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John Smith

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Everything posted by John Smith

  1. Scripts are relatively in very small sizes of just few kilobytes, and even if you had lots of resources with lots of scripts, it would probably never exceed 1 MB of download, and for normal users it never really exceeds 200 kb. If someone has a problem downloading this small amount of kilobytes, then they shouldn't even use the internet at all.
  2. You can't due to privacy reasons.
  3. Usually people get a globan ban if they were using hacking software or something serious, but if you gave someone an admin and he destroyed it, i'm afraid then it's your fault. Same for the scripts. If you really think that someone actually hacked admin system in your server, and you think your scripts are not to blame for that, then you can contact @ccw, but make sure that you have proof for that and it would be good to know or at least have a theory how someone did the hacks. I'll just write down script security measures which i recommend , just in case: Use luac.multitheftauto.com on your scripts with maximum encrpytion (obfuscation). And in meta.xml in your resources make sure that client scripts which look like: <script src="client.lua" type="client" /> Change them into this: <script src="client.lua" type="client" cache="false" /> Setting cache to false will make sure that players who play your server don't have any client scripts downloaded on their PC, but instead it's run inside their RAM. With script security you can never be 100% safe, but you can make it harder for people to steal it by doing these methods which I've mentioned. Also, be careful who you give admin access too, it can be dangerous. However, if you give someone FTP access to your server, and they abuse it, then they can basically do anything, steal/delete anything.
  4. The resource had an update, in case you guys are using this resource, update it to newer version as it fixes some issues like bug with nametags not being shown correctly on players in vehicles and the newer code has various optimizations to prevent client lag when run with too many players. Also the code has been tidied up a bit, got rid of some forgotten leftovers.
  5. Hello. It would help us to help with your issue, if you would put that code in a code box which this text editor on this forum offers, you click on it, and it looks like < > It's easier to look the code when it's inside that code box as it makes it look better to diagnose. Also, use /debugscript 3 and tell us if you have any errors there when you start the resource. (/debugscript 3 info is also essential in helping us to help you with your problem when asking about script fixes)
  6. No, it just converts colorcodes from nicknames to their colors, if you want to edit nametag's alpha, you'll have to edit it by yourself.
  7. @Uknown. What do you mean? I don't understand you.
  8. John Smith

    Pitanje

    ma znamo ju svi, sada ima ovaj username @xeon17
  9. You could have googled that by yourself and you would find out the answer in just a few minutes without the need to create a topic and having to wait for 17 hours for someone to reply to it
  10. I don't know what your server is or how it looks like, if it has 3rd party mods on objects, no wonder it takes longer to load. I've just tested creating objects and it wasn't even noticeable at all. Please note if you create huge amounts of objects at once near localPlayer (inside his stream; 300m radius) it will lag no matter which map loader type is being used due to GTA/MTA creating the objects and loading them in stream. It's kinda insane to do that around a player, it's better to warp him somewhere safe until objects are created because here are results: The process depends on client's CPU but even on slower systems it makes 100k objects outside stream under a second or two
  11. @CodyJ(L) You keep repeating the same thing. Can you tell us some info for instance? Like how much objects were you testing, how does it generally work? I can create 30,000 objects in an instant and edit their properties if needed or move them while they're being created without any stuttering. Maximum ever lag i had recorded for it was merely one second, but in 95% cases it's barely even noticeable that it did anything.
  12. The process is basically the same, only thing different is that .lua one can be customized to be even better than default mta loading system. If .lua map loading system was this terrible, hundreds of servers wouldn't be using it.
  13. hey blaster is that advanced gaming thingy still alive? idk if u remember me it was long ago, i met you and tosfera there in beta(?) with nick SunArrow
  14. Ja brate neznam kako vi to na SAMP-u ko kinezi jedni od drugih kopirate i imate sve skripte i imate po par stotina igrača ali ovdje na MTA serveri sa pokradenim skriptama nisu baš popularni (probaj logički zaključiti zašto) I nemoj ove negativne komentara smatrat ko mržnju nego shvati poantu ovih komentara; valhalla je smeće, plus ukradeno je što ga čini još većim smećem.
  15. Svaka budala može skinuti nešto sa interneta i uredit i nazvati to nešto svojim. To što si ti lijen ko kurac da pružiš imalo truda u nešto, to je tvoj problem. Da si imalo truda uložio u ovo možda bi i dobio malo poštovanja, ali ovo? Ja neznam šta ti očekuješ, mogo je ovo svako napravit. Ljudi cijene rad i marljivost, a ne lijenost i kopiranje. Kakav trud? Di ti ovdje vidis trud? Da se ovdje iko trudio, pokušali bi sami iskodirat server a ne samo skinut sa neta, to može svaka budala. Na kraju krajeva, istina je; možeš jednostavno otvorit server koji nije kompletno originalan. Ali ne možeš mi reći onda ako već to radiš da očekuješ da ćeš dobiti hrpu pozitivne podrške za nešto za što nije uloženo skoro nimalo rada.
  16. I think you've won the game since your post is last reply on this topic. Oh wait.... 2bad4you i replied
  17. If you get disconnected like that on every single server, then it is a global MTA ban.
  18. You can play MTA:SA without an antivirus. Just click OK button when it tells you that you don't have an antivirus, you can additionally tick 'don't ask me again' thingy so that it doesn't bother you every time you start MTA
  19. Would be nice though if MTA Team could ban serials of DDoS attackers if it's proven that they've done it. Con of that however is that then the banned person could DDoS MTA website/servers
  20. Oh, great then, thanks Are there perhaps some known issues with this databases that I should look out for? If i'd shut down my server, would MySQL be fast enough to save all the data that i need it to save? Trigger for that saving would probably be onResourceStop
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