We began doing a little work on Race Mod 1.1 yesterday. I did dynamic respawning which is definable using the tags 'respawn' and 'respawntime' in the map file. The possible values are 'none' (for last man standing maps), 'timelimit' (for example respawn after 10 seconds) and 'waves' where players respawn in wave intervals at for example 30 seconds. The timelimit time or the wave intervals are definable using the 'respawntime' tag. If no 'respawn' tag is specified, it defaults to 'timelimit' on 30 seconds so old maps such as Destruction Derby and Freeroam will do respawning without any map update required.
The respawn position is the last hit checkpoint, or if none, one of the spawnpoints are chosen. I wouldn't recommend the respawn type "waves" for races as some players will have to wait longer than other players. I might also code some "Click to respawn" feature.
In 1.1, you can also specify a map duration. Maps with dynamic respawning won't end when all players are dead, because they'll respawn, though they will end after the time specified in the 'duration' tag. The value is specified in seconds (ie 300 seconds for 5 minutes), and can be 0 for infinite. As lots of server owners download maps from external sources such as our Community Center, there's also an upper limit you can define in the server config. It can also be 0 for infinite. If any maps exceed the limit specified in the server config, it will be limited to that value. For example if you specify 10 minutes in a map, but the server has 5 minutes specified in the server config, the limit used will be adjusted to 5 minutes. The time left on a map is displayed on all client screens.
Also, in version 1.1, the animations on remote players when they lean on bikes and pedalling works unlike the current release.
Please note that the release date is unpredictable, so please don't ask!