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Everything posted by orappa
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Great work, guys. It is very rare for a fan-run project to keep going this long. MTA has become more than I ever hoped it could. I remember how excited I was the first time I read the MTA Blue page. I think I read it about 10 times in a row because I couldn't believe it.
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It's funny, I hung around the forums for a year or two before even playing MTA. Started with GTA3:MTA 0.3b but quickly moved onto the more advanced MTA:VC (think it was 0.3c or something). Then a long time later, MTA 0.5 came out, but I mainly played GTA3 rather than VC. Then I beta-tested Race and tested DM when it came out. I didn't play Race much in public servers. Then unfortunately time became a problem for me (and the lack of a Windows PC) so I had to kind of give it up.
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The easiest way to do this is just to duplicate your SA installation folder and install one version to one folder and one to the other. Installing them in the same place would cause conflicts. But I would imagine that a talented coder will probably create a Race clone for DM sooner or later anyway.
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Thanks guys. I appreciate it. I think I've been on this site since I was 15 or 16. Sad, I know. P.S. I haven't been around much lately due to work commitments. Playing and testing is difficult for me as I no longer have access to a Windows machine (I use Macs for work) but I hope to be around the forums more often than I have been.
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The team are focusing on the large bugs. The reason why they are fixing things like fades are because it's a 5 min job to do it and if you notice a problem and it's quick and easy to fix, why not fix it? It's not like it's going to make a difference to the release date. People read too much into the changelogs which is why we never offered them in the past. In summary, we don't need any more testers and the people in the original thread should have been nicer (although I can see their point as this same question has been asked every day for the past 4 years, nearly 5 now). We give testing rights to people that we know are trustworthy and are able to put the time in for regular testing. Paul and cracky: cool it or this thread will be locked.
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Semi-public means invitation only.
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Beta is something that we're discussing right now, trying to figure out the best way of doing it.
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iPhone has push email too, via Yahoo, but it makes no difference anyway because it has no bandwidth charges for data (the main reason why I rarely use my current phone's WAP). 1. Oh my god, how will the world go on without MP3 ringtones? 2. See #1. Not an essential feature. 3. Yeah, I can see this as an issue for some people more than others. 4. It has really good battery life, even with Bluetooth and Wifi activated. But I have to ask - have you ever changed the battery on your current phone? Most people haven't, they just charge it when it runs out, so this isn't a major issue.
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So what you actually meant to say was: As for me, I really don't care about games or ringtones or taking millions of high quality photos (if you want high quality pics why are you looking at phone cameras in the first place?) but I like the iPhone for the following reasons: 1. I know for a fact it will work with my Mac 2. It's really well-made. That thing's not going to break easily 3. It's intuitive, UNLIKE my current phone where I spend ages going through the menus trying to find what I want 4. It has "proper" internet (albeit without Flash or Java but that's an easy software upgrade when the time comes, and it's something that I use rarely anyway. The only Flash site I visit regularly is YouTube and that's supported (at better quality, might I add)) 5. Really good voice quality when making calls 6. It has email (which I use a lot) that I know is compatible with the services I use 7. Visual Voicemail is REALLY useful, and something I'd definitely use 8. It's really easy to make 3 way calls which is something I'd never worked out how to do before with other phones, and it's something I would make use of frequently. 9. Massive screen that you can zoom in and out on and turn sideways. Makes it a lot easier to browse the internet. The whole point of the iPhone isn't the features - it's how the features are implemented. That's what's revolutionary about it. P.S. I think it's only a matter of time before OS X widgets are converted for use on the iPhone, which would be REALLY useful, particularly Delivery Status (for package tracking), Gas (for gas price listings for a particular zip code) and Sticky Notes (I use far too many of them). P.P.S. Note how often I used the term "useful", as in "will improve my productivity and make my life easier". Are crappy phone games and MP3 ringtones really a useful feature?
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I challenge you to scratch the thing. It's pretty hard. I saw a video where they beat up an iPhone and at the end of it, the chrome was worn but the screen was still in perfect condition. It's premium grade glass and the thing is built like a rock. That's what you're paying for (also why you can't remove the battery, I'd imagine).
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Ok, how can every single phone ever made beat the iPhone when very few of them have all of the features you mentioned? The iPhone beats other phones in terms of phoning people, which is the whole point of buying a phone in the first place.
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Well, it hasn't got many features but the features it does have are done well (UNLIKE my current phone), although I was disappointed at the lack of Flash support in Safari but that's an easy software update when the time comes.
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So.... anyone queue up for 10 hours on Friday to buy one? I would have, if I was there.
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What people don't seem to understand is that scripting severely complicates the whole testing and debugging process. If everyone's clients crash, is it a single player bug or limitation? Is it a bug in MTA's code? Is it a bug in the Lua interpreter? Is it a bug in the script? Is it a bug in the map? Is it a bug in the resource? I haven't played SA-MP yet but I've heard a couple of people say they found it unstable. I don't know if they speak for the majority or not, but I think that highlights just how difficult the development and testing process is for both teams. People have higher expectations now. We're no longer in the days of GTA3:MTA 0.1 where you'd have to press all kinds of keyboard shortcuts to sync two cars briefly for a few seconds before it crashed. People are expecting a single player-like experience and that's why each release schedule gets longer and longer. I can assure you that it will be worth it in the end though.
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Well, it's scriptable so it's anything you want it to be, not just DM.
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Well, this is a massive update from Race and if they were to make one for GTA4, a lot of the code would be recycled from this version so it shouldn't take as long.
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A beta is coming soon.
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As far as I'm aware, support for 1.01 hasn't been added. Hopefully that can be patched in a later release. Re-texturing mods don't really do anything to give you an advantage but they will most likely conflict with MTA so it's recommended that you have a clean installation when you play. Just duplicate your San Andreas folder, install all of your single player mods to one folder and keep the other one clean for MTA.
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You could enable drive-by's. I don't think it would be possible to mount weapons on the car itself without custom models, although please correct me if I'm wrong.
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If it didn't cost much to create, all the more reason to port it to the PC platform. Higher profit margins. I'd have bought it. I always wanted to play GTA3 with all the extra stuff the later games had.
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That still doesn't confirm whether or not there is multiplayer for PC too, as SA for PS2 had multiplayer that didn't make it to the PC version. In fact, we don't even know if there is going to be a PC version yet. They haven't made PC versions of LCS and VCS yet.
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I will stick with MTA when GTA 4 Comes Out
orappa replied to frank_grimes's topic in General discussion
$50m? Microsoft won't make much profit on that.... not that they need it. I think they just enjoy screwing other companies over. -
I replied to your post in the comments section but it's probably better that I put it here:
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Contrary to popular belief, the public beta is for bug fixing, not so that people can play it early.