ıts original scoreboard
borderColor = borderColor or tocolor(0, 183, 235, 200)
dxDrawRectangle( (sX/2)-(scoreboardDimensions.width/2), (sY/2)-(scoreboardDimensions.height/2), scoreboardDimensions.width, scoreboardDimensions.height, cScoreboardBackground, drawOverGUI )
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2) - 1, (sY/2)-(scoreboardDimensions.height/2) + 1, 1, scoreboardDimensions.height - 2, borderColor, postGUI)-- left
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2) + scoreboardDimensions.width, (sY/2)-(scoreboardDimensions.height/2) + 1, 1, scoreboardDimensions.height - 2, borderColor, postGUI)-- right
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2) + 1, (sY/2)-(scoreboardDimensions.height/2) - 1, scoreboardDimensions.width - 2, 1, borderColor, postGUI)-- top
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2) + 1, (sY/2)-(scoreboardDimensions.height/2) + scoreboardDimensions.height, scoreboardDimensions.width - 2, 1, borderColor, postGUI)-- bottom
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2), (sY/2)-(scoreboardDimensions.height/2), 1, 1, borderColor, postGUI)
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2) + scoreboardDimensions.width - 1, (sY/2)-(scoreboardDimensions.height/2), 1, 1, borderColor, postGUI)
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2), (sY/2)-(scoreboardDimensions.height/2) + scoreboardDimensions.height - 1, 1, 1, borderColor, postGUI)
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2) + scoreboardDimensions.width - 1, (sY/2)-(scoreboardDimensions.height/2) + scoreboardDimensions.height - 1, 1, 1, borderColor, postGUI)