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Captain Cody

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Everything posted by Captain Cody

  1. Are you running custom resources, are ports correctly open, and have you tried reinstalling the server?
  2. Quite a shame; you got good progress on this.
  3. Replace source with client server side.
  4. Captain Cody

    Request 2

    local vehicleHealthMultiplier = 3 addEventHandler( "onClientVehicleDamage", root, function ( _,_, loss ) setElementHealth( source, getElementHealth(source)+(loss)-(loss/vehicleHealthMultiplier)) end ) Adds back the lost damage, then removes a 1/3 of what was suppose to be lost.
  5. Other then the NPC system (Which is much better then what any one else has accomplished) it looks to be an awesome server; I'll probably check it out later.
  6. Looking quite good, any ways 2 suggestions : Turn down brightness of the rear lights; they appear to just frost the ground in red currently, add isLineOfSiteClear path finders (If you haven't already) to NPC vehicles to prevent them from just running over other vehicles as what was seen in this video.
  7. Would recommend you check out Heretrics when it launches: we'll be having an open beta in 5 days, It has basically it's own game mode, but falls along the RP / RPG side of things. Quite a lot of rank-able jobs (Still a lot being worked on) Customizable houses, cars, characters, (And more coming soon) Based in a modifed LC, and VC (Ability to travel to and from SA will be added after the SA dev branch is done /Branch hasn't been started yet, will do after server lauches) And a whole lot more Here's some pictures of the general map -
  8. function SaveWalkStyle(acc, _) local walk = getPedWalkingStyle (source) setAccountData(acc, "wstyle", tonumber(walk)) end addEventHandler("onPlayerLogout", root, saveWalkStyle) function loadWalkStyle(_, acc) local walk = getAccountData(acc, "wstyle") or 0 setPedWalkingStyle(source, tonumber(walk)) end addEventHandler("onPlayerLogin", root, loadWalkStyle) Fixed mismatched variable, and made it a tad more simplified.
  9. Oh also side note, we have decided against update to 2016. Due to insufficient funds to do so.
  10. Any one at all interested? It'll be hosted on a near empty server.
  11. I use SA objects along side custom ones. Also 10244 is just fine for me.
  12. I have no coll issues on my amp and there are thousands of objects being replaced.
  13. Well what I did fixed it for me. due to there only being a small variety of texture names. (Just general *road*,*grass*,*concr*) not to sure why the surface direction thing is not functioning because it's a direct conversion from VC and LC so there shouldn't be any issues with the models.
  14. I was trying to modify a snow shader to only apply to flat and slightly curved surfaces. That is in fact that one I was using. Doesn't work, could it have something to do with all custom objects?
  15. People are looking to port the mods to MTA resources (Such as what I have done) and have extended view distance, faster loading, etc. Without modifying the base SA files, as Dutch stated, the idea of mta is to click and play; without going out and modifying your SA installation for playing on different servers.
  16. Any way to only apply a shader to a surface that is 90 or less degrees? If that makes any sense, for example; apply it on side walks but not on walls.
  17. tostring element outputs the userdata of the element element is the element itself if you want remove the outputchatbox tostring(element)
  18. If you need a faster or a slower response time, lower the 1000 interval. To low may cause some performance impacts due to it looping through every thing of that object type every time that is triggered though.
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