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Slothman

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Everything posted by Slothman

  1. im betting theres another script thats preventing damage frm being punched. the zombie script forced health loss on a player, and if another script is trying to reset it either clientside or serverside, it can conflict and the system thinks your cheating.
  2. its not part of the current release, but will be on the update.
  3. sounds interesting. an elimination game vs zombies. if you do finish it, i could see it being popular.
  4. i find t he most popular scripts are just fun, they dont have to be complicated or particularely useful, as long as its neat.
  5. theres also a function to tell the bot where to aim.
  6. thew only way to stop a bot from shooting at peds or players is to put them on the bots team. you cant do that with the normal functions of slothbot, so you have to do this: setElementData(thePed, "BotTeam", theTeam) where "thePed" is your ped that you dont want the bot to shoot, and theTeam is the team that your slothbot is on.(the team element id, not the team name) if i remember correctly, your ot should be all buddy buddy with the ped after that.
  7. I havn't heard of it causing a crash, but I have been working on updates to remove any errors and make the whole thing run more efficiently. I suppose I could release the update, but I wanted to add a couple more features first (for example, the fast zombie option) Good news is this weekend is free, so I guess I know what I'll be doing. If anone has any skins to submit, now would be a good time to send them my way.
  8. yes, decompiled scripts sometimes don't even work. If you really don't want others stealing your work its a decent method, but Id you plan on releasing the script, a lot of server owners like to see what they are getting.
  9. it would be nice to see a resource made to simplify this for other scripters (I'm particularely interested in the riot fire)
  10. all of those things would be easy to edit, how far the streaming distance is, how close they have to be to see you, etc. I figured It was set to a happy medium setting. if i make the zombies stream further away, then they are less condensed, and less likely to surround you. basically it would make playing much easier. I'll have a look at setting this as an option, but i dont think a lot of people care too much about those as options. what people do seem to care about is: A: faster zombies, I absoluty LOATHE the idea. zombies shouldnt be fast goddammit!!!!! That being said, you have to give the public what it wants. the servers that have changed the zombie anims to make them faster have halfassed the process, and that can create some pretty stupid bugs like zombies running in circles or back and forth. I'll add this option, but any server using this option is lame IMO B: less lag. most of the lag comes from the fact that it keeps checking the line of sight on all zombies, and making them check line of sight for non-zombie peds too. Imm working on making this more efficient, but the most efficient way I've ben able to manage so far is to disable them from going after non-zombie peds. so thats a work in progress. C: ways of controlling where they spawn I've already developed a method of stopping spawning within certain boundaries using radarareas as ways of marking them off. Also, I have been working with a couple people on a full blown zombie rpg server, its been up for several weeks already and we are still working to improve it and add new features/stuff to do. I welcome you to check it out, its called "Zday Rp/RPG [Zombies]"
  11. thanks, i thought those pages were gone forever!
  12. a bus but certainly is possible, there aer a couple of drawbacks as i can see them though: -you would want to make the bus invincible and able to reset its orientation to prevent player interference, or make it intangible -when the bus is not streamed in with any players, it should forced to move using moveObject instead of having a ped drive it and using setControlState, or else it will only go anywhere when theres a player nearby.
  13. it wouldnt be due to the changes you made, its likely happening if your running a different script that prevents damage or dying. in the zombie resource, your hp gets set to a lower amount when you get hit. mta seems to have a bit of cheat detection that when it doesnt get the results it was expecting, then you get booted. I had similar experiences using a custom superman script that blocks damage. if you make a custom skin and it doesnt suck, id be happy to add it so everyone can use it. best way i find is to use an app called txdworkshop. the trick is to find the name of the skin your looking for, extract it from the gta3.img (i use imgeditor for that). Im sure theres tutorials on how to edit gta skins out there, the only difference is that with mta, you dont have to put the .txd back in the gta3.img
  14. "blue skies on mars?" - thats the big giveaway. dream.
  15. Slothman

    Funny Peds...

    I've been able to reproduce this repeatedly with peds. if a ped insults you while you are cj, then you mouth off to them (default button is n) the ped will attack you. it seems the single player ai kicks in and the peds get nasty. unless it gets fixed, right now the best policy is to: A: not be cj B: keep your mouth shut if a ped insults your shoes c: disable the control for players d: set the ped's voice to silent EDIT: doesnt matter what skin you are.
  16. Slothman

    nemesis

    my slothbot script and the zombie script are both made to work seperately without effecting eachother. although they do hate eachother so zombies attack bots and vice versa.
  17. Slothman

    LA Conference?

    neat stuff, let us know how it goes
  18. you could of course use this instead: https://wiki.multitheftauto.com/wiki/SetTeamFriendlyFire
  19. I don;t want to sound self-promotional (especially cause i usually am) but It sounds like you're looking for my slothbot script. https://forum.multitheftauto.com/viewtopic.php?f=108&t=25488&p=307652#p307652
  20. that's what i was getting at. It's always best to put your maps inside the san andreas boundaries.
  21. or just the name of the server. I havn't seen "Zombie Nombie Apocalypse" in the list.
  22. Perhaps you could elaborate on some of the features you are requesting. I'm not sure what you mean by "app system" or "item system" But I do know a few of your requests have actually been created. I have already made several scripts you are already free to use that are designed to work very well with rpgs. (legal system, hooker, photographer, hobo) and I know there is a bank system, a shopping system, and I'm not sure but I bet it would be easy to find a player select script. you should really check out the community site, it may have all the pieces you are looking for.
  23. that function by SolidSnake14 would create blips for all ehicles every time a resource starts, but not when new vehicles would be created. it could also lead to a car having 20 blips attached to it if you are running that many resources. good thing someone made a resource already for this purpose. seriously, people would be amazed at some of the stuff thats been created.
  24. some people wouln't know a good thing if it crawled up their butt. Talidan it seems you've pretty much satisfied all requests relating to radars save for 1: a directional blip so we can see what direction peds/players are facing. any feelings towards that particular challenge?
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