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Everything posted by Nebla
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I am happy that you guys still giving a lot of effort to keep the game alive! I hope this game gets more and more popularity during years even tho it's an old game. For to do this, we may share our mta-in game videos on social media platforms because as you know social media is easy to get popular and if you already have a community which supports you, that makes things easier. We can share our fun moments or videos about mta in YouTube by using a common hashtag as you said "#MTASpotlights" or #MTASA Love you guys and MTA
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I want to take you to visit a creepy and deserted area. I can't be held responsible if you get scared, though! We've got a limited budget, so we can't cover any accidents. You're on your own if anything happens, okay? Map Story: The once-vibrant area of “Sunset Valley”, which used to entertain rich businessmen and romantic couples with its various restaurants and entertainment centers, bore witness to an unfortunate event. Romantic couples used to leave model ships symbolizing their love on the riverbeds, adding an extra charm to the atmosphere. The area's feature of having no trees was quite unique, reflecting a touch of modernity. Another captivating feature was the tranquility of the area's waters, which only added to its serenity. The region would open its doors only at specific sunset times, staying open until midnight, and offered exquisite and expensive cuisine that was considered the best in the country. However, on a day when all seemed to go well, a tragic plane crash occurred in the area, claiming the lives of 100+ individuals. The plane had struck the biggest of the symbolic Sunset Bridges during the crash, causing massive harm. After the accident, the affluent individuals and locals began to label the area cursed, as it suffered a tsunami after reopening its doors months later. The misfortune did not end there; the region was then tormented by landslides and earthquakes for a prolonged period. For years, small planes persistently crashed in the once-abandoned area. To aid navigation during dark evenings, lights and a towering antenna were constructed. The primary objective was to facilitate aircraft in finding their way at night. In light of the exorbitant cost, rebuilding the bridge proved unfeasible, thus steel columns were added and the bridge was supported by ropes. To match the surroundings, these columns were even painted in the color of wood, but the unsightliness of the bridge remained, leading to the area being named "Ghost Valley" thenceforth. Consequently, the region was given the ominous name of "Ghost Valley". Surprisingly, the wealthy individuals who had once staunchly opposed the presence of trees in the locale had now permitted the planting of various herbs, mosses, trees, and other foliage within the space... The full story (Please note that the story contains sensitive content. Enjoy the video! Yours Sincerely, Nebla
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Hello there, Today, I am excited to present my latest Old School map named "Dragonspine" My aim was to capture the beauty and atmosphere of this stunning location. The area is particularly cold, just like in the game, with a bar strategically placed to remind you of the cold surroundings. Unlike the game, I have incorporated several cozy fireplaces to ensure warmth is always within reach. As promised, I am working diligently to bring the regions I mentioned to this game. The next region to come may be Natlan, the nation of Pyro element. If all goes according to plan, I also plan to bring the region of Liyue, known as the "Nation of Geo" and famous for its epic archon quests, along with the Girdle of the Sands, a subregion located within the desert area of Sumeru. I am undecided on making a map for Mondstadt as it contains mainly long forests, rocks, and other less interesting features aside from its main city center and Stormterror's lair. The region does have a calming atmosphere and music, but I'm unsure if it would be enough for a unique and engaging map. Although Dragonspine serves as a bridge region between Liyue and Mondstadt, it is technically connected to Mondstadt because the Statue of the Seven located there is an Anemo element. This connection is explained by the fact that the Anemo ruler's dragon friend Dvalin fought the evil dragon Durin in this region. The remains of Durin's bones are visible in this area. Even his heart can be found here. The map incorporates features and environmental elements borrowed from the game: Sheer Cold Just like in the game's mechanics, a bar will appear at the middle bottom of your screen to remind you of the coldness of the area while you are playing the map. Camp Bonfires These fires have been lit intentionally by someone or something. When you come across them while freezing in the cold, they provide instant relief