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Posts
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Everything posted by Ransom
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Ok thank you, previous plan will stand. There is something wrong. I have created a dud account and I can see the suspended resources. I cannot under my account... I will let someone know. Also I will remove all suspended now that I have the means. edit: done, 17 removed.
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If you can screen it on a browse list or something that would be appreciated. I tested by creating a fake resource and suspending it.
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Actually I was wrong. The suspension does remove it from the community center listings. You guys are just getting confused, because you still have the links to them. I will just edit links out of your posts as they are dealt with.
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Suspension is our way of telling people what they did wrong. You get a little message to view the resource log and when you click it you can see the reason for suspension... it gives them a reason and a chance to refute the suspension. The problem is that this leaves it in your guys' view. Perhaps this can be fixed? For now its going to just be Judge Dredd on these non-English people... As of this moment, I am completely through this entire thread. Some of the less obvious theft accusations I did not act on, but every single one was a dead in the water resource anyway. Keep an eye on recent resources
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Ok I've gone through previous posts editing resource ownerships and deleting stuff. I made note that community admins should just delete the resources, not suspend them, as they pollute your view still. Sadly it looks like there is no suspended resources browser. If someone wants to mention them they will be deleted unless there is some special circumstance. Note I did delete all suspended resources in previous posts. p.s. Thanks to those pointing these out for us.
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scale to 60% and I won't hate you ...and take blank line out of sig
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There are quite a few tools to help make scripting and mapping easier. Sadly they seem to get little attention. Instead of creating a big list of stickies we will list all tools here. Please note some of these may be outdated! Let us know so it can be noted... If you see something that should be in this list reply to let us know. Any resources in development that cause conflict with project goals of MTA will not be included. A prime example would be unofficial map editors. Scripting: HIGHLY RECOMMENDED Browse the MTA scripting wiki offline and much more quickly: offline wiki copy General movement around GTASA: SUPERMAN! Context menu to start/stop/restart resources: Resources Menu (YAML) Run multiple clients for testing: Virtual Machines Script Editor Stuff Sublime Text 3 - 50p's MTA Editor (package) Notepad++ Syntax Highlighting & Auto Completion by JR10 LuaForWindows - Good default theme and anti-theft compiling integrated More Info Here Notepad++ Notepad++ Lua (NOT MTA function) Syntax Checker by Talidan Unofficial MTA Script Editor General Scripting dxGUI - Alternative to MTA GUI Textlib: Create and stylize dxText easily Custom Blips by Talidan Slothbot AI generator by Slothman mabako-services by mabako/XX3 - Interiors, ammunation, food shops and pay n spray house_system by DakiLLa - Create houses ingame Stage - Movie making script with advanced camera control and ped recorder by vovo4ka Wiki: Useful Functions (These are small copy-paste functions to accomplish common tasks) Note: There are a lot of candidates for this section. Whatever else goes here should be flexible, functioning well and NOT DEPRECATED! GUI Creation: Qt to Lua - Create your MTA GUI outside of MTA GUI Editor 3.1.2 (now with DX support) GUI Classes v1.0 (scripting GUI MADE EASY!) YAML - Yet Another Menu Library v1.1.0 Resource Theft and Usage Protection How to make client scripts exist only in memory Mapping and Modelling: Map Editing: Proper Map Editor Plugins Editor Loop Generator (MTA Official loop generator plugin) Editor racemap loader RCG - Roller Coaster Generator plugin for editor TeleportEditor (create teleport shortcuts) by Wojak DrCrazy's vehicle movement record/draw Arezu's Mapping Toolbox (Google this) NeXTreme's Editor Tools (Google this) Fernando-A-Rocha's newmodels map editor Improper Mapping Tools Map elements mass mover online PARC - Puma's Automatic Road Creator - MTA Mapping MAP <-> IPL Converters by Aeron *Race mod syntax! Manual conversion required. Mass Object Adder By YWA *Race mod syntax! Manual conversion required. Custom Model Creation: 50p's MTA:SA Map Exporter (3DS MAXScript) Custom vehicle resource creator online Custom peds skin resource creator online Conversion: MTA <-> SA-MP Object, Vehicle, Pickup converter GTA Map Converter (MTA <-> SAMP) by deLUX Server Tools: User Management (webpanel) Web Admin panel by mawej (login_panel) Login Panel by NeXTreme (P-Login) Login System by B!ERPuNK (C-panel) Admin Panel by castillo14 (sqlitebrowser) SQLite Browser and editor by driver2 Nick Protection by driver2 Resource Management Ingame Current Map Deleter IRC Echo IRC Server Echo (by VRocker) VRocker's IRC Echo Advanced LUA Scripts (Modified by AlienX) [Mini-Missions] Irc Echo System Socket Module & IRC Resource (by MCvarial)
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Just so you guys know we hear you, the moderators and MTA team are trying to figure out which route to go in fixing community center issues. The biggest issue is lack of man power these days. It may not be soon, but it is on the todo list. Us moderators are quite annoyed as well! The stream of bs flowing into the community center never seems to end. Bear with us...
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This has some bugs as far as the GUI being breakable with spam, and I'm not even sure how you are supposed to "uninstall some upgrades"... its a shame its held back by small problems.
