rotators = {}
	rotatorSet = createObject(3053,0,0,0,180,0,0)
	
        			setTimer(function()
					    local px,py,pz = getElementPosition(rotatorSet)
        				local prx,pry,prz = getElementRotation(rotatorSet)
						moveObject(rotatorSet,11000,px,py,pz,0,0,prz+180)
    				for i,v in pairs(rotators) do
        				moveObject(v,11000,px,py,pz,0,0,prz+180)
    				end
        			end,10000,0)
    	
        function createRotator(player,cmd)
            if not isPedInVehicle(player) then
                local x,y,z = getElementPosition(player)
                table.insert(rotators,createObject(3053,x,y,z+0.1,180,0,0))
            end
        end
        addCommandHandler("crotate",createRotator)