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Slothman

Retired Staff
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Everything posted by Slothman

  1. awesome, i remember this being an oten requested mta feature. definitly a must for any rpg server. does it support multiple diffferent custom blips at the same time?
  2. the problem is that as soon as a player connects, MTA considers them alive. even before the player spawns, even before the players game is still in the loading screen(the one that comes up when the game engine first starts) this is kinda stupid, but its how it the MTA team decided to make it work. since zombies are only told to spawn around alive people, it acts like this. I havn't tried this myself, but you could try to kill the player as soon as they join the server (onPlayerJoin), or even onPlayerConnect. thers 2 ways. the easier way is to rename dxscoreboard to scoreboard. the other way is to search the zombies meta and zombie_server.lua for "scoreboard" and change it to "dxscoreboard"
  3. blacknova, this script is only designed to create zombies. if you want your players to spawn, then you need to run a gamemode.
  4. BIG UPDATE *fixed gui blocking bug *tweaked zombie behaviour to disperse more quickly after eating a player *added more zombie moaning instances *many other fixes the update every server was waiting for, this shouldnt interefere with guis any longer, as well as a few other bits have been cleaned up. DONT FORGET TO VOTE IF YOU LIKE THIS SCRIPT! your votes feed my ego, which in turn encourages further development.
  5. UPDATED AGAIN *fixed timers doubling every time a resource started *fixed streaming script bad args turns out every time any resource started, the streamer timers started up again, causing massive issues. also, the bad args were caused by players joining the server showing up as "alive" before they loaded their game or spawned (a warning for anyone assuming that getAlivePlayers() does what it sounds like ) I am looking into the issue of guis of other scripts not working, it has to do with the zombie counter thats always updating, I'll find a proper workaround for it in the next day or so.
  6. I havn't been able to recreate this. when does it happen? when people join? when people spawn?
  7. pfft, someone doesnt want to submit to a paternity test. anyohow, we all agreed to not address it on the forum publicly anymore. let alone make official denials.
  8. YET ANOTHER UPDATE AGAIN new update includes 3 skins by yours truly. I've been experimenting with alphas to show peds with various degrees of damage. - a schoolgirl with various bite marks and a torn skirt - the most famous zombie in the whole world! - a native american with quite a hole blasted through his chest. I also corrected a few missing model ids in the list of possible zombie model ids. In case anyone didnt know, the server script has 2 tables at the begining, 1 listing all peds, and another only listing zombie skinned peds (for those who don;t like seeing regular looking people among the undead). I thought i'd update to celebrate getting 5000 downloads from the community site. (at least i hope this update will bring it to 5000)
  9. is your custom map located outside the boundaries of san andreas?
  10. not that helpful if you dont elaborate. i think you need to define "player"
  11. there is some redundancy to your script, using OnClientPlayerWeaponFire alows you with args for weapon, ammo, ammoInClip, hitX, hitY, hitZ, and hitElement. so no need to get target since its already supplied xyz coords and if you hit an element it gives you the element.
  12. dont be a fool, theres no such thing as 2
  13. It must be your script. the bot will only be created 1 time. but if you are the person who had the trouble with spawning bots using "onResourceStart", then you need to make sure you don't have it set to happen when EVERY resource starts.
  14. yeah, thers possibly a problem with the way the bots resume activity when a player returns. ill look into it. restarting the resource is probably a bad idea, cause it could cause other trouble.
  15. Aside from a few incidents with the non-gaming side of the gathering, I think the event was a huge winner! We chose not to reveal who won the game, but prizes were handed out after the cleaning up was done. Congratulations to everyone who attended, and went home with some great memories and door prizes!
  16. huh, whats going on in here? /me goes back to sleep
  17. in the times that we exist the skills to understand if your intention is asking with hope recieving a plan to get the things you desire are not found within radius of the common person inside this arena of speech.
  18. if you set it to 1, it'll spawn random and ignore the spawnpoints.
  19. by default, the zombie streaming is set to 1, which is random. if you want spawnpoints only, set it to 2 in the meta
  20. you forgot to put a link to your resource.
  21. ANOTHER UPDATE *readded zombie spawnpoint option due to popular request. i didnt realize how much people liked a controlled zombie apocolypse *simplified streaming method for zombies - less timers running, less wasted data *paced zombie spawning - now zombies won't all spawn at once creating a huge cpu lag *added compressed skin textures (thanks karloz) - reduced resource size, so now people can jump into the game faster *added proper server options for stream method and zombie limit- now the server option are in the meta instead of the server script file. This took a lof of hard brain power to get working, i kept running into an infinite loop bug, but the edf and the spawnpoints are back , so all can rejoice.
  22. i get it, i get it, fine, i'll put the spawnpoint feature back in! you guys owe me skin submissions
  23. i removed the edf (definition) as its no longer needed. all the edf did was allow zombie spawnpoints to be made, but now zombies are just spawned randomly.
  24. UPDATE new features: *improved sync by using setElementSyncer to whatever player is being chased *vastly improved zombie streaming system gets the zombies to spawn more evenly near all players, including players who just spawned *removed zombie spawnpoints. this was an outdated system that noone really used *added more zombie events and functions for script /gamemode integration *various efficiency fixes sorry, no new skins this time. havn't had the time to make any myself, and i've recieved no submissions. but i have also added a zombie wiki page similar to my slothbot wiki page, find it here
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