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x86

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Everything posted by x86

  1. Your meta.xml: <[color=#FF0000]/[/color]meta> <info author="Mario" description="Music at Grove" version="1.0" type="map" /> <script src="musicxeno.lua" type="client" /> <file src="xenon.mp3" /> </meta> I think this is right: <meta> <info author="Mario" description="Music at Grove" version="1.0" type="map" /> <script src="musicxeno.lua" type="client" /> <file src="xenon.mp3" /> </meta>
  2. Did you this in the root?: apt-get install build-essential automake libtool subversion libcurl3-dev libpcre3-dev libsqlite3-dev libreadline5-dev
  3. Did you rebooted after the Visual Studio 2008 SP1 redist. ?
  4. What shows ./configure (at end)? I think sparehash failt.
  5. Clientside: bindKey("p", "down", "chatbox", "Admin") -- Admin is chatinput begin. Serverside: function adminCommand(player, command, ...) -- Add a check if he is a admin.. outputChatBox("Admin chat: "..getPlayerName(player)..": "..table.concat({...}," "), getRootElement(), 255, 0, 0, true) end addCommandHandler("Admin", adminCommand)
  6. If there is nothing hapens, the server has no running gamemode.
  7. I guess running the linux server on windows wouldn't work. virtualbox.org
  8. Helping with my opensourced IRC Module: http://code.google.com/p/multitheftauto-modules/
  9. Some links opens at the same tab/browser, add this argument in -> target="_blank"
  10. x86

    MIRC Server Echo

    You can grab the Windows version from the irc module here: http://code.google.com/p/multitheftauto-modules/ That irc module is for 1.0 (nightly). Still in development, but it works. We are working on the linux support for it.
  11. Not all elements has a max from 65536 (what you said).. e.x. projectiles
  12. GreenHood FlightZ Simulator Basic There is now an Online FlightZ Simulator, with Real-Life plane models. It was a lot of work, but we will persist! We are not done, we build more things.. What we have done: GUI; Free-flight mode (Fly with other people); Aircraft-radar; Aircraft-altimeter; Realtime clock; FPS counter; Real FSX(Flight Simulator X) models. Things that still need: Mission mode (Missions, fly with peds, tutorial: howto fly); Friend list; Control tower; Custom airports; New aircrafts models; Fuel system; And much more. In practice: View the video: Credits/Authors: Sebas; Gamesnert; eXo|Flobu. We are looking for coders: Scripter; Styler; Mapper; Website developer (GreenHood.nl). * If you want to help us, please PM me. * You can join the server @ MTA:SA 1.0 (Nightly): mta.greenhood.nl:22004 Greetz, GreenHood
  13. Check the youtube page from GreenHood: https://www.youtube.com/GHTeam08
  14. I'm the owner from GreenHood, you can contact me when you need info
  15. x86

    [REL] WaterFlood

    addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() waterFlood() end )
  16. x86

    [REL] WaterFlood

    Hi, This script only works with MTA 1.0 r318. It's serverside AND clientside!! Use: /wl [level] (0 = normal) ServerSide: local root = getRootElement() local WaterLevel = 0 addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), -- Resource load event function() setWorldWaterLevel(0, root) end ) addEventHandler("onPlayerJoin", root, -- Join event function() setWorldWaterLevel(WaterLevel, source) end ) function setWorldWaterLevel(level, element) if tonumber(level) < 1 then WaterLevel = 0 triggerClientEvent("setWorldWaterLevel", element, level, -900) else WaterLevel = level triggerClientEvent("setWorldWaterLevel", element, level, level) end end addCommandHandler("wl", function(playerid, command, param) if param ~= nil then setWorldWaterLevel(param, root) end end ) ClientSide: local waterSetting addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() waterFlood() end ) function waterFlood() local height = -900 local SizeVal = 2998 local southWest_X = -SizeVal local southWest_Y = -SizeVal local southEast_X = SizeVal local southEast_Y = -SizeVal local northWest_X = -SizeVal local northWest_Y = SizeVal local northEast_X = SizeVal local northEast_Y = SizeVal waterSetting = createWater(southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height, false) end addEvent("setWorldWaterLevel", true) addEventHandler("setWorldWaterLevel", getRootElement(), function(world, custom) setWaterLevel(tonumber(world)) setWaterLevel(waterSetting, custom) end ) No problemo
  17. Fixed that bug, now scripting directx text, and layout Bugfix: http://mta.pastebin.com/m5cfb0bbe (Edited 2 functions!!)
  18. Hi, OUTDATED: This topic will be updated in days! Look at the resource: https://community.multitheftauto.com/index.html?p ... ils&id=243 Source(version: 1.0.0209): http://server.busign.nl/dev/weather.phps Only edit this in realweather.lua: local country = "Heerlen" -- If city isn't in the Netherlands use: "city, Country".. Is the city in the Netherlands, use "City", Example: "Amsterdam" local showWeatherText = true -- Show weather with a text function in-game (Temp, Weather, City/Country) If you callRemote to server.busign.nl/dev/weather.php it return this to MTA(server, script): int weatherid, int temp, string weathername, string county This script is tested with MTA 1.0 , it must work on DP2.x Have fun!!
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