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Posts
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Everything posted by x86
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	I've tried reinstalling and upgrading pcre and pcre-devel, but nothing. Can anyone help me please? Thanks Did you tried to install: libpcre3 ?
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	Not, you could request it: http://bugs.mtasa.com/
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	Not, you could request it: http://bugs.mtasa.com/
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	Don't you have any errors or crashes when starting MTA on Wine & VMWare (Windows XP) ?
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	Don't you have any errors or crashes when starting MTA on Wine & VMWare (Windows XP) ?
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	$ winecfg Go to the graphics tab, and uncheck "Allow Pixel Shader". With which command are you trying to run MTA ?
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	Game-monitor is slow with adding new servers
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	Try: $ gdb mta-server (If doesn't work, try: yum install gdb) Then press: r (MTA Server will run now) .... (MTA Crashes, copy output to pastebin.com). Then press: bt (Backtrace the crash) Copy this log to pastebin.com
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	There is one, http://code.google.com/p/mtaframework/
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	First https://forum.multitheftauto.com/viewtopic.php?t=25718 And now this? ..
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	Awesome , i've voted !
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	I had this error in 1.0.3, resolved it with: apt-get install libcurl3-dev libcurl3-gnutls
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	http://www.busign.nl/mirror/mtasa/MTASA-1.0.1.exe
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	Blacklist is ready to use, i'm working on the suggest from eAi.
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	I builded a small rpg called: "GreenHood RPG 1.0", but that's not 100% ready.
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	Thanx for that reporting the major issue eAi, I'm going to work on it tonight.
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	Hi people. I'm proud to introduce a blacklist, to keep cheaters outside many servers (hopefully that will stop them cheating). You could download the resource and register your server @ http://www.greenhood.nl/security By registering your server, we need your email. If there's a an abuser, he will be banned from the blacklist system. Only use this resource like in race, where cheaters are. Community download: https://community.multitheftauto.com/index.html?p ... ils&id=486 Need more information? Post a comment.
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	Fixed in 1.0.2: http://bugs.mtasa.com/view.php?id=5052
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	Yep, I want that too Already reported @ http://bugs.mtasa.com/view.php?id=4796 Just wait till it's fixed.
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	You always blame people Mr. Daniel Fitzgerald. When do you stop??
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	Hi guys, I wan't a .map spawnpoints script, but i have a error in my script. This is the .map source: <map> <!-- San Fiero --> <spawn airport="1" type="Plane" x="-1672.7258300781" y="-181.81211853027" z="14.064621925354" rotX="0" rotY="0" rotZ="315" /> <spawn airport="1" type="Plane" x="-1652.4603271484" y="-344.59637451172" z="14.06379699707" rotX="0" rotY="0" rotZ="7" /> <spawn airport="1" type="Plane" x="-1336.7585449219" y="-249.60957336426" z="14.853824615479" rotX="0" rotY="0" rotZ="-3" /> ....(more and more) </map> This is my lua script: local spawn = {} function preloadXmlSpawns() for _, value in ipairs(getElementsByType("spawn")) do -- outputServerLog(tostring(name).."=>"..tostring(value)) -- Debug, results: int, userdata local airport = getElementData(value, "airport") local airplane = getElementData(value, "type") if airport ~= nil or airplane ~= nil then if not spawn[airplane] then spawn[airplane] = {} end if not spawn[airplane][airport] then spawn[airplane][airport] = {} end if not spawn[airplane][0] then spawn[airplane][airport][0] = {} end spawn[airplane][airport][#spawn[airplane][airport]+1] = { x=getElementData(value, "x"), y=getElementData(value, "y"), z=getElementData(value, "z"), rotX=getElementData(value, "rotX"), rotY=getElementData(value, "rotY"), rotZ=getElementData(value, "rotZ") } end end end -- Spawn script: function spawnPilotFull(player, vehicleid, mode, airport) -- userdata, id, string, string if player == nil then return end local theType = getVehicleType(vehicleid) -- Plane local data = spawn[theType][airport][math.random(1, #spawn[theType][airport])] -- << Error "?" nil value, what evah outputServerLog(tostring(data)) plane = createVehicle(vehicleid, data.x, data.y, data.z, data.rotX, data.rotY, data.rotZ) end Thank you.
 
