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J4cobLIVEmain

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Everything posted by J4cobLIVEmain

  1. Yes, but you need to implement correct scripts in order to succesfully launch it on server. Here's an example on TFF server page, where a guy did a billboard with the team logo: https://tff.gg/index.php?/topic/7089-tff-logo-billboard/#comment-61741 You also need to know how to attach col and other types of files, try checking some modded maps like i did here with de_overpass (a guy converted it to me) and I just converted it back with Scene2res converter to work on MTA: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18818 You'll see there how you can attach "col" etc. files
  2. Cool, if you could theoretically do some bigger track like similar to F1 or something I would use it on events that I organize fo'sho.
  3. This happened during a Captains Cup Pro Match around 2017, when uDka Racing server had a "achat" feature, that you could literally say Text To Speech on the chat. Funny trolling captured on the recording
  4. Fixed it by myself. Basically - open race_server.lua in "RACE" gamemode and delete this line: -- Check race can start ok if g_IgnoreSpawnCountProblems ~= res and not g_MapOptions.ghostmode then local numSpawnPoints = #map:getAll('spawnpoint') if getTotalPlayerCount() > numSpawnPoints then -- unload map xml map:unload() outputRace( (numSpawnPoints).." or less players are required to start '"..tostring(getResourceName(res)).."' if not using ghostmode" ) return false end end And voile! You can now start race with 1 spawnpoints if you have autoghostmode, without needing to put additional spawnpoints.
  5. King Well it doesn't work, sadly idk why: I guess I'll never know the answer
  6. Hello! I can't seem to find a solution for this message: 1 or less players are required to start 'race-fuzimu321312312123' if not using ghostmode Even if map has enabled ghostmode, race resource also has enabled "ghostmode" and I have one-spawn and autoghostmode - it still doesn't work. Do you know what I can change in RACE gamemode to prevent that from happening? I remember on older builds i only needed one-spawn to execute maps properly, and now it doesn't work... Map has only 1 spawnpoint but I don't want to add new ones. Help is appreciated, thx.
  7. Hello there! Since not too many Classic Racing servers went for 1.6 yet (some DM / DD / Shooter etc.: servers did) I decided to launch a test server, for y'all if you want to check if anything changed in 1.6 for racing. SKC Vanilla also turned to 1.6 but they have very big ammount of maps & it might lag. My server doesn't have too many maps, scripts so it's perfect to test how things look: mtasa://23.88.73.88:23161 Check out F9 - RACE for more info, for commands etc.: I'll describe basic commands here /nos (nfs | normal | hybrid) - change nitro style /fpslimit (vehicle | boat) (number) - Limit your FPS F4 - Carfade C - Carhide Only racing maps with checkpoints.
  8. A pro racer did a new PB of 0:59:32 on Bandito. 29 and lower possible!?
  9. Hello there! Does anybody have any MTA:SA Race converter? That converts old-format race maps to new format ones? I've been searching for it on many racing forums but they won't work or they're corrupted. I can't find it anywhere. Does any of you have it by any chance?
  10. #BUMP [update] Here's our Discord if you don't prefer talk in this / or other forum: https://discord.gg/U9MFJW4 tag me there with @ Jacob #9425 or lukum: lukum#3525
  11. Bumping - recruiting members for a tournament that most likely will happen soon - give me a private message here if you interested, with your background in racing, which modes do you play, if you wanna commit to training or not, and hours that you would be available in. You can be from any country, and if you can play between 16-22:00 CET EU time it's great! Forget about forum things because forums are outdated haha
  12. Fajnie, fajnie - ale wątpie czy jakakolwiek promocja tutaj zadziała - sam próbuję promować eventy nawet po Angielsku np.: na moim servie i nikt się z tego forum nie interesuje, ale powodzonka! Jak coś, postawiłbym na starą dobrą strategię - chodzenie po średnio-osiedlonych serverach i reklama swojego własnego, ale I też jeżeli macie kapitał - spróbujcie coś zdziałać z reklamami!
  13. Stats: Rounds : 11 Event : 645 points in total 1st place. Mateoryt.8} - 159 pts 2nd place. lsr.xcss32 - 130 pts 3rd place. -T3SL4- - 109 pts 4th place. Jacob - 103 pts 5th place. LilieD 91 pts 6th place. [uDka]lukum - 53 pts
  14. EVENT I'm inviting you to participate in a event on uDka Racing Server (mtasa://37.25.106.213:22043) - we're going to play maps from the previous editions of Captains Cup tournament, that was held in 2016! This mode before, involved PRO teams picking / banning maps. We're not going to use Captains Mode for that matter, because we're re-building the map pool for a pro game that will be held on that particular mode, however we just are going to play maps with normal CW script. For future events you can add the server to your favourites on the server browser, we usually make them on Saturday / Sunday, starting from 16-18CET hour, however if you added to favourites and still dont see it - just search uDka and you should see the server with gamemode: RACE LITE. DATE: 3rd June 2023 18:00 CET EU 11 maps Normal points system Max.: players to start the event: 4 (if less, will be canceled) Time after finish: 60sec (increased from 40 sec) I hope you'll join, and enjoy the event! There are no country restrictions for joining the server so if you're a casual player you can join too, and have fun
  15. This is a showcase, of a rather funny map on a Racing gamemode. Basically, your objective is to destroy all lamps (indicated on the radar) in order for the final checkpoint to appear. Very funny map, as MTA:SA Racers worst nightmare is... lamps! Shout-out to Lukum for scripting
  16. Well - update regarding this: Bug was still present, whenever we left the server - but when we restarted MTA it dissapeared. Now, the server author itself says, that he fixed it. I'll check it out.
