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Turbe$Z

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Everything posted by Turbe$Z

  1. because me a noob scripter, and i dont know how to create in serverside
  2. -- client -- function boom ( ) local pX, pY, pZ = getElementPosition ( getLocalPlayer() ) createExplosion ( pX+3, pY+3, pZ, 2 ) createExplosion ( pX-3, pY-3, pZ, 2 ) createExplosion ( pX+5, pY-2, pZ, 2 ) createExplosion ( pX-4, pY+4, pZ, 2 ) end addEvent( "rob", true ) addEventHandler( "rob", root, boom ) -- server -- function robbant(p,s) if hasObjectPermissionTo(p,"command.rob") then triggerClientEvent(getRootElement(),"rob",getRootElement()) end end addCommandHandler("rob",robbant) When i type 'rob', explode everyone.. Why? How to fix this?
  3. No, destroy the target (vehicle, or mapped object) -sorry for my bad english
  4. -- client -- local w, h = guiGetScreenSize () local destroyTime local asd = 0.138 local target local localPlayer = getLocalPlayer () local allowed = true addEvent ( "allowIt", true ) addEventHandler ( "allowIt", root, function ( element ) allowed = true end ) addEventHandler ( "onClientPlayerWeaponFire", localPlayer, function ( weapon, _, _, _, _, _, element ) if not element or not allowed then return end if weapon == 23 then target = element if not destroyTime then addEventHandler ( "onClientRender", root, drawProgress ) end destroyTime = getTickCount () end end ) function drawProgress () if not getPedTarget ( localPlayer ) then destroyTime = nil target = nil removeEventHandler ( "onClientRender", root, drawProgress ) end local prog = getTickCount () - ( destroyTime or getTickCount () ) if prog > 1000 then triggerServerEvent ( "destroyIt", localPlayer, target ) destroyTime = nil target = nil removeEventHandler ( "onClientRender", root, drawProgress ) end local w2, h2 = math.floor ( w/2 ), math.floor ( h/2 ) dxDrawLine ( w2 - 72, h2 - 6, w2 - 72, h2 + 6 ) dxDrawLine ( w2 + 72, h2 - 6, w2 + 72, h2 + 6 ) dxDrawRectangle ( w2 - 69, h2 - 6, prog * asd, 12 ) end -- server -- function destroyIt (target) destroyElement(source, target) end addEvent( "destroyIt", true ) addEventHandler( "destroyIt", root, destroyIt ) no warnings / errors...
  5. function boom ( ) local pX, pY, pZ = getElementPosition ( source ) createExplosion ( pX, pY, pZ, 2 ) end addCommandHandler( "rob", boom, getLocalPlayer() ) bad argument @ 'addCommandHandler' [Expected bool at argument 3, got player]
  6. Thank you!!! Now working fine.
  7. server.lua:4: unexpected symbol near 'then', why?
  8. Hey, is there a function or something to remove the color code of me, and change RGB?
  9. server triggered clientside event 'addNotification' but event is not added clientside what? why?
  10. -- client -- local displayWidth, displayHeight = guiGetScreenSize(); local notificationData = {}; local notificationFont = dxCreateFont('files/fonts/roboto.ttf', 12 * 2, false); local iconsFont = dxCreateFont('files/fonts/icons.ttf', 12 * 2, false); addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end ) addEvent('addNotification', true); function addNotification(text, type) if (text and type) then if (notificationData ~= nil) then table.remove(notificationData, #notificationData); end table.insert(notificationData, { StartX = (displayWidth / 2) - (25 / 2), EndX = (displayWidth / 2) - ((dxGetTextWidth(text, 0.40, notificationFont) + 20 + 25) / 2), Text = text, Width = dxGetTextWidth(text, 0.40, notificationFont) + 20, Alpha = 0, State = 'fadeIn', Tick = 0, AlphaTick = getTickCount(), CurrentX = (displayWidth / 2) - (25 / 2), CurrentWidth = 0, Type = type or 'info' } ); playSoundFrontEnd(11); end end addEventHandler('addNotification', root, addNotification); function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end --> Background dxDrawRectangle(x, y, w, h, bgColor, postGUI); --> Border dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); -- top dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); -- bottom dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); -- left dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); -- right end end -- server -- function addNotification(player, text, type) if (player and text and type) then exports["notices"]:addNotification("Test","success"); triggerClientEvent(player, 'addNotification', player, text, type); end end addEventHandler("onResourceStart", addNotification, player, text, type)
  11. it's working, but this change dim every one second, instead of elementmoving
  12. function checkAFKPlayers() for index, source in ipairs(getElementsByType("player")) do if (getPlayerIdleTime(source) > 1000) then setElementDimension ( source, 50) setElementAlpha(source, 50) outputChatBox("#004B00[DDC - Afk] #FFffFFNem mozogtál 2 percig, afk módba léptél! Kikapcsoláshoz mozdulj meg!", root, 255,000,000, true) elseif isElementMoving(source) then setElementAlpha(source, 255) setElementDimension ( source, 0) outputChatBox("#004B00[DDC - Afk] #FFffFFKiléptél az afk módból!", root, 255,000,000, true) end end end setTimer(checkAFKPlayers, 1000, 0) function isElementMoving ( theElement ) if isElement ( theElement ) then local x, y, z = getElementVelocity( theElement ) return x ~= 0 or y ~= 0 or z ~= 0 end return false end how to fix this? i want once outputChatbox
  13. function replaceModel() txd = engineLoadTXD("santa.txd", 290 ) engineImportTXD(txd, 290 ) dff = engineLoadDFF("santa.dff", 290 ) engineReplaceModel(dff, 290 ) txd = engineLoadTXD("male01.txd", 44 ) engineImportTXD(txd, 44 ) dff = engineLoadDFF("male01.dff", 44 ) engineReplaceModel(dff, 44 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) First skin (santa) is working fine, second (male01) got this error: Error loading DFF @ 'engineLoadDFF' [male01.dff] and bad argument @ engineReplaceModel [expected dff at argument 1, got boolean]... Wtf.. How to fix this? I do not understand this..
  14. i tried this, but outputchatbox is work fine, but add me to group, with 0$
  15. function addToGroup( group ) group = aclGetGroup( group ) if group == false or group == nil then error( "The value of the 'group' is nil or false !" ) end account = getPlayerAccount( source ) if not isGuestAccount( account ) then local name = getAccountName( account ) local add = aclGroupAddObject( group, "user."..name ) if getPlayerMoney(source) >= 2500 then elseif add then outputChatBox( "Színesen írsz, amíg turbesz el nem veszi.", root, 0, 255, 0, true ) triggerClientEvent( source, "hideall", source ) takePlayerMoney ( source, 2000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end else outputChatBox( "Regisztrálj, és jelentkezz be.", source, 255, 0, 0, true ) end end addEvent( "addToGroup", true ) addEventHandler( "addToGroup", root, addToGroup )
  16. http://imgur.com/SbpALvs /sorry for my bad english, and paint draw/ this is a "road object" from car school in singleplayer. not find it anywhere the id
  17. doesn't working addEventHandler( "onClientResourceStart", getRootElement( ), function () guiCheckBoxSetSelected(getControl ( wndMain,'Warp',true)) end )
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