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Posts
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Everything posted by Captain Cody
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First question, what?.. Second question - https://wiki.multitheftauto.com/wiki/Scripting_Introduction
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fastman92 limit adjuster and stream memory fix
Captain Cody replied to danuixas's topic in Suggestions
Requested it on the bug tracker; who knows? https://bugs.multitheftauto.com/view.php?id=9368 -
Whole lot better then the white.
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B.L.A.S.T. V5!!! ALL NEW!! ALL GOOD!! ALL SPAM!!
Captain Cody replied to Mr.Bill's topic in B.L.A.S.T.
A. No Q. What is 0 divided by 0 squared? -
local sWidth, sHeight = guiGetScreenSize() local sx, sy = (1/1280)*sWidth, (1/720)*sHeight addEventHandler("onClientRender", root, function() dxDrawRectangle(sx*506, sy*616, sx*297, sy*76, tocolor(0, 0, 0, 133),true) dxDrawText("Team 1 Score: 0", sx*556, sy*626, sx*793, sy*650, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, true, false, false) dxDrawText("Team 2 Score: 0", sx*556, sy*658, sx*793, sy*682, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, true, false, false) end )
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I believe medo7 is talking about removing the suspended resources.
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Really other then them being to light (Which I'll probably get used to) I actually like the new fourms
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It's possible for clients to mess with the client scripts and improve their handling or what not Also another thing is that would cause terrible desyncs.
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Problems with objects disappearing from my map
Captain Cody replied to xRGamingx's topic in Scripting
Eh? -
ArgHost VPS De buena calidad y baratos
Captain Cody replied to AlfM's topic in Soluciones de hosting
https://forum.multitheftauto.com/forum/99-spanish-español/ -
function test ( ) local Ped = createPed ( 287, 0, 0, 3 ) local Vehicle = createVehicle ( 487, 1290.68958, -785.93646, 96.55399 ) setVehicleColor( Vehicle, 0, 0, 0, 0, 250, 250 ) warpPedIntoVehicle ( Ped, Vehicle ) end test ( )
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Problems with objects disappearing from my map
Captain Cody replied to xRGamingx's topic in Scripting
Try using LODS. setLowLODElement -
ArgHost VPS De buena calidad y baratos
Captain Cody replied to AlfM's topic in Soluciones de hosting
Por favor, puesto en la selección española (Please post in the spanish selection) -
Hm; well for some reason it's working just fine now. Was not working last night, or the previous times I did it. Could installing it into the default 1.5 dictionary have anything to do with it?
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Already tried v9934 crashes.
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They stopped using phpbb because it was becoming to hard to maintain.
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fastman92 limit adjuster and stream memory fix
Captain Cody replied to danuixas's topic in Suggestions
If that could some how be implemented it would make way for having all the 3d world gta maps all in the same dimension in MTA. I've managed to add UNITED in another dimension, using col shapes to travel to and from the maps. But in all reality it's not the same -
It could easily be abused.
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I posted something similar on bug tracker; but have yet to get any reply's. I'm just trying to figure out the issue as soon as possible; because there are quite a few bug fixes / features in the new nightly that I want to use but cannot due to the version. Any ways - Version = 1.6-unstable-9919.0.000 Time = Tue Sep 6 16:39:52 2016 Module = C:\Games\GTA - San Andreas\gta_sa.exe Code = 0xC0000008 Offset = 0x002E0344 EAX=C0000008 EBX=616E0300 ECX=5574222C EDX=00000000 ESI=6181B3D0 EDI=00C80AA2 EBP=0177F4DC ESP=0177F4B0 EIP=77556DD3 FLG=00200282 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B There's what the crash log says, last known working version (That I really know of) is http://www.mediafire.com/download/8rt3rds8yyg7whi/mtasa-1.6-full_unstable-7992-20160520.exe I've had to use that for quite a while because it's the only way staff / testers are able to connect to the server. I'm running the latest nightly build on the server. And I know It's not a resource causing it because even trying to connect with all the resources stopped doesn't work. If you need it, info to connect to server is - Oh and bug tracker link for the issue -- https://bugs.multitheftauto.com/view.php?id=9366
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anyone has a default blank server with default script mta 1.5 ?
Captain Cody replied to Kewun's topic in Servers
Ah was wondering what happened to it. -
Gostown 7 was never released for SA. (Or publicly that is) Gostown 0.66 is probably what you are speaking of. The original way I did loading for my Gostown was a static load, load the dffs and what not on join then on login actually replace them. Any ways, on/ off topic of what you were asking unless you are good at modeling I would not suggest you use the public release of Gostown due to all of the stuff you would have to manually finish up yourself.