  17. Hey! Actually if you leave the server and comeback, collisions are back to normal on normal maps. So safe to say that something is indeed corrupting when playing this map.
  18. This part of Starfish Island, was used to make the first-ever MTA:SA Race Map. Thanks to lukum, we can see how it looks like. Simply beautiful. Join the uDka Racing server and play it on there! However, this map has one pesky bug: Whenever map is ending and going back to normal SA Race maps, the collisions stops working on some roads. If somebody has a script to fix that, lukum and I would be appreciated
  19. Hey there folks! Does any of you know, if I could possibly implement a effects.fxp file succesfully to a MTA:SA server? Once somebody sent me some effects for no bounce, and does .fxp files work the same as .txd and .dff? So far I know these might be "effects" but idk if they work the same as .dff .txd .col etc Would = engineLoad work when implementing such file format? Thanks in advance! ps.: Files that I got: https://www.mediafire.com/file/o15trmh4nmzoq7a/effectsfornobounce.zip/file
  20. Sure! <?xml version="1.0" encoding="utf-16"?> <map mod="deathmatch"> <spawnpoint posX="1527.832275" posY="-2126.095703" posZ="13.895068" rotation="98" vehicle="461" id="spawnpoint0" /> <spawnpoint posX="1528.831787" posY="-2127.435059" posZ="13.909611" rotation="98" vehicle="461" id="spawnpoint1" /> <spawnpoint posX="1529.860352" posY="-2128.730225" posZ="13.924838" rotation="98" vehicle="461" id="spawnpoint2" /> <spawnpoint posX="1530.916870" posY="-2129.842041" posZ="13.944959" rotation="98" vehicle="461" id="spawnpoint3" /> <spawnpoint posX="1531.910645" posY="-2130.837158" posZ="13.963160" rotation="98" vehicle="461" id="spawnpoint4" /> <spawnpoint posX="1532.827393" posY="-2131.784424" posZ="13.971100" rotation="98" vehicle="461" id="spawnpoint5" /> <spawnpoint posX="1533.671753" posY="-2132.831055" posZ="13.982466" rotation="98" vehicle="461" id="spawnpoint6" /> <spawnpoint posX="1534.516113" posY="-2133.660889" posZ="13.994470" rotation="98" vehicle="461" id="spawnpoint7" /> <spawnpoint posX="1535.403687" posY="-2134.547363" posZ="14.007044" rotation="98" vehicle="461" id="spawnpoint8" /> <spawnpoint posX="1536.412964" posY="-2135.374756" posZ="14.218424" rotation="98" vehicle="461" id="spawnpoint9" /> <spawnpoint posX="1537.300171" posY="-2136.258057" posZ="14.244459" rotation="98" vehicle="461" id="spawnpoint10" /> <spawnpoint posX="1538.215942" posY="-2137.145752" posZ="14.271484" rotation="98" vehicle="461" id="spawnpoint11" /> <spawnpoint posX="1531.328125" posY="-2125.716064" posZ="13.962006" rotation="98" vehicle="461" id="spawnpoint12" /> <spawnpoint posX="1532.571533" posY="-2126.802490" posZ="13.981937" rotation="98" vehicle="461" id="spawnpoint13" /> <spawnpoint posX="1533.767822" posY="-2128.170654" posZ="14.000088" rotation="98" vehicle="461" id="spawnpoint14" /> <spawnpoint posX="1534.796265" posY="-2129.219727" posZ="14.022358" rotation="98" vehicle="461" id="spawnpoint15" /> <spawnpoint posX="1535.639893" posY="-2130.198486" posZ="14.048413" rotation="98" vehicle="461" id="spawnpoint16" /> <spawnpoint posX="1536.302856" posY="-2131.117676" posZ="14.067299" rotation="98" vehicle="461" id="spawnpoint17" /> <spawnpoint posX="1537.102783" posY="-2132.134766" posZ="14.090690" rotation="98" vehicle="461" id="spawnpoint18" /> <spawnpoint posX="1537.958496" posY="-2133.143066" posZ="14.116241" rotation="98" vehicle="461" id="spawnpoint19" /> <spawnpoint posX="1538.742188" posY="-2134.042969" posZ="14.132863" rotation="98" vehicle="461" id="spawnpoint20" /> <spawnpoint posX="1539.711914" posY="-2134.908447" posZ="14.339062" rotation="98" vehicle="461" id="spawnpoint21" /> <spawnpoint posX="1540.465942" posY="-2135.894043" posZ="14.359695" rotation="98" vehicle="461" id="spawnpoint22" /> <spawnpoint posX="1541.115234" posY="-2136.868164" posZ="14.376671" rotation="98" vehicle="461" id="spawnpoint23" /> <spawnpoint posX="1530.702515" posY="-2124.644775" posZ="14.133374" rotation="98" vehicle="461" id="spawnpoint24" 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posY="-2286.455566" posZ="12.318535" size="3.000000" color="#ff00ff" id="checkpoint22" nextid="checkpoint23" /> <checkpoint posX="1294.912476" posY="-2307.044189" posZ="12.365749" size="3.950000" color="#ff00ff" id="checkpoint23" nextid="checkpoint24" /> <checkpoint posX="1260.637207" posY="-2334.848877" posZ="15.337450" size="3.950000" color="#ff00ff" id="checkpoint24" nextid="checkpoint25" /> <checkpoint posX="1341.842529" posY="-2378.156494" posZ="20.701658" size="3.900000" color="#ff00ff" id="checkpoint25" nextid="checkpoint26" /> <checkpoint posX="1525.913818" posY="-2377.989990" posZ="12.375000" size="3.700000" color="#ff00ff" id="checkpoint26" nextid="checkpoint27" /> <checkpoint posX="1718.631714" posY="-2378.357666" posZ="12.375000" size="3.700000" color="#ff00ff" id="checkpoint27" nextid="checkpoint28" /> <checkpoint posX="1811.414307" posY="-2377.012207" posZ="12.375000" size="3.600000" color="#ff00ff" id="checkpoint28" nextid="checkpoint29" /> <checkpoint posX="1838.817383" 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posY="-2153.746582" posZ="12.382813" size="3.700000" color="#ff00ff" id="checkpoint36" nextid="checkpoint37" /> <checkpoint posX="1948.631470" posY="-2166.631592" posZ="12.390106" size="3.700000" color="#ff00ff" id="checkpoint37" nextid="checkpoint38" /> <checkpoint posX="1963.837402" posY="-2209.449951" posZ="13.724648" color="#ff00ff" id="checkpoint38" nextid="checkpoint39" /> <checkpoint posX="1960.355103" posY="-2331.463623" posZ="12.546875" size="3.950000" color="#ffffff" id="checkpoint39" /> <object posX="1586.861816" posY="-2182.305908" posZ="14.048664" rotX="0" rotY="0" rotZ="0" model="3374" id="object0" /> <object posX="1586.862061" posY="-2178.287109" posZ="14.048664" rotX="0" rotY="0" rotZ="0" model="3374" id="object1" /> <object posX="1586.871826" posY="-2174.103516" posZ="14.048664" rotX="0" rotY="0" rotZ="0" model="3374" id="object2" /> <object posX="1586.813477" posY="-2170.132080" posZ="14.048664" rotX="0" rotY="0" rotZ="0" model="3374" id="object3" /> <object posX="1586.836548" posY="-2166.017822" posZ="14.048664" rotX="0" rotY="0" rotZ="0" model="3374" id="object4" /> <object posX="1586.804810" posY="-2161.974854" posZ="14.023664" rotX="0" rotY="0" rotZ="0" model="3374" id="object5" /> <object posX="1586.753906" posY="-2157.903320" posZ="14.048664" rotX="0" rotY="0" rotZ="0" model="3374" id="object6" /> <object posX="1586.782471" posY="-2153.851807" posZ="14.040852" rotX="0" rotY="0" rotZ="0" model="3374" id="object7" /> <object posX="1586.768799" posY="-2149.851807" posZ="14.040852" rotX="0" rotY="0" rotZ="0" model="3374" id="object8" /> <object posX="1586.809937" posY="-2145.832031" posZ="14.040852" rotX="0" rotY="0" rotZ="0" model="3374" id="object9" /> <object posX="1586.965210" posY="-2141.832275" posZ="14.040852" rotX="0" rotY="0" rotZ="0" model="3374" id="object10" /> <object posX="1590.406616" posY="-2160.163330" posZ="17.215939" rotX="0" rotY="0" rotZ="-325.726048165637" model="11435" id="object11" /> </map> Airport Speedway. Basically maps like this that are in the [race] [maps] folder when you first time install MTA. I dont' see the checkpoints normally in the editor / nor spawnpoints.
  21. Hey! I would love to remake some old MTA:SA maps, or just check how they were made - made bigger checkpoints etc. But when I open them, there's no checkpoints only objects. Is there any converter to convert them from OLD - new? I can't seem to find any converter by searching on Google. Only converters for modded maps, etc. Thanks in advance.
  22. More info here: https://udkaracing.boards.net/thread/12/carbon-mode-tournament Sign up on the forum if you want to participate (TEAMS only). For Classic Race (not DM / DD Racing) - Date: TBA (To be announced) - Hour: TBA (To be announced) - Knockout Stage: TBA (To be announced)
  23. Hey there. Emailed you already.
  24. One of the most beautiful examples, that you can script EVERYTHING in MTA. This is how racing would look from Top Down View perspective. Map and script made by [uDka]lukum and it's available on the uDka Racing Server!
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