rotators = {}
rotatorSet = createObject(3053,0,0,0,180,0,0)
setTimer(function()
local px,py,pz = getElementPosition(rotatorSet)
local prx,pry,prz = getElementRotation(rotatorSet)
moveObject(rotatorSet,11000,px,py,pz,0,0,prz+180)
for i,v in pairs(rotators) do
moveObject(v,11000,px,py,pz,0,0,prz+180)
end
end,10000,0)
function createRotator(player,cmd)
if not isPedInVehicle(player) then
local x,y,z = getElementPosition(player)
table.insert(rotators,createObject(3053,x,y,z+0.1,180,0,0))
end
end
addCommandHandler("crotate",createRotator)