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Captain Cody

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Everything posted by Captain Cody

  1. https://forum.multitheftauto.com/viewtopic.php?f=104&t=102330
  2. Dropped work on gta united because of the UNITED map in general missing object definitions and what not which messes with a lot of things. But I've got a new plan that'll be much better (And be more FPS friendly).
  3. Wait so does joining on another computer work or not
  4. KariiiM it is possible, but requires a lot of scripting.
  5. Not tested and not sure if it'll work at all spoilers = { 1000, 1001, 1002, 1003, 1014, 1015, 1016, } Current = 1 addEvent("changespoiler",true) function spoilerdown(thePlayer) local theVehicle = getPedOccupiedVehicle ( source ) if Current < #spoilers then Current = Current+1 else Current = 1 end if theVehicle true then addVehicleUpgrade ( theVehicle, spoilers(Current) ) end end addEventHandler("changespoiler",getRootElement(),spoilerdown)
  6. 1.6 has a partial memory fix, but to make maps load 100 right you need a custom streamer such as one I made.
  7. There was a branch in MTA that added much better streaming, but as far as I know work was dropped; and it's to old to merge.
  8. First of all please don't use workkkkkkk, 1 k please. Secoundly you'll need to define the team color in the lines that xXMADEXx specified.
  9. There probably is a way using an emulator, but you would have to wait for a dev to respond.
  10. There's a script on the community for it.
  11. Is the issue you are having now the same issue that you originally posted this thread for?
  12. Should work just fine function rewardOnWasted ( ammo, attacker, killerweapon, bodypart ) if attacker and attacker ~= source then local veh = getPedOccupiedVehicle(attacker) fixVehicle(veh) end end addEventHandler("onPlayerWasted",root, rewardOnWasted)
  13. You cannot install MTA on mac as far as I know.
  14. Any thing in debug, and is everything defined right?
  15. That seams to be related to the servers DFF loader.
  16. If this helps at all https://wiki.multitheftauto.com/wiki/OOP_Introduction
  17. I'll write a script for you. Well actually now that I look at it. This uses model offsets; there would be no way to do it with MTA functions.
  18. Good work; I'm going to have to work harder on my map conversions.
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