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Slothman

Retired Staff
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Everything posted by Slothman

  1. i've seen this on servers that dont run zombies as well. im not sure what causes it to be honest, but im pretty confident its the admin resource thats the issue.
  2. doing soemthing like that could be as simple as not giving the gun to any other players, or you could go into the script and add checks on all the vital functions to see if a player is an admin.
  3. MINOR UPDATE added an event to allow other resources to see when a zombie gets killed. not a huge update, and useless unless you really wanted this particular feature and havnt figured out another way. EVENT NAME: OnZombieWasted PARAMETERS: element killer, int killerWeapon, int bodypart SOURCE: the de-animated zombie
  4. I beleive I can help with this. normally you would use onPedWasted to detect if a ped gets killed, but doing that would trigger for any type of ped, not just zombies. so here's a solution: I've recently discovered the usefulness of triggering custom events in my scripts so other resources can take advantage. if i were to add a "onZombieWasted" event, to the script, you could use it to trigger your script to give a reward. aaaaaaaaaaaaaand done! go update before reading further her're how it works: EVENT NAME: OnZombieWasted PARAMETERS: element killer, int killerWeapon, int bodypart SOURCE: the de-animated zombie any questions or other suggestions, post in the zombie resource thread.
  5. it depends totally on what animation they are in when they die.
  6. math ftl, but its the best way.
  7. honestly ive rarely had any trouble. with the notable exception of disagreeing with the other mappers on where stuff should go
  8. if you wan tthem gone altogether and unable to even see what others are doing, you can banish them to another dimension or interior as well
  9. moved to "other mods" section for obvious reasons.
  10. my bad, a small bug that prevents them from attacking unless provoked if theres no map running. i'll throw together a patch for it now.... EDIT: done, thanks for letting me know about it HITMANzz , please download version 2.0.1 to fix the bug. now if server want to disable random spawning, they will have to edit the client script as well to set AllowRandSpawn to false. also by the way, why the hell didnt anyone else tell me!?!!
  11. keep in mind also that the script he wrote is clientside only, and won't sync with other players. I am also currently working on a bot designed for teamplay, its a lot of work not only making them smart, but making sure that they are sycned effectively.
  12. so you created a ped, now you gotta move it. you need to calculate the angle you need it to turn, you can make it move forward with setcontrolstate or setting an animation.
  13. it was all compiled to prevent people from using the half done script. I am now currently working on a more complete and better working ai that i will probably release uncompiled. if your interested in using the script for a gamemode, lemme know, as its getting close to a releaseable state
  14. i suppose a death animation could be artificially forced, but it could lead to things looking more unnatural in certain cases. adn to Buffalo, I undersand why youd want pure clientside zombies, but i really think desyncing the zombies for each player wouldnt be a good way to go. it would lead to way more problems then it would solve, and i think it would take away from the fun. I have done everything possible to keep the peds as synced as possible by making everything serverside, and i think it worked out well. the only time you get huge problems is if your not the syncer of a zombie that happens to be wearing a helmet, then its a little tough.
  15. thats an mta bug, the death anims arent always triggered. rarely happens to players, but still happens with peds.
  16. HUGE UPDATE!! - debug output spamming fixed (special thanks to lil_toady for the help on that one - more skins (thanks to the awesome submissions in this forum - improved ai (just minor tweaks) - fixed the barricade image not showing when you walk up to the barricade - made streaming out of zombies a little smoother - no longer need to place zombie spawns everywhere!!! (KEEP READING FOR MORE INFO) that's right, i've finaly settled for a decent streaming zombie method, so zombies now spawn in other locations. I promised this would happen a while ago, and here we are. heres how it works: 1- Random zombie spawning can be turned on and off in the server script (AllowRandSpawn = true) this is on by default, but server owner can disable it (handy for when you only want zombies in certain places) 2- SPAWNPOINTS TAKE PRIORITY. so if there is a nearby zombie spawnpoint, itll be used rather than spawn the zombie randomly 3- If there are no spawnpoints near to any players, a zombie will be spawned in a random location nearby to a player. 4- zombies will not spawn under a roof unless a spawnpoint is placed there. this means interiors, caves, awnings, anywhere where the sky is not right above you. SO GO DOWNLOAD IT!!!! PLEASE VOTE AS WELL, I HAVE A FRAGILE EGO AND A GOOD RATING WILL MAKE MY PETTY HEART SING!
  17. perhaps you should provide details as to what you are hoping to make.
  18. leave those files where they are inside the hobo.zip so after youve extracted them, youll see 4 different resource files. resources\hobo.zip reources\LStrash.zip reources\SFtrash.zip reources\LVtrash.zip sorry if it was confusing, i decided not to release the other files as seperate resources because it would just make install harder to make people download them seperately.
  19. the sounds i got were from a free to use site, i didnt want to use anything ripped off of other games, i only use about 10 of them cause ifigured it was a nice number, not too repetitive. if you think your sounds are better and they are not stolen from a game, id give em a listen
  20. wow, good job, something mauled the heck out of that guy
  21. making a zombie skin should be more than just making the skin tones greyscale, try to add something cool or unique to the skins, like a cool wound/exposed organs or a tire tread or something. (think about how your zombie died) I really do appreciate all the submissions suddenly coming in. if your looking for inspiration, take a close look at the skins 50p made. those are awesomely horrifying and gory.
  22. first of all.. OVER 2000 DOWNLOADS, NICE!! 2nd of all: NEW UPDATE!!! -zombies now attack peds (aka, non zombie peds) This feature wasn't the easiest to implement, but it allows for interesting things to happen, such as gamemodes where you have to protect "civilians" or have an all out war with other peds (such as my work in progress Slothbot script) -More skins! Thanks for the submissions guys, the skins look pretty sweet on the undead, the fact that you put the effort in to making them really rekindled my spirit in updating it. -other minor tweaks to improve gameplay and allow for further expansion
  23. as far as i see it should still be fully compatible with any newer versions of mta.
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