Mi broh! provalo asì.
addEventHandler ( "onClientPlayerSpawn", root,
function ()
A = getPedArmor ( getLocalPlayer ( ) )
end
)
addEventHandler('onClientPlayerDamage', root,
function ( attacker, weapon, bodypart )
if (getElementType( attacker ) == "player") then
cancelEvent()
setPedArmor( getLocalPlayer(), A)
end
end
)