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Showing results for tags 'anti-cheat'.
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Hello, I'm developing an anti-cheat system in MTA:SA and I'm trying to detect players who block or cancel the `onClientPlayerDamage` event on their side, which prevents the server from detecting damage via `onPlayerDamage`. I know that if the client cancels `onClientPlayerDamage` using `cancelEvent()`, the server-side `onPlayerDamage` event will not be triggered. Resulting in godmode and players not dying So my question is: - Is there a reliable way to detect if the client-side damage event was cancelled? - Does MTA have an anti cheat against this type of cheating ? -Are there other ways for cheating to cancel damage taken and not die? Any suggestions or ideas to detect and prevent this kind of abuse would be appreciated! Thanks in advance.
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I had mta open and was connected to a server but was alt-tabbed out of the game for around 20 minutes and when I alt-tabbed back in to the game I was greeted by an error saying I had DLL Injectors and could not connect to the server, So I assumed it was a glitch and could be fixed by realunching MTA but after launching mta when I tried to connect back to the server I was greeted by a CD47 Ban with description of using DLL Injector. The ban was only for an hour so that's not the problem I wanted to know which process caused the ban to try and avoid this in the feature, I was hoping there would be like a log or something that I could see to indicate what caused it? Because I did not have any DLL Injector open and neither Injected anything into the game. For now my I think it might have been the MSI Afterburner and Rivatuners overlay but I'm not sure. tl;dr I got banned for dll injector and I want to know which process caused it.
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You were kicked from the game (SD #16 021A) < that's why i can'T join servers pls help me my pc is clean my files are clean i have no mod or no cheat that problem started today after the new update
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- anti-cheat
- bug
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