as their strong flames quickly warm you up. (You don't need to get too close to them.) Snow of Wind Despite being a snowy region, you might not see much snow because when you acquire the Anemo element, the wind will blow away most of the snow in the area. Snowfall occurs only in specific areas. And to prevent any drops in FPS during driving, the heavy snow effect in the first part of the map has been removed and restricted to specific areas. Jade Chamber? or Celestia? In the video, at timestamp 1:28, you can spot a flying, land-shaped object resembling the Jade Chamber (the upcoming Liyue map). Additionally, one could speculate that Celestia might be visible from Dragonspine. Not to mention, the broken pillar at the video’s end is said to have fallen from Celestia. Despite having a dark lore, Dragonspine was released early into the game’s lifespan, thus it lacks epic music compared to other later areas. As such, I chose to blend in calming music of the area to capture its tranquility. Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. I would like to express my sincere thanks to VonKasty for being kind enough to record my maps so far! He is planning to start recording again. If you'd like to show your support, be sure to subscribe to his channel! About Sheer Cold Behind the Cool Bar system in this map is the hard work of Megadreams, who wrote the scripts for it. On my part, I focused on designing the User Interface (UI) and sounds to complete the overall experience. I must give a big shoutout to Megadreams from the MTA Team! While I was in the process of creating the map, not only listened to my Cool Bar idea but also helped me bring it to life Beta testers Following the tradition of hosting beta testers for maps, just like in Fontaine, I would like to thank those who tested the map for the first time and provided their suggestions and feedback on areas for improvement and fixes. @Megadreams @Esp4wN @Nico834 @Leoo123x @Jenga @iamcthulhu Your contributions are greatly appreciated! If you wish to participate in the beta versions of my upcoming maps, reach out to me on Discord. Whenever I share a map with the caption "Coming Soon," it's a sign that the beta test is complete. Something more to add: FDD Maps Update I have noticed some players are experiencing FPS drops playing my FDD maps when the room is full or crowded. To address this issue, I plan to use a method that minimizes the number of objects used. By using fewer objects, the lag will be kept to a minimum. I will create my own 3D models to achieve this. Of course, I will not rely solely on 3D models for decoration; I plan to reduce the overuse of excessive decorative elements by incorporating 3D models. Additionally, I will optimize the textures to further enhance performance and reduce lag. For example, in the Nebla - Tenshukaku map, the file size of the Electro symbol is 436 KB. By optimizing the texture, it can be reduced significantly to 60 KB. I will implement this optimization technique for my future maps. I do not plan to make any modifications to the maps I've already released. However, if necessary, I will intervene and optimize them to the best of my ability. Feel free to report to me Best regards, Nebla
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Hi there! Today, I would like to share with you my texture pack, which I have utilized in my previous maps. I will be updating this thread after every ten maps I create, as planned. I truly hope you enjoy using these textures! Eternal Lightning (Nebla - Inazuma) Sumeru's breath (Nebla - Sumeru) Memorial of Deshret (Nebla - Mausoleum of King Deshret Trial of Fontaine (Nebla - Fontaine) Mars Mission (Nebla - Mars Effect) Reaper Chase (Nebla v.7 - Mass Effect) Academic tactics (Nebla - Akademiya) Iram's Past (Nebla - Iram of The Pillars) Fresh Pool (Nebla ft. ZeRoXy - Revolt: Pool Days) Virtualist (Nebla ft. DiatroN - VirtuaL) Download Full Pack Installation (For Testing & Preview) Download any texture file(s) you liked Extract zip files and put them into server/mods/deathmatch/resources Get in game and type /refresh & then type /start [Texture file name] For example, /start EternalLightning Installation for engaging the texture with your map Copy all the files in the file except meta.xml and then put them into your map file open the meta.xml in the texture file and copy the codes paste them into your map's meta.xml without lines below If the texture file has extra brown.dff & grey.dff put the code below into your map's meta.xml <script src="client.lua" type="client" /> <file src="grey.dff" type="client" /> <file src="brown.dff" type="client" /> <file src="vgehshade.txd" type="client" /> <file src="vgsehseing1.txd" type="client" /> If there aren't extra grey.dff & brown.dff files, simply remove them in meta.xml code like as below <script src="client.lua" type="client" /> <file src="vgehshade.txd" type="client" /> <file src="vgsehseing1.txd" type="client" /> In some files, there may only be 'vgsehseing1.txd.' So, you need to remove 'vgehshade.txd' from the meta.xml because that file does not exist. Be cautious with this part; if you test your map with a defined texture that is not present in the map, it may don't start your map. If that happens, simply don't panic. And read below Solution: go to server/mods/deathmatch/resources and delete everything in editor_dump & editor_test files. Then get in game and type /restart editor_main /restart editor_gui /restart editor_dump And done, you can play your map now. Don't worry, your map is not gone; it's actually bugged due to including a texture in the meta.xml file as if it exists in the map, even though it does not exist in the actual files. Your sincerely, Nebla
