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Captain Cody

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Everything posted by Captain Cody

  1. Ensure the file format of the texture is tga, and make sure to create and assign a txd containing that file.
  2. https://forum.multitheftauto.com/forum/94-other-languages/
  3. Well I'll see how it turns out; if it turns out looking similar to the other SA vehicles when finished I might just use it on my server. But if not, I will be sure to send it your way. I usually just work on stuff like this in my free time and would love for some one or another to have some use out of it
  4. If I can figure out the file format I'd be able to write a plugin
  5. 3ds max is the best for Sa modeling a whole lot can be done if you know how it works, any ways that's me want me to figure out a way to port watch dogs map?
  6. Already been done look for maxi map on community
  7. You would need to modify every vehicle model define col areas, assign new parts etc etc etc it's not impossible but that is basically reengineering sas damage model with up to date one
  8. It doesn't have real time deformation, I can tell you that for a fact. It's all static deformation code.
  9. It is possible. You just need to make dummies for everything; and show / hide the dummy when damaged or not. GTA 5 has preset damage models, no other game but Beam NG drive has actual damage deformation.
  10. I'll give it a matter of weeks before take 2 takes it down.
  11. I haven't an issue with debug positions and names when compiling.
  12. -1 That's a forever ban...
  13. One second and I'll have fixed one. function createTEAM () teamSTAFF = createTeam ("STAFF", 0, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createTEAM) groupSTAFF = { [ "Console" ] = true, [ "Admin" ] = true, [ "SuperModerator" ] = true, [ "Moderator" ] = true }; function isHeIn() for i,v in pairs(groupSTAFF) do if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup(i)) then return true end end end function STAFF() if isHeIn() then setPlayerTeam(source, teamSTAFF) end end addEventHandler("onPlayerLogin",getRootElement(),STAFF) Might work.
  14. Oh sorry I hadn't read what was above.
  15. function createTEAM () teamSTAFF = createTeam ("STAFF", 0, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createTEAM) groupSTAFF = { [ "Console" ] = true, [ "Admin" ] = true, [ "SuperModerator" ] = true, [ "Moderator" ] = true }; function STAFF() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("groupSTAFF")) then setPlayerTeam(source, teamSTAFF) end end addEventHandler("onPlayerLogin",getRootElement(),STAFF) " " <- These puppies, cannot forget them.
  16. 1971 Plymouth barracuda been working on it for quite a while now for no real reason. To do to make it work in game -- Cut out the doors hood and trunk Finish up interior (Would probably just use a SA cars interior to save polys and time) Clean up the wheel models a bit; they are quite high poly. Add engine block Texture it (Whats seen above is simply rendered with colors and reflects applied.)
  17. http://crystalmv.net84.net/pages/scripts/npchlc_traffic.php
  18. Yes that might be what is causing the issue; if you have a element defined in the table fromJSON will not be able to convert the string back to an element.
  19. I have a script similar to so some where on my hard drive (Could be a couple months until I can use that hard drive again though..)
  20. Try deleting your SA config located at : C:\Users\UserName\Documents\GTA San Andreas User Files\gta_sa.set After which set your proper graphics settings, and try again.
  21. Try reinstalling your video card driver; also try reinstalling MTA itself.
  22. A : Depends on, what you are trying to acomplish Q : Why do Apple phones suck
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