-
Posts
1,491 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Walid
-
show me the meta file.
-
MTA team can't do nothing because he didn't upload them here , he is using his own website
-
Done try to use this: ------------------------------------------------------ -- Scripting By Sasuke* -- Por Favor, no remuevas los creditos. -- Copyright © 2013 - Todos los derechos reservados. ------------------------------------------------------ local turfPos = { { 2133.1950683594, 633.66455078125, 0, 197.5, 92, 90 }, { 2486.5935058594, 678.20172119141, 0, 245, 133, 30 }, { 1856.2864990234, 627.07629394531, 0, 138.25, 152.75, 90 }, { 1576.8956298828, 662.84362792969, 0, 181, 120.5, 90 }, { 1577.6783447266, 943.66607666016, 0, 190, 190, 90 }, { 1383.4364013672, 909.61499023438, 0, 142, 230, 90 }, { 956.94744873047, 1011.635925293, 0, 220, 140, 90 }, { 1017.7476196289, 1203.4068603516, 0, 180, 165, 90 }, { 1017.623046875, 1383.4741210938, 0, 190, 290, 90 }, { 917.99707031253, 1623.6003417969, 0, 80, 220, 90 }, { 1017.7178955078, 1862.6740722656, 0, 140, 180, 90 }, { 912.50573730469, 1958.6761474609, 0, 90, 230, 90 }, { 1017.3455200195, 2063.38671875, 0, 150, 300, 90 }, { 1300.7644042969, 2095.5100097656, 0, 200, 140, 90 }, { 1398.1997070313, 2323.5505371094, 0, 160, 65, 90 }, { 1578.1955566406, 2284.0825195313, 0, 180, 110, 90 }, { 1237.6285400391, 2581.4663085938, 0, 450, 130, 90 }, { 1780.478515625, 2567.2121582031, 0, 130, 130, 90 }, { 1698.2750244141, 2724.494140625, 0, 200, 150, 90 }, { 2237.9494628906, 2723.7814941406, 0, 180, 110, 90 }, { 2498.6853027344, 2704.6188964844, 0, 300, 140, 90 }, { 2798.1267089844, 2303.9643554688, 0, 120, 300, 90 }, { 2557.5688476563, 2243.4963378906, 0, 100, 230, 90 }, { 2532.5830078125, 2063.4118652344, 0, 100, 150, 90 }, { 2558.1779785156, 1624.0816650391, 0, 100, 300, 90 }, { 2437.685546875, 1483.7209472656, 0, 160, 120, 90 }, { 2077.7106933594, 1203.5559082031, 0, 340, 170, 90 }, { 2082.3193359375, 979.23583984375, 0, 270, 210, 90 } } local areaPos = { { 2130, 630, 200, 100 }, { 2488.8793945313, 680.78289794922, 250, 130 }, { 1858, 623, 140, 165 }, { 1577, 663, 180, 130 }, { 1577, 943, 185, 190 }, { 1383, 909, 120, 230 }, { 956, 1011, 220, 140 }, { 1017, 1203, 180, 165 }, { 1017, 1383, 190, 290 }, { 917, 1623, 80, 220 }, { 1017, 1862, 140, 180 }, { 912, 1958, 90, 240 }, { 1017, 2063, 150, 300 }, { 1300, 2092, 200, 140 }, { 1398, 2323, 160, 65 }, { 1578, 2284, 180, 110 }, { 1237, 2581, 450, 130 }, { 1780, 2567, 130, 130 }, { 1698, 2724, 200, 150 }, { 2237, 2723, 180, 110 }, { 2498, 2704, 300, 140 }, { 2798, 2303, 120, 300 }, { 2557, 2243, 100, 230 }, { 2532, 2063, 100, 150 }, { 2558, 1624, 100, 300 }, { 2437, 1483, 160, 120 }, { 2077, 1203, 340, 170}, { 2082, 979, 270, 210 } } local turfElement = {} local turfTimer = {} checkComplete = false language = "Spanish" -- Pon "Spanish" para español -- Put "English" for english text addEventHandler("onResourceStart", resourceRoot, function() executeSQLQuery("CREATE TABLE IF NOT EXISTS Turf_System ( Turfs TEXT, GangOwner TEXT, r INT, g INT, b INT)") local check = executeSQLQuery("SELECT * FROM Turf_System" ) if #check == 0 then for i=1,#turfPos do executeSQLQuery("INSERT INTO Turf_System(Turfs,GangOwner,r,g,b) VALUES(?,?,?,?,?)", "Turf["..tostring(i).."]", "Nadie", 0, 255, 0) end end for i,v in ipairs(turfPos) do local sqlData = executeSQLQuery("SELECT * FROM Turf_System WHERE Turfs=?", "Turf["..tostring(i).."]") local turfCol = createColCuboid(unpack(v)) setElementData(turfCol, "getTurfGang", sqlData[1].GangOwner) local arg1,arg2,arg3,arg4 = unpack(areaPos[i]) local turfArea = createRadarArea(arg1, arg2, arg3, arg4, sqlData[1].r, sqlData[1].g, sqlData[1].b, 175) turfElement[turfCol] = {turfCol, turfArea, i} end if language == "Spanish" then outputDebugString("Sistema de turf by Sasuke* ha iniciado correctamente!") else outputDebugString("Turf System by Sasuke* was started correctly!") end end ) function radar ( player ) local theTable = turfElement[source] if (theTable) then local turf,area,id = turfElement[source][1] , turfElement[source][2] , turfElement[source][3] if turf and area and source == turf then local playerGang = getElementData ( player, "gang" ) local turfGang = executeSQLQuery("SELECT GangOwner FROM Turf_System WHERE Turfs=?", "Turf["..tostring(id).."]" ) if ( turfGang[1].GangOwner == playerGang ) then if language == "Spanish" then outputChatBox("Este territorio ya pertenece a "..turfGang[1].GangOwner or "Nadie", player, 0, 255, 0, false) else outputChatBox("This territory already belongs to "..turfGang[1].GangOwner or "None", player, 0, 255, 0, false) end else if not getPlayerTeam(player) then return end local team = getPlayerTeam ( player ) if ( getTeamName( team ) == "Alianza" ) or ( getTeamName( team ) == "Anarquía" ) then local playerGang = getElementData ( player, "gang" ) if ( isTimer ( turfTimer[source] ) ) then return end if ( playerGang ) then local r, g, b = unpack ( exports [ "gang_system" ]:getGangColor ( playerGang ) ) setRadarAreaFlashing ( area, true ) if turfGang[1].GangOwner ~= "Nadie" then if language == "Spanish" then outputChatBox("Entraste en la zona de "..turfGang[1].GangOwner..". Espera 2 minutos y la conquistarás.", player, 0, 255, 0, false) else outputChatBox("You enter into de "..turfGang[1].GangOwner.."'s turf zone. Wait 2 minutes to capture the turf and win 4k", player, 0, 255, 0, false) end else if language == "Spanish" then outputChatBox("¡Esta zona no pertenece a nadie, quédate aquí y conquistarás esta zona para el clan!", player, 0, 255, 0, false) else outputChatBox("This turf do not belong to anyone. Wait 2 minutes to capture the turf and win 4k", player, 0, 255, 0, false) end end turfTimer[source] = setTimer ( function ( ) local beachTurfCplayers = getElementColShape ( turf ) local players = getElementsWithinColShape ( turf, "player" ) setRadarAreaColor ( area, tonumber(r), tonumber(g), tonumber(b), 175 ) for _, player in ipairs ( players ) do if getElementData(player, "gang") == playerGang then if language == "Spanish" then outputChatBox("¡Tu clan ha conquistado la base!", player, 0, 255, 0, false) else outputChatBox("Congratulations. You capture the turf. +4K!", player, 0, 255, 0, false) end triggerClientEvent("onTakeTurf", player) executeSQLQuery("UPDATE Turf_System SET GangOwner=?,r=?,g=?,b=? WHERE Turfs=?", playerGang, tonumber(r), tonumber(g), tonumber(b), "Turf["..tostring(id).."]" ) -- setElementData ( turf, "getTurfGang", playerGang ) end end setRadarAreaFlashing ( area, false ) end ,120000, 1) -- 120000 end end end end end end addEventHandler ( "onColShapeHit", root, radar )
-
bro creating a marker server side , or client side it's the same it will be visible for all . just it's depending on you how to create it.
-
Guys i already helped him via PM . @raysmta next time try to write resolved ; fixed something like that.
-
rubbish* , nvm
-
You need to use i think you are trying to use setElementPosition() spawnPlayer ( )
-
lol i'm not spamming the topic , and i know what i'm talking about just because it's the first time that i saw something like this Adding sqlite db to the meta file. Anyways nvm.
-
Lol are you serious he can use dbExec and he don't need to add the sqlite db to the meta file.
-
Why he need to add Sqlite db to meta file ???
-
There is no table called 'g_Players' more than that g_Me it's not defined. You must add something like this in your code g_Players = getElementsByType('player') g_Me = getLocalPlayer()
-
Try this : nametag = {} local nametags = {} local g_screenX,g_screenY = guiGetScreenSize() local bHideNametags = false local NAMETAG_SCALE = 0.3 local NAMETAG_ALPHA_DISTANCE = 50 local NAMETAG_DISTANCE = 120 local NAMETAG_ALPHA = 120 local NAMETAG_TEXT_BAR_SPACE = 2 local NAMETAG_WIDTH = 50 local NAMETAG_HEIGHT = 5 local NAMETAG_TEXTSIZE = 0.3 local NAMETAG_OUTLINE_THICKNESS = 1.2 -- local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } function nametag.create ( player ) nametags[player] = true end function nametag.destroy ( player ) nametags[player] = nil end function renderNametagsForPlayers() for i,player in ipairs(g_Players) do if player ~= g_Me then setPlayerNametagShowing ( player, false ) if not nametags[player] then nametag.create ( player ) end end end if bHideNametags then return end local x,y,z = getCameraMatrix() if getElementData(localPlayer,"loginState") then return end for player in pairs(nametags) do while true do if not isPedInVehicle(player) or isPlayerDead(player) then break end local vehicle = getPedOccupiedVehicle(player) local px,py,pz = getElementPosition ( vehicle ) local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= NAMETAG_DISTANCE then local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) if not sx or not sy then break end local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) scale = math.evalCurve(maxScaleCurve,scale) local textscale = math.evalCurve(textScaleCurve,scale) local textalpha = math.evalCurve(textAlphaCurve,alpha) local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) local r,g,b = 255,255,255 local team = getPlayerTeam(player) local tm = getTeamName(team) if team then r,g,b = getTeamColor(team) dxDrawText (tm.."\n"..getPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, raceInterface.font, "center", "bottom", false, false, false, true ) else dxDrawText ( getPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, raceInterface.font, "center", "bottom", false, false, false, true ) end local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 local drawX = sx - NAMETAG_WIDTH*scale/2 drawY = sy + offset local width,height = NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale local health = getElementHealth(vehicle) health = math.max(health - 250, 0)/750 local p = -510*(health^2) local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) end break end end end addEventHandler('onClientResourceStart', g_ResRoot, function() for i,player in ipairs(getElementsByType"player") do if player ~= g_Me then nametag.create ( player ) end end end ) addEventHandler ( "onClientPlayerJoin", g_Root, function() if source == g_Me then return end setPlayerNametagShowing ( source, false ) nametag.create ( source ) end ) addEventHandler ( "onClientPlayerQuit", g_Root, function() nametag.destroy ( source ) end ) addEvent ( "onClientScreenFadedOut", true ) addEventHandler ( "onClientScreenFadedOut", g_Root, function() bHideNametags = true end ) addEvent ( "onClientScreenFadedIn", true ) addEventHandler ( "onClientScreenFadedIn", g_Root, function() bHideNametags = false end ) this : it must be like this :
-
your code is wrong it must be like this : function nextMapSet(confirm, mapname) if confirm == true then g_dxGUI.mapdisplay:position(2, sH - fontX*1.5, false) fps:position(2, sH-fontX*3.5, false) spectators:position(2, sH-fontX*2.5, false) g_dxGUI.nextmapdisplay:visible(true) g_dxGUI.nextmapdisplay:text("#FF0000Next Map: #ffffff" ..mapname) else g_dxGUI.nextmapdisplay:visible(false) g_dxGUI.mapdisplay:position(2, sH - fontX/2, false) fps:position(2, sH-fontX*2.5, false) spectators:position(2, sH-fontX*1.5, false) end end addEvent("onNextMap", true) addEventHandler("onNextMap", getRootElement(), nextMapSet) Post your nametags.lua here
-
i think there is something wrong with your (dimension;interior)
-
try this if it dosen't work , try triggerClientEvent from server side (onPlayerWasted) function onDeath () if source == localPlayer then spawnSystem() triggerServerEvent ( "on.death", localPlayer ) end end addEventHandler("onClientPlayerWasted", getRootElement(), onDeath)
-
the function must be in the same resource (client side)
-
you are welcome
-
Change source with localPlayer setElementInterior ( localPlayer, 0 ) Ex: function clickGrid() local row,col = guiGridListGetSelectedItem(mainGridlist) if (row and col and row ~= -1 and col ~= -1) then setElementModel ( dummyPed, 29 ) triggerServerEvent ( "zombie.hunters", localPlayer) guiSetVisible ( spawnMenu, false ) showCursor ( false ) destroyElement ( dummyPed ) setElementInterior ( localPlayer, 0 ) setElementDimension (localPlayer, 0 ) end end
-
-- Client side addEventHandler("onClientResourceStart",resourceRoot, function() triggerServerEvent( "clientReady", resourceRoot ) end ) teamplayer = createTeam("Jugadores", 255, 255, 255) addEvent("clientReady", true ) addEventHandler("clientReady",resourceRoot, function() local account = getPlayerAccount(client) local accountName = getAccountName(account) if not isObjectInACLGroup("user."..accountName, aclGetGroup("Anarguia")) or not isObjectInACLGroup("user."..accountName, aclGetGroup("Alianza")) then setPlayerTeam(client, teamplayer) end end )