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Hi there, Today, I would like to present you with my latest Old School map creation: "Knave." Inspired by my admiration for G.I character Arlecchino, I decided to create a map centered around her instead of basing it on a region. Arlecchino has become one of my favorite characters due to her intriguing backstory, past, and captivating character design. Known as the Fourth of the Fatui Harbingers and also known as “Knave”, Arlecchino is the Director and Owner of the House of the Hearth, an orphanage in Snezhnaya. Enjoy the video! Inspiration I was inspired by the Arlecchino character demo video to create the map. The video starts in Mondstadt Cathedral and moves through Inazuma and the Sumeru desert region known as Mausoleum of King Deshret before ending in the Opera Epiclese of Fontaine. After the next part, we don't know where she went, only that she is sitting on a throne. I tried to replicate the scenes from the character demo video and synchronize the map's music with the atmosphere like as in my previous concept old school maps, Inazuma, Sumeru, Mausoleum of King Deshret & Fontaine However, I made a reinterpretation of one part. When the song becomes soft again with clouds and kids, I instead created a green zone covered with a hundreds of flowers. I added Arlecchino's character ascend material flower, the rainbow rose. Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. You may subscribe to Nakvie's YouTube channel as the owner of the Channel) Special thanks to Nico for assisting me with fixing the Red Flash part in the map! Best regards, Nebla
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Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Iram of the Pillars" A primal desert atmosphere, replete with a rich history, awaits your arrival. Prepare to explore its depths and unravel its secrets. Map Story With the corruption of the vessel’s contents, as well as the growing idolatry and arrogance of Shaddad and the people of Iram, divine punishment was rendered upon them in the manner of a massive sandstorm. The city of Iram and its inhabitants were thus removed from the face of the earth, as if they had never existed. Though Irem is renowned for its massive scale and distinctiveness, I designed this map based on my research and sources. However, limiting the number of structures prevented issues with graphic performance. Features If you experience lag or freezing while playing the map, simply type '/hidec' to remove the textures. However, if your computer is sufficiently powerful, you can execute '/hidec' once more to bring back the textures. Enjoy the video! Best regards, Nebla
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Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Tenshukaku 鳴神" I have initiated my plan to convert the G.I regions into the FDD gamemode. First up is Tenshukaku, the first G.I region I've created, as I've promised in the Fontaine thread. Map story Tenshukaku is the residence of the Electro Archon, her excellency, the Raiden Shogun herself. The heart of Inazuma city. And our triumph over the Raiden Shogun in the duel has led to the abolishment of the Vision Hunt Decree once and for all, making us the living heroes of the Inazuma city. Our objective is finalized, and we now have the privilege to walk the very city at our own leisure. Features Now, I would like to showcase a few notable aspects that I have been planning ahead and intend to utilize on my future FDD maps. The feedback compelled me to make adjustments on my next FDD maps. We have enabled a texture remover script for users with limited computers. If you experience lag or freezing while playing the map, simply type '/hidec' to remove the textures. However, if your computer is sufficiently powerful, you can execute '/hidec' once more to bring back the textures. This map consists of two phases – the Tenshukaku main town center and the Inazuma boss domain known as 'Oneiric Euthymia' You can effortlessly shift between these two domains via teleports, which we have meticulously configured to prevent getting stuck while teleporting. I wish to extend my deepest gratitude to @Nico834 from the MTA path contributors for the wonderfully crafted custom teleport and 'hidec' texture scripts! Enjoy the video! Best regards, Nebla
