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Misterix resource for Multi Theft Auto. Inspired by the original Misterix script on MTA resources made by Rhypasa; https://community.multitheftauto.com/index.php?p=resources&s=details&id=15163, and by the singleplayer mod. My own take on this. Note about AI usage I don't condone you guys making scripts with AI - it sucks and its like a sysyphean job. Hire a scripter and he will do a 1000% better script than this. My dream was to play a way cooler version of misterix than Rhypasa made, because I felt some stuff were missing there, and script weren't updated that often so I decided to fulfill my own vision of the script with the help of an AI . I scripted few smaller scripts before for my own use (like a script, which permits people from certain countries to enter the server) on my own and let me tell you - learning scripting is much more fun than using an AI for it. You can use AI to learn scripting and such, and attempt to do these kinds of projects by yourself but I recommend you to do that privately. I also don't sell it, which to be honest - selling an AI script would be such a dog:~ move. But if anyone else, dreamt about this kind of Misterix script (with a lot of features like this) this is for those people who just want to have fun and always wanted to try it and don't mind it being an mostly made AI script. With the help of AI I realized that vision, how a misterix script in my opinion should look like, because I'm not that experienced like some of the veterans here are. I hope, despite like 99% of the code being AI - you have fun playing this, or watching the vid for it. Moreover, if you can make it better with actual human input and skill, you always can, GitHub link with all the files is below - and I'm rooting for you. Call it an AI Slop, insult me, call me names, flame me even more or whatever - I'm still amazed that AI can pull off something like this. I don't think it's ready for major public use, but I have a server just in case you want to test it out, it's not open most of the times because it's a free server and we had played around for fun with my friend there. If you want it msg me privately I shared the script on GitHub. If you want to make a fully human remake, or check how AI made some stuff like AI, car AI and all that sh*t then visit it here: https://github.com/AlfredoAnonym/Misterix-MTA-SA Feel free to make your own versions of this script, implement any stuff from this script to yours - I'd love to see an actual fully human-made misterix script better than this. What I will try to do is I will try to fetch the music files so instead of downloading grueling 60+ mb file, you will be able to load in quickly to the server because music could be played from Github and fetched. Features Create your own ped mysteries (with /cm command) - you need to be an admin to do this Create car mysteries as well (with separate car ai) Skin mods for various peds and music that you can always edit / add in the script AI can throw projectiles at you, or fire with projectiles (spraycan still doesn't work, but flame thrower does for example) Taxi system for few myths for now (check out the video to know how to make more taxi paths) Weapon buying system (for future gamemode) Health bars for myths Not only 1 peds in one myth, there can be multiple peds (check out Epsilon or Zombies-Nemesis) Spawn friendly Yakuza with /yakuza command - they will help you battle the myths. Better spawn them after you accepted the mission, you might see some glitches like them not getting out of the vehicle. I also tried to make Drive-by (with AI too) and they just seem to have an invisible weapon out of the car window, and they don't shoot with it so yeah, but they get out / get in of the cars, attack the myths, that's enough for me They also if there are no car seats left, look for a nearby car and drive it behind you (that's a nice touch I think) Save system (saves your skin, money, stats - sometimes muscles do not save or aren't loaded) (for future gamemode, still buggy) Garage: You can add any vehicle to your garage by typing a command, and then you can retrieve it from the garage by typing /grg and you'll spawn inside of it. In which gamemode this script is supposed to be played on? It should be played on Freeoram now. I planned to make it a separate gamemode, but I don't have a lot of help with it and frankly its hard to do a separate gamemode if you don't know scripting. I only script (small easier stuff) by myself, but most of the code is sadly AI for this script (and I feel like I need to disclose that). I edited stuff myself too, and if you are a better scripter you can make this script a lot more better, and you can remake it even better than I did. I wanted that kind-of misterix script to be in MTA:SA, and that one that we played had only few mysteries, which half of them never worked for me and my friend - and this was the dream, that AI helped us to achieve (to play a better version of "misterix") it still has glitches
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( BR ) : Estou procurando alguém que saiba mexer com a IA, apenas configurar para ela seguir um traçado especifico dentro de veículos. Eu pago R$ 500 reais por isso, ou até mais. ( US ) : I'm looking for someone who knows how to work with AI, just configure it to follow a specific path inside vehicles. I pay $100 USD for it, or even more.