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This thing still in the works? I came upon it today and it really looks cool!
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Compiling is good to keep noobs from building off your Lua script, but if you really want noone else to "use" your script (say its mostly clientside), then you need to host the files somewhere trustworthy and send the client script using loadstring and some magic. The client code will only exist in memory, this means the client will always download the script (bad). This could be used in a limited way for small scripts or pieces of scripts so said hackers don't have all the puzzle pieces to play with. I don't recommend doing this unless you have something SMALL and truly exceptional. Someone stealing your vehicle spawning script isn't that big a deal. Server Lua file: function RecieveScriptFromServer () local file = fileOpen ( 'CLIENTSIDE.lua', true )--This opens the script containing the clientside script inside the resource if file then local packets = {} local counter = 1 while not fileIsEOF(file) do packets[counter] = fileRead(file, 30000)--65535 byte send limit per trigger counter = counter + 1 end fileClose(file) triggerClientEvent ( "onRequestClientFiles", root, packets) else outputConsole("Client files are missing serverside!") end end addEvent( "onRecieveScriptFromServer", true ) addEventHandler( "onRecieveScriptFromServer", root, RecieveScriptFromServer ) Client Lua file: triggerServerEvent ( "onRecieveScriptFromServer", getLocalPlayer() ) function RequestClientFiles (clientCode) append = "" for k,v in ipairs(clientCode) do append = append..v end loadstring(append)() end addEvent( "onRequestClientFiles", true ) addEventHandler( "onRequestClientFiles", root, RequestClientFiles ) The clientside script can only be obtained physically by a hacker sniffing out MTA packets. Lua script sent through loadstring cannot be compiled (in my testing), although it would not matter much. If someone knew how to sniff packets surely they could deal with a compiled Lua file. The script can be obfuscated immensely before sent, but again thieves would still be able to 'use' the script, even if they don't understand it, which defeats the purpose of using this method. This is what I have learned recently anyway.
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I have seen quite a few releases here on the forum that are not on the community, MTA's resource download center. On https://www.mtasa.com go to "maps and modes" link to access the community center. You can upload resources here: https://community.multitheftauto.com/index.php?p=resources&s=upload
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Tried it out today to see what the fuss was all about, very polished... good job. I have developed something that could help make it even better maybe... maybe I can show ya sometime.
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I really wouldn't mind meeting up once a month to play, using IRC to get together... I'll hang out on the channel.
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Edit: Silly error on my part. Example usage: test = dxText:create( "1234567890", x/2, y/2, false) test:scale(3.0) test:text( "0123456789" ) test:font("default") test:color(149,176,209) test:type("border", 1.1, 0, 0, 0 ) If you just want the borders/shadow styles here is adapted code from the script: addEventHandler ( "onClientRender", root, function() local x, y = guiGetScreenSize() x = x / 2 y = y / 2 textSizeage = 8 l,t,r,b = x,y,x,y --Background border outlinesize = att1 or 8 if outlinesize > 0 then for offsetX=-outlinesize,outlinesize,outlinesize do for offsetY=-outlinesize,outlinesize,outlinesize do if not (offsetX == 0 and offsetY == 0) then dxDrawText("ABCDEFG", l + offsetX, t + offsetY, r + offsetX, b + offsetY, tocolor(0,0,0), textSizeage, "default", "center", "center" ) end end end end --Background shadow -- local shadowDist = 6 -- dxDrawText("ABCDEFG", l + shadowDist, t + shadowDist, r + shadowDist, b + shadowDist, tocolor(0,0,0), textSizeage, "default", "center", "center" ) dxDrawText ( "ABCDEFG", l, t, r, b, tocolor(149,176,209), textSizeage, "default", "center", "center" )
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MTASA wiki - offline copies / online mirrors
Ransom replied to MX_Master's topic in Site/Forum/Discord/Mantis/Wiki related
http://www.multiupload.com/LX0T0EFJ2J Zipped up. Jan 12 2011 -
Oops, I added the link to the resources zip download on Google code. This is where resources are updated. Every so often a new zip is compiled. This is what comes with future releases as the default resources. You can check the updates log by going to project home and going to updates. Again, here it is: http://code.google.com/p/mtasa-resources/downloads/list
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MTA is getting lots of votes now.. keep em coming folks its looking good. Tell your friends! http://is.gd/imPBG
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Я режу меня верю все этим идиот они думают qu' они могут поговорить русского
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Nah I didn't wanna abuse the landscape here... These babies need their brothers
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http://img828.imageshack.us/img828/6145/abck.png Remember these babies? Need I say more?
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Even if off by default with a warning? What's the point in putting so much effort into a menu that we have to turn off by default? Why not aim for something that's practical and shiny, that everyone can see? That is why I am suggesting it stay, because all the work was already done to make it possible. Some people really thought it was cool... me included. If you mean a major overhaul then I guess there isn't a place for it anymore.
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Even if off by default with a warning?
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Yes, it finds Lua errors, not MTA function errors. It can save time, it really depends on your scripting setup. For example I have bound keys to start resources, windowed mode, and dual monitors. Often, it is just easier for me to open console to get off screen and edit some things, click back in, and start.