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Greetings, everyone! Today, I proudly present to you my newly-created Fun Destruction derby map, "The Sun" This map sets you smack-dab in the midst of the sun's fluctuating temperature and light properties as you seek to survive the blazing heat and intense solar flares. Get too close when the sun is at its blistering point and you'll likely be burned away like a piece of paper. Without protection, you're bound to wither in the sun's furnace-like heat. Be wary as the sun's status constantly changes between a red and a white state. While in the former state, be cautious of the solar flares that emit from the sun and seek refuge behind the protective blue rooflights. Once the sun reverts to a white state, however, you will once again be unfettered to approach the rooflights freely. In addition to the sun's fluctuating temperature and light properties, there exists a protective shield in the center of the map. It is designed to negate the damaging effects of the raging solar flares, resulting in a mere few shakes of the screen that pose no great danger. However, without this shielding, you will surely be engulfed by the sun's fierce heat wave. Be thankful for the presence of this protective feature in the map. In an effort to make the map as realistic as possible, I have added a plethora of custom objects and effects, which may lead to decreased performance on lesser devices. I kindly request that you purchase a more powerful machine if the map appears to be laggy or slow on your current setup. Enjoy the video! Next upcoming FDD Maps: Inazuma: The Tenshukaku Inazuma: The Grand Narukami Shrine Inazuma: The Watatsumi Island Inazuma: Seirai Island Fontaine: Poisson Fontaine: Merusea Village Sumeru: Port Ormos Sumeru: Ruins of Dahri Sumeru: Chatrakham Cave Sumeru: Vanarana Sumeru: Mausoleum of King Deshret Best regards, Nebla
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Ladies and gentlemen, hello! Welcome to the latest updates regarding "The Devastated", my latest creation of a survival map. The map has been expanded and improved with brand-new areas and structures such as the Abandoned Hospital and forbidden locales including the Forbidden Metro & Abandoned Factory area. Additionally, the environment has been altered significantly, with increased detail and improvements to specific regions where players will be spending most of their time. Although the size of the map is quite vast, I will continue to dedicate myself to updating it over time by adding further details. Please note that this is still a work in progress, with further updates and alterations to come as I continue to labor away on this map. As the map is quite expansive, additional details will be brought to life gradually. In addition to the lack of utilizing any custom objects, the structure of the map is entirely founded using only the plain floor objects. This approach to map-making helps to minimize the potential load strain due to the map's expansive size. To further optimize the load, I've also refrained from utilizing an excessive number of duplicated objects. Doing so helps to maintain the quality of the environment while avoiding any potential draw distance issues. Enjoy the video! best regards, Nebla
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Hello there, Today I am presentin you with my latest Old School map named "Fontaine." The unique atmosphere and storyline of this region has inspired me from the GI. I had initially promised to create a "Griddle of the Sands" map which is the second desert area in Sumeru, but Fontaine's vibes and atmosphere were too tempting for me to resist. Therefore, I decided to create it first before focusing on other regions such as "Griddle of the Sands", "Mondstadt", "Liyue", and "Dragonspine." Fontaine is the home nation of the Hydro Vision, and where justice reigns supreme. The punishing machine named "Oratrice" here hold zero tolerance for error. There is no mercy for those who defy the rules or do wrong in this region. Also, people have transformed their large opera house "Opera Epiclese" into a court, so that performances and trials can occur simultaneously. It's common to see those who are being punished act like they are part of a play. The crowds are free to watch like they're watching a show, just as they would watch a performance they paid for. It seems that the justice system here is one of entertainment rather than fairness. Enjoy the video! The map contains some mechanisms from the game; Water Bridges This structure you see is a kind of creation developed by Fontaine engineers that allows boats to pass over it. In this map, you'll get to experience this structure first-hand and witness its capabilities. The Diving The waters here are nothing to fear. In this map, you are free to dive into the depths and explore the wonderful underwater world. Keep your course and enjoy the refreshing atmosphere of the waters. During your journey, you will enter and exit the waters multiple times. So