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Everything posted by Slothman
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I might save you some effort and suggest a script I already made: https://community.multitheftauto.com/index.php?p=resources&s=details&id=292
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actually, custom skins is possible with the newest nightlies using THIS. I know in the past there has been others attempting single player zombie mods, if anyone knows someone whos worked on some zombie skins, or the name of any mods that have them for san andreas, please let me know so i can try and contact them and see if they wouldnt mind their hard work getting used. also, for those of you hesitant to try it out, heres a video someone made on youtube of this game in action:
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more blood splurts when damage is done is possible to make it more gory, but yeah, you cant have 50 zombies constantly hemmoraging blood
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i know what you mean by the animation, I had to compromise because there were better anims, but they made the peds move way too slow. the drunk anim was also a litle too comical imo. overall if i can get the peds to stop making fun of players clothes and shut up or start moaning, itll seem more zombie-ish.
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CLICK HERE TO VIEW UPDATED INFO https://community.multitheftauto.com/index.php?p=resources&s=details&id=347 As a self-proclaimed zombie expert I felt that a zombie game would have to be done properly or not at all, and i didnt want to wait for someone to make a sub-par zombie gamemode. I am really looking for any ideas, suggestions, or feedback, so please comment The whole town of Palamino Creek has been sealed off by the government due to the dead rising and attacking the living. This version is a fully functional but basic gamemode, just kill zombies and survive as long as you can. It is only meant as a first release to get feedback and ideas on how to improve it or how to make it more scary and challenging. My hope is to actually have goal-oriented gameplay that forces players to take on missions to get food, shelter, and supplies. CURRENT FEATURES -hoards of semi- intelligent zombies -entire town of palamino creek infested -various shotgun and pistol pickups (and a couple chainsaws) -players unable to sprint (for balance) -display that tells players how many zombies are after them -basic spawn system that respawns players in the bank -zombies automatically spawn close to players (but not too close) to keep the population high CURRENT ZOMBIE ABILITIES -idle behavior while not chasing players -increased damage from peds (for balance) -climb/jump to get to players -punch their way through breakable obstacles -somewhat advanced ai (zombies can follow players around corners) -eat players they kill -instant kill for headshots except if the zombie is wearing a helmet. FUTURE POSSIBLE FEATURES -interiors -missions -weapons/ammo/food/supplies bartering system -many many movie references
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its not nearly that easy to go through, it requires you to go at the wall in an extreme angle anyhow.... ANOTHER UPDATE -Thanks to the help of arc_ the script now has a range setting. -Another popular request, you can now switch weapons while hanging on to surfaces. -A few other tweaks this is definitly worth upgrading to. I hope to do another update in te future that allows you to cling to moving objects/vehicles..but theres a few mta bugs preventing it for now.
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indeed, [REL] stands for "release". [WIP] for "work in progress, [REQ] is request, etc. i'll go ahead and edit the thread title.
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beleive me when i say theyve been asked for ropes before, ive pestered the devs eought to get it myself
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simple if you use the map editor. good condition atm = kmb_atm1 = 2942 damaged atm = kmb_atm2 = 2943 super damaged frame of an atm = kmb_atm3 = 3067
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UPDATED!! version 2 features: *added option in grapple_client.lua to choose which weapon is grapple *cleaned up random bits when clinging to walls *added jump key to jump off wall *adjusted clinging to ceiling *tweaked what surfaces a grapple hook can attach to *disabled underwater grappling and heres a youtube vid!
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your function uses thePlayer, not player
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try using setVehicleFrozen to the vehicle thats being attached to the other one right before atttaching, see if that helps. EDIT: okay, thats no good either. after testing, glue on vehicles, the server seems to have trouble determining where it is once what your glued to moves.
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NOT FOR DP 2.3! MTA COMMUNITY PAGE This is a fun script that turns the silenced pistol into a grapple hook. You can zip back and forth between buildings like spiderman! (no swinging though, sorry) Just aim to where you want to go, shoot the gun, then watch yourself get pulled right over. Then take a look around while you cling to the surface to find the next place to zip to. There is a single bug that can sometimes force a player inside a wall after attaching to it at an extreme angle. I apologize for that, but its fairly minor. As usual, comments, bug reports, and feedback is welcome!
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also requires blipstreamer to run, although all good servers should already have that. https://community.multitheftauto.com/index.php?p=resources&s=details&id=338 - DP 2.3 (CURRENT VERSION) https://community.multitheftauto.com/index.php?p=resources&s=details&id=297 - NIGHTLY BUILDS Think you got what it takes to be a news reporter? how about a private eye? Put your skills to the test by either taking odd jobs from the local detective agency, or become a freelance photographer for the San Andreas News Network and capture the action of your fellow players on film. Features: *over 16 different detective missions to earn cash as a private dick. *take pictures of fellow players, the more awesome things happening in the picture, the more money you earn. *multiple mission locations in all cities. *intuitive gameplay and gui, no special commands needed. *built modular to easily work with existing rpg or freeroam servers. *works well in conjunction with Legal System and Hooker scripts.(also made by Slothman) Bugs, Questions, Comments? Go ahead and post. Feedback always welcome. Don't forget to rate after you try!
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ty. this was actually a script i had mostly built a long time ago before the public nightlies. just kinda sat unfinished, unreleased, and forgotten for a while, then i remembered it, did a bit of polishing, and sent it out the door.
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this resource is the only reason Im capable of any gui in my scripts, definitly a lifesaver. https://community.multitheftauto.com/index.php?p=resources&s=details&id=141
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sounds like trouble starting gta itself. hmm questions: does single player work? what os? which version of mta did you get? do you normally need your cd to run gta?
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hold ctrl while pressing arrow keys, or pgup or pgdown. you could also manually edit the x/y/z angles in the object properties box.
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youll see that all the functions in the script is marked out, i try to make all my scripts user friendly and intuitive as possible. theres one function that forces the captured player to face the cop, you could replace it with a glueing the player to make them follow the cop, and leave all other aspects alone. you might need to unglue once the car is reached before it forces the player in the car though. cant explain it more than that without doing it all myself
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i suppose you could eliminate the coolest part of the script and do something like glue the player to the cop till he gets in the car. but that not nearly as fun. feel free to give it a shot.
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you can also erase the "myplayer" part, cause its not needed if you want everyone to see the blip.
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if you scroll down to where it says example, youll see how its supposed to go just replace x, y, z with the coords of where you want the blip.
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http://development.mtasa.com/index.php?title=CreateBlip (moved topic to sripting section, cause this is a script question.)