
Kent747
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Everything posted by Kent747
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as for the bad netcode w/ 0.2, its nto really packetloss.. its because its using TCP.. w/ a tcp connection everytime one side sends a packet, the other side sends a response... (this ensures the data always gets there... ie no packetloss) the problem with that is, your speed is cut in half.. with UDP, (the protocol 0.3 uses) there is no response for packets being sent. Therefore, its faster.. but less reliable... in this case there will be packet loss issues on some connections.... but its still faster. Look at it this way.. if 1 out of 100 packets dont get to the other side, it doesn't really matter, as each packet is similar to the last one.. and the game can recover easily. Hope that clears it up. Kent
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its out when its done man.. we are getting close, but we refuse to release a substandard product.... sorry People think for some reason we enjoy holding back a release... We want it to get released as soon as possible as well. In fact i'd say nobody wants to release the mod as much as the devel team does. Thread Closed Kent
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yeah finished the linux one a little bit ago... as for the ping, its really up to the location of the players, has nothing to do w/ the server code Kent
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A few suggestions (netcode & gameplay related)
Kent747 replied to Remboooo's topic in Mod Suggestions - MTA 0.1/0.2 Alpha
well the net code will be much better in this version, 1. its udp 2. regarding your idea... thats a semi-accurate approach.. the thing is cars dont move in linear fashions.. (they move in arcs and such).. what mta does.. is send the position and speed... but rather than sending a new position when something happens, it still needs to be sent periodically... The problem w/ 0.2's netcode is not with the method of what is being sent... its more of how... 0.2 send the data in strings through tcp 0.3 uses udp.. (much faster but less reliable... (this is ok sense you are sending a lot of packets.. i.e if one packet gets lost, who cares, tehre is another position packet right behind it...)).. but even 0.2 (i believe.. i didn't do the netcode for that one)... sent the velocity along w/ the position.. the client then moves the car along the axis generated by the object's rotation at the speed sent) (in game physics may even take care of this... i really don't know) Hope this was clear and accurate, if im wrong the memory coders will correct me im sure... Kent -
ubound is the upper bound of the array.. (the size)
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sorry this question is already all over the forums, try searching them... or looking at the faq on the webpage, or.. go to an IRC channel.... THREAD LOCKED jeeze, no style
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at this point, though i don't think open source is a good idea... yeah we can take measures to handle cheating... but wouldn't you rather we spend time making the mod more fun? rather than protecting the data.... Granted, more fun things could be implemented by a large group of people.. but the fun-factor would be nullified if the code kept getting hacked.... I say at least for now, we should work on a stable, and fun version of MTA, rather than just throwing a still Beta (mind you) copy out to the general public. Kent
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gonna have to lock this one actually this is my first lock yay but yeah, don't use the forums to find games, thats why God invented irc. Kent
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Problem with winsock programming
Kent747 replied to therazor's topic in Problems and Bugs - MTA 0.1/0.2 Alpha
try typing start --run : regsvr32.exe "C:\windows\system32\mswinsck.ocx" that helps sometimes Kent -
congrats on your 500th, And thanks for keeping our forums readable heh.. I've only been on the team a short while, and feel like i've made friends already, yourself included in the list Kent
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yeah i meant future versions
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gta3 multi in gamespy arcade?
Kent747 replied to maksio5's topic in Mod Suggestions - MTA 0.1/0.2 Alpha
ASE does not require money for Developers... which is why we are using it... i think unregistered players just get a nag screen... Kent -
i guess thats why i like the idea.. chaos makes games interesting... Kent
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i agree... so if you dont like that you could join a server that didn't have multi-game enabled... but if people are looking for a bigger challenge they could play on multi-game servers... and have a little more to think about in game... KEnt
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yeah i see your point.... though some modes could be more compatible than others.... maybe VIP for example shouldnt' be allowed to be done on a "multi-game" server... But like DM and CTW and Speed would possibly fit together more...
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thats not a negative thing in my opinion.. it'd ad a whole new element to the game if some people are fighting, and a fleet of cheetahs and a whoopie drive past.... its just more exciting in my opinion....
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it'd be a quick game... it wouldn't take long at all w/ people smashing into the bus to destroy it.. Kent
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This idea is much further down the line... but wouldn't it be cool if... Each island of the city could run a different game?? or maybe even better, multiple game could be goign on across all of liberty city, and player could choose which one they are playing? You could be running a capture the whoopie, and have to run through a bunch of guys Deathmatching.. or you could be deathmatching, and all of a sudden... a Bus is speeding away from pursuers, and inadvertantly takse you out... Kent
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you probably don't have the right codex downloaded... not sure which ones he used.. try http://www.divx.com Kent
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hahahahha why.... wont... he... just .... die!! Kent
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I've built some potato cannons... got a couple of nice ones.. my pneumatic one is my favorite.. powered by an air compressor.. i get bout 600 yards from it. Kent
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You finally got me with this video!
Kent747 replied to a topic in General MTA Discussion - MTA 0.1/0.2 Alpha
i likey some sevendust Kent -
gta3 ps2 online... (theory)
Kent747 replied to Mr.Bill's topic in General MTA Discussion - MTA 0.1/0.2 Alpha
I don't think you'll see anything like that on ps2 or xbox... maybe eventually you'll see xbox coming out w/ the ability to download levels and such... but not for any current games, (unless they rerelease).. the game would have to be designed with that in mind.. It works on PC because its a more robust platform.. totally diff. story on consoles.. (though the xbox and pc are very similar) kent -
Jobias.. thats why they have a mod suggestions section on the forum.. people give input, they implement them.. its a good relationship... as far as the mod goes i haven't seen many nearly as involved with the players on suggestions for future versions... I think the forums are a good place for suggestions, not giving everybody the code... if the code was open source, everybody would have some other version and compatibility would be an issue, let alone cheaters... Kent