get used to it already. But that doesn't mean you can stay underwater for long periods of time hehe) Floating Hydro Cubes The Fontaine Research Institute of Kinetic Energy Engineering, often shortened to Fontaine Research Institute, is an organization in Fontaine. During your journey, you'll have to achieve this weird scenery. The pressure inside is quite density so you'll feel it yourself when you get in. Underwater life The underwater life here has covered the area with diverse and vibrant species and forms of life, including mosses-covered structures, underwater grasses, and a plethora of aquatic animals. Natlan? You may notice the volcanic build in the end of the map; which references the next map will be about Natlan but I am not following any kind of time period so, I may bring different maps before this region like as, Desert of Hadramaveth as I was promised in my previous map "Mausoleum of King Deshret" But I've added it in the end of the map because it will be the next upcoming region after the Fontaine in GI. Natlan is one of the seven regions of Teyvat and is renowned for its worship of Murata, the Pyro Archon and the Archon of War. The region is slated to be released in Version 5.0 and will bring with it an array of vibrant volcanic events, although we haven't seen much of it as of yet since it has not been released yet and remains a mystery. However, when that day finally arrives, we can be certain that exploration in such a unique region will bear unique rewards. And I'll make sure to create a new Old School map based on this region, which will serve as a continuation of my 'GI-Regions' series. The map is synchronized with the music, and scripts as in the Mausoleum of King Deshret, Sumeru and Inazuma from my previous maps. You will feel the harmony if you can play the map without fail. (The screen will shake, atmosphere will change etc.) Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. You may subscribe to Nakvie's YouTube channel as the owner of the Channel) Beta Tester Now, for my upcoming map conversions, I wish to extend my gratitude to Shady & VonKasty for serving as the initial testers. You're both very insightful and have been exceptionally helpful throughout the map-making process. And to all you out there who wish to participate in the beta-testing phase of my upcoming old school projects, feel free to send me a direct message, and I'll be more than just happy to have you onboard as well! Something more to add: FDD Maps Update As for the lovers of FDD, I wish to announce that in the foreseeable future, I'll begin the process of converting my GI-Region-Series maps to the FDD gamemode. This specific series will include aspects of several regions, one such as Fontaine, Sumeru, and Inazuma. From the different point of view, those regions will their own areas as in the GI. For example Inazuma: The Grand Narukami Shrine, Inazuma: The Watatsumi Island, Inazuma: Seirai Island. Fontaine: Poisson, Fontaine: Merusea Village. Sumeru: Port Ormos, Sumeru: Ruins of Dahri, Sumeru: Chatrakham Cave, Sumeru: Vanarana, Sumeru: Mausoleum of King Deshret Now, in regards to my FDD conversions, I've set a condition for myself to only complete the ones that have already been released. In other words, Fontaine, Sumeru & Inazuma are already released, so I'll create FDD maps based around those regions. However, when it comes to regions that have yet to be released, such as Natlan, Liyue, Mondstadt, the likelihood of FDD variants not yet coming into fruition remains high. If everything goes smoothly, Antartica 3 is on the way & Deep N Deeper series will continue too.
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Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Deep N Deeper IV: Eternal Oasis" as I promised. We're getting deep and deep and this time we are in a hidden place that cover with nature and it's been hiddenly waiting in underground since year Map story: According to the legend, this place has never died through the ages, even though it's underground. It's full of life and vibrant, despite being located underneath the earth. The orange coloring of the area doesn't come from the sun, because as you are aware, we are underground. Instead, it's the result of artificial sunlight created by nature itself. Nature will always find a way, no matter the situation, and in this case, the sunlight stems from "big red rocks" that act like mirrors and can reflect even the tiniest amount of light from outside. The red rocks possess an intense energy, and are even powerful enough to stop time, making them a mysterious and fascinating subject. In the next edition of our DND series, we'll take a more detailed look at these peculiar stones. Enjoy the video! Best regards, Nebla
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Since the day MTA became the part of my life, I've tried my best to support. It allows me to use my full imagination. I hope MTA will stay alive for eternity
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Finally! let's goo!
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Hello there, today I'm presenting you my latest Old School map called "Mausoleum of King Deshret" You may remember that I was mentioned about this map in my previous old school map "Sumeru" so this map is actually not a suprise) So, this time, I want to bring you somewhere covered with redsand with very hot weather. If you playing this game and already know the lore you may know who is King Deshret. But If you don't know, let me explain you shortly; King Deshret, also known as Al-Ahmar (meaning "The Red One"), was the Lord of Deserts and one of the three Kings of Sumeru, alongside Dendro Archon. He died over a thousand years before the events of the story. I've inspired by Mausoleum of King Deshret which is the actual region in the game I hope you like it, Enjoy the video! The map contains following mechanisms; Ruin Hunters Imagine this, you in the big immense desert and noticed some robotic stuff that looks like apache helicopter, in the game they look like Ruin Golems but I designed them as hunter helicopter since they are iconic enemy of vehicles in dm/os) Tumbleweeds Meanwhile you playing the map, you may notice some tumbleweeds that goes somewhere randomly as the wind navigating them just like as in desert, they actually not placed randomly and they waiting you to reach them hehe) Pyramid Puzzle This time I didn't make a confusing puzzle like as in my previous map Sumeru because I got feedback from players via dm & discord so I couldn't ignore them. at the Hunter part you need to get the arrow markers otherwise the road will be blocked, I made them disappear when you touch them so you can notice if you got them or not. But please wait platform to move before drive because blocks disappear when they move) Out of area & Shotcuts This time I gave more effort to covering the map with invisible walls to make sure nobody can get out of the map for camping. Also you may notice messages appear on your screen when you trying to make a shortcut and your path will be blocked automaticially like as in my previous maps Inazuma & Sumeru. (It applies for big shortcuts only) Desert of Hadramaveth? You may notice some different atmosphere at 2:30 that actually references to Sumeru's second desert region Desert of Hadramaveth it's just a prototype but I am planing to release it in following months of 2024 if everything goes smoothly. So it will be continue of the map The map is synchronized with the music, and scripts as in the Inazuma and Sumeru from my previous maps. You will feel the harmony if you can play the map without fail. (missiles will blast, the screen will shake, dendro will caught you, etc.) Credits: Video & Edit by VonKasty Detailed credits can be found in the video's description. Footnote: They bring new regions so fast so it makes hard to catch them for me, They already brought new region "Girdle of the Sands" after Desert of Hadremaveth. and new region will be added in 3.6 in the game. So I should follow the queue like as they do. if everything goes smoothly, first "Desert of Hadremaveth" and then "Girdle of the Sands" But I may bring new maps unlike the concept so it doesn't mean I focus on this project only) Best regards, Nebla
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Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Mars Effect" as I promised. I want to bring you to our new home within near future theoretically, a dusty and silient atmosphere is waiting for you to play) Map story: You may remember there is a rocket shuttle launchpad in Antartica 2 we have used it to launch the Mars. all we found was dust storms but no life forms when we first arrived, so we investigated the area and started to colonize it, the planet seems more dead then it seems but researching facilites doing their best. I didn't add many objects around the map as decoration and kept the textures optimized, so you will be able to play the map without issues I guess. if you find any bugs or problems please directly contact me via Discord Nebla#0042 Enjoy the video!
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Happy new year everybody, looking forward for next projects we are family! ?
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Hello dear MTA lovers! Today I want to announce that I am re-selling the map NEXCITY 2. If you are interested to buy, Don't hesitate to contact me via discord Nebla#0042 You can see the map video here: Map content: Map size 318kb (Without zipping) Total objects 2,769 There are no textures or custom objects. Just native GTA objects. Airports (1) Nighttime style (Yes.) Attached to main city: Yes.
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An exterior Nightclub map for Roleplay servers. It has dance place, people where they can sit, DJ room and more! If you are interested to buy this map, all you have to do is contact me via Discord: Nebla#0042
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Hey there! Today I'm presenting you my latest map "The day we found Earth" In this video, you will see many things like rocket takeoffs, explosions, meteorites, and asteroids, characters from animation movies, and more... Message The map has many messages like deteriorating human behavior, the damage we are doing to the world, the rich getting richer and the poor doomed to extinction, Theme I've been inspired by the Don't look Up movie, so asteroids are a reference to that movie. Also, there are changing signboards which has reference to the community in real life. The map has many references and some of them are tiny to noticeable, so I've prepared a credits video like in the movie to show the references on the map. there are more references and easter eggs that didn't show on the credits video. Mariana Trench The Mariana Trench, in the Pacific Ocean, is the deepest location on Earth. I did a lot of research on this subject and couldn't find much information. Because this pit is so dark that it is unknown what is inside. So, I've been inspired by GTA Five's underwater modeling and used my imagination. I watched a few GTA five underwater secrets videos or videos about underwater in real life. I also noticed that we throw trash The End? At the end of the video, an asteroid hit the earth and everything is gone in white light, which is also referred to as the last scene in Don't look up the movie. Enjoy The Video! The video may not be available in Russia, and Belarus at the moment because of copyrighted music but we're on it to fix it soon as possible! Video & Edit by Nakvie End Credits by Nebla Best regards, Nebla
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Hello, dear Multi Theft Auto Community! Today I'm presenting you my new Island map: Middle Nesantos, It's an island map which has 12 houses, 1 motel and attached to mainland also it has roads for peds and vehicles. Total objects in the map: 1084 Map file size (Unzipped): 166 KB Map file size (Zipped): 18 KB Are you interested to buy it? Contact me via Discord: Nebla#0042 Map screenshots:
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Hey, yes that's a great idea. Actually I have an idea in my mind that creating a Cyberpunk City for Multi Theft Auto. It'll openworld map like as NEXCITY 1 and NEXCITY 2 and yes, it will be free! ?
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Hello dear Multi Theft Auto Community! Today I'm presenting you my latest DD/FDD map that I have made with my friend Junky. It has a low but effective Cyberpunk atmosphere to feel you like you playing in the future. I didn't add too many objects don't force your pc. I hope you like our new map "Cyberpunk 2078!" ! You can download the map below. Map download https://community.multitheftauto.com/?p=resources&s=details&id=18724 best regards, Nebla
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Hello dear Multi Theft Auto community! Today I'm presenting you my latest concept map it's called "The Arrival" You may already know the movie but I wanna give a short information about the movie for the ones who has no idea what is this movie and what it themed; The Arrival is a science fiction movie: Twelve bizarre and mysterious alien crafts situate themselves around the world, an expert linguist, Dr. Louise Banks (Amy Adams) is recruited by the military to construct a means of conversing with the aliens to discover whether they arrived with peaceful or threatening intentions. Some screenshots from the map (Gameplay) You can download the map for free below the pictures Map plot: All the racers were after these objects that they could not identify. They partially succeeded in achieving their goal, and they set out to explore the area right between the 5 alien pods. But since this information is very important, every racer aims to steal all alien information by eliminating other racers. Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18723
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Hello dear Multi Theft Auto community, I am pretty sure that you already know there is a hatch underwater in GTA V, some people thinks it has its own easter eggs. I can't say they wrong. Yes it has a sound effect in GTA V which actually references to a song in morse code. But I think you didn't hear any Underwater hatch in Multi Theft Auto. Map content: Total created objects - 627 Total map size (without zip): 1.32 MB (3d sounds & scripts including) The map size (zipped): 1.14 MB (3d sounds & scripts including) 3D models used?: No (Native/Original GTA San Andreas objects.) Texture changes?: No (Native/Original GTA San Andreas objects.) Special thanks to lopsi from MTA staff. Also Shady & Mkl21 for helped me about fixing the script I was saw a video "I've opened the hatch in GTA 5.. this is what's inside!" so this map was made because I got motivate from that video also where I am inspired from. The map has the same Alien car sound like as in gta v. No you don't need to kill anyone to get inside the hatch. Simple go to hatch and it will be opened for you. The interior is quite bigger than the one as in gta v. I reinterpreted The Hatch & Interior in Multi Theft Auto which is my favorite game click here to go to download page You can watch the video here Best regards, Nebla
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A place for you and your friends to hang up + Lux Villa: with which friend(s) would you like to hang up in this place?