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Hey there, guys I recently messed with Grok a little bit, when it comes to MTA:SA scripts - and oh boy, he can make scripts. If you gonna tell Grok a detailed description of what you want, he will give it to you, but 90% of the times it will be broken, so you need to actively send him debug problems and stuff. Here are the list of the scripts that I edited succesfully / or made using grok: Soundboard script (creates a F3 GUI menu and you can play different meme sounds when clicking on the sound buttons) Force 30 fps script on a RACE map (creates a script, that enables 30 fps only on the map you plug the script into, after the map is switched - FPS change back to normal that you have set in your server settings) - and to make it work, edit the map name (map name from meta.xml) to your own local: targetMapName = "[30FPS] Driveable Yosemite" -- The map to force 30 FPS on Reduce bumps - Reduces bumps on race maps, by changing velocity of the vehicle in real time (there are some small problems with it too, i think you need to configure the script for different vehicles, tweak the values so it fits, example: Bandito is too fast on the bumpy terrain, when going down slope) Edited race ghost resource - so it now has a "carhide" function, that hides ghost (if players are distracted by it, they can simply turn it off via F3 if i remember correctly) Race-Driftking - made its very own drift table to my race map. I struggled with this alot and gave him many LUA examples and he finally made it work. It even has flags, and saves the stats on the map (idk if they save if you leave the server tho) Download them here: https://limewire.com/d/pXuGF#q0p5r0BMwg However... Grok is not perfect. Here are the attempts that I tried to make, but it didn't succeed (maybe you'll have knowledge what to fix in those) Paintjob script: Does not show the paintjob. The 1st version of the script works fine, but I wanted the paintjob to also change the color and he said it is possible, and now this version has bunch of problems in debug. This script was meant to give you an ui activated with /paintjob command, and you coul choose a paintjob, and a color and apply it. It would also save if you would quit the server and come back, and it will come back if you are logged in and logged out (i struggled 1.5 hours with this, he finally made it work after 1.5 hours) Very own clanwar script - I managed to get around some problems, that if map would redo the round would go from 1 to 2. The problems here, is he struggles to fix the point system from the previous script, and also sometimes GUI does not open. Grok forgets earlier attachements so maybe that's the reason that he sometimes :O up those scripts, but if anyone would be helpful I'd like this one fixed - can explain after what I wanted in there Map Panel script - I don't have it here, but it had a functional map panel, and it correctly listed the maps only from RACE gamemode. I also made him include the cash reward after race completion, and he also did it perfectly, however problems were with buying the maps - when you bought the map, money went away but map didn't play when script appearantly said "that the correct map was set" after buying it. Login Panel - he can do the login panel UI perfectly, but sometimes struggle with saving the accounts (or creating databases), he prefers to save account info in .xml file. Also if you would login or register from the login panel, it wouldn't let you log in (even if you typed the correct credentials it just didn't work and nothing happened) Some other screenshots I made when I tested Grok (this is all Grok's work): (i fixed this pesky text bug after like 3 times asking him to resize the table or move the text lol) (color didn't go as planned, but alpha was working fine, but eventually scrapped it) I'm inclined to say, that Grok is very helpful, and you should use it. You can also download some of the scripts that Grok did in the hyperlinks. What do you think guys? He made me come back to this game, only to mess with some scripting
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Hello everyone. Before anything else, this script works client-side and it will not disrupt the server-side balance and it will NOT cause lag. It's a showcase, download is not available yet but there is a test server you can join. Explanation: This is a script we've been working on. It introduces peds all around the map with custom attitudes of their own. All killed peds will drop some amount of cash, and their weapon if they have one. When you alt tab, the "game" will pause like the single player. The bullets and the peds will freeze. When you alt-tab back on, everything will continue from the last second you left it on. Peds: Peds will be minding their own business and they are not hostile unles provoked. They will react to world events such as someone walking past them, gunshots, explosions, vehicles near them and obstacles. They will put their hands up when threathened and start running or fight back. Some of them will defend when attacked,ome of them will run. Some of them will even defend others from trouble. A few of them have some custom behaviors but I won't spoil that. Most of them will be unarmed but some of them will carry weapons. They prefer melee weapons such as a bat or a knife, but there are some paranoid nutjobs who can't go outside without a gun. Cops: If the police is near, commiting a crime will alert them and your wanted level will increase. As your wanted level goes up, more dangerous cops will start chasing you. You can stay away the police in order to reduce your wanted level, or find bail pickup I put around the map. All of them can be found in their original San Andreas locations, as well ass some I have added to suit the gamemode. That's not all though! If a ped kills another ped, the police will be agressive towards them instead. If a ped punches another, they will respond back. Some of them will defend their friends, some of them will bail etc.- This makes the world feel alive. Military/Swat: They will be introduced when your wanted level is above 4 stars. They will carry more dangerous weapons such as Deagle, M4 and MP5. They will reward you with really good EXP when killed, but they are really challenging. Gangs: In suitable ares, gang members will spawn as groups. They will all carry weapons and they will defend their group when one of them is attacked. Mafia: The mafia will spawn in certain areas, mostly being San Fierro. They are not agressive unless provoked, and they are REALLY dangerous. They will grant good loot and experience if you have the balls to mess with them. There are more features I couldn't show off because I don't want to make the video too long to sit through. Check the description in the video if you want to play-test the script. Have a good one! Screenshots:
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- san andreas npc ped ai peds gangs cops wanted mafia
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Hello all! Please help, I need to make a driving ped. So I've tried to create ped and create a vehicle and make ped drive to me, but soon I'm understood that I don't know how to make ped choose right direction (turning left or right) and go forward to me... Tried to investigate CrystalMV's NPC HLC scripts, but cannot understand how it works... So, please, somebody, help me code and understand how ur code works. I need a simple NPC turning into the right side and accelerate then stop using handbrake or brake_reverse and that's all. I've spend many hours thinking how to code it, but decision still not found, so I'm here..
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Hello everyone My idea is add artificial intelligence to the peds like in single player. I know the idea is very repeated but this basic thing may do an important change if is added. I was thinking possibles benefits and these are... * New gamemodes and the expand of others: - New gamemodes will be created ( like a single player gamemode ). - Other gamemodes will be expanded ( like RPG ). * New resources: - New and originals resources will be created ( like added functions, funny resources, modifications, etc... ). * New players: - The previously facts will cause an upload of players. I was also thinking about some functions like: setPedestriansEnabled(state) This function will set enabled or disabled the pedestrians. setPedAIEnabled(ped,state) This will set enabled or disabled the ped artificial intelligence ( AI ). setPedConduct(ped,conduct) --CONDUCT = "aggressive", "neutral", "friendly" This will set the conduct of the ped who have AI enabled. So.. those were my ideas. Sorry for the bad redaction, i'm using google translator. Thanks for read this post.
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