hi im having some impossible problem which makes zero sense.
-- client
triggerServerEvent("onSpawnRequest",localPlayer,spawnvehicle,posX,posY,posZ,rotX,rotY,rotZ,interior,alpha);
-- server
function asd(spawnvehicle,x,y,z,rotx,roty,rotz,interior,alpha)
outputChatBox(tostring(spawnvehicle));
end;
On client side spawnvehicle is 411 (infernus vehicle id) and somehow on server side spawnvehicle argument is using x argument's value, so it's a coordinate instead of 411
why is that happening???????