tron Lightcycle game) game with that and when the other player touch your road they die.
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It dont work because of his position in the DFF, MTA dont read it.