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Everything posted by Captain Cody
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I ended up just clearing the last serials to get on; But this will indeed help.
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I'm doing some testing for a map which in general seeing how multiple computers react to it, but my account is locked to my main serial. Any way I'd go about turning this feature off, or allowing another serial?
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Far more then that.
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Hhehehe, just wait for Heretrics.
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Some one had some free time.
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Even if they get ahold of the dffs / txds / cols they probably still wouldn't have a clue as to how to load them correctly if the client script isn't downloaded. Because they would have to assign the proper TXD, set the objects up right, etc.
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Well I'm sorry I was just trying to show him that it is possible.
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@blechbox. take a look at the thread below this one.
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Sweet I can now properly hunt down players who are annoying, thanks!
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What's your steam name?
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Well all three people who tested it crashed out while loading the map, I knew it had something to do a with timing out, but couldn't figure out what was causing it since I myself run into none of the same issues. But after I found out that loading the map actually crashed a few peoples computers (Due to the shear amount of objects needing to be loaded) I just said the heck with it, and switched over to vice city instead of UNITED, MTA cannot handle it what so ever.
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I used a modified Scene2res. Also it's not the missing IDs, it's the Ides. With the regular scene2res you have to reformat the ides to get all the objects.
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I converted Sanvice few days ago and have no missing objects. San vice has more to it then the UNITED version; such as interiors, battle ship, etc. I think I might try to move that stuff over to united if I can get the offsets correct.
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Here's the paste bin link for the one who crashes as soon as everything is loaded (Before stuff is imported) DaFoxx Here's link for mine (If needed) CodyJ(Me)
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Ohh wait never mind, did you use SanVice or another one?
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---- Double post due to gate way stuff, ignore what was here ----
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They are all crashers. You have a large chance of running into them later on.
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When converting I recommend delete the barrier folder entirely, all it does is crash you; there's no useful objects contained.
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I myself am not crashing from it. Also I already made something that streams them like that.
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Player is undefined local players = {} function TimerFunc() players[player] = 0 if getElementData(players[player],"NukePlayer") then outputChatBox("1") players[player] = players[player] + 1 outputChatBox(players[player]) end if players[player] == 10 then setElementData(player,"NukePlayer",false) if isElement(marker [ player ]) then destroyElement(marker [ player ]) end if isElement(object [ player ]) then destroyElement(object [ player ]) players[player] = 0 end end setTimer(TimerFunc,1000,0)
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createMarker setTimer destroyElement
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You need the generic folder to.
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If you logically think about it, MTA was the first by years. Because Multi Theift Auto started with Gta